Hi,
I read the very good The Quill (and AdventureWriter) Reference Guide Version 0.2, and it seems that there is an error about Object type:
<199 – wearable
>200 – not-wearable
Instead of
>199 GDWR
<200 GD
Search found 161 matches
- Fri May 15, 2020 2:10 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64797
- Thu Apr 30, 2020 12:39 pm
- Forum: Site feedback & announcements
- Topic: A bad link.
- Replies: 4
- Views: 3803
A bad link.
Hello,
I had reported the hijacking of an internal link to a porn site, and I noticed that it is still active. If someone can fix it on the page:
http://www.solutionarchive.com/phpBB3/v ... =paw#p8765
I had reported the hijacking of an internal link to a porn site, and I noticed that it is still active. If someone can fix it on the page:
http://www.solutionarchive.com/phpBB3/v ... =paw#p8765
- Wed Apr 22, 2020 10:59 am
- Forum: Classics
- Topic: 8bitAG.com/info
- Replies: 18
- Views: 13822
Re: 8bitAG.com/info
Okay, that explains it. Thank you.
PAWs is really a great tool, and I can easily display a font with accented characters (and I like that!)
PAWs is really a great tool, and I can easily display a font with accented characters (and I like that!)
- Tue Apr 21, 2020 4:36 pm
- Forum: Classics
- Topic: 8bitAG.com/info
- Replies: 18
- Views: 13822
Re: 8bitAG.com/info
Hello,
I don't know if it's the right place for that, but on some of your games, like Deer Creek, we don't have time to see the title picture; there's no waiting for a key to be pressed. I've noticed this on many other PAW games, is it coming from the emulator?
I don't know if it's the right place for that, but on some of your games, like Deer Creek, we don't have time to see the title picture; there's no waiting for a key to be pressed. I've noticed this on many other PAW games, is it coming from the emulator?
- Sun Dec 16, 2018 10:22 am
- Forum: Classics
- Topic: Adventures for Tangerine Microtan 65
- Replies: 12
- Views: 9868
Re: Adventures for Tangerine Microtan 65
No, it's your idea, not mine! It's up to you to do this hard and boring job.
Good luck; take vitamins and drink plenty of water.
(I'm not sure I understand, what the "lock-up problem" is.)
- Sun Dec 16, 2018 7:11 am
- Forum: Classics
- Topic: Adventures for Tangerine Microtan 65
- Replies: 12
- Views: 9868
Re: Adventures for Tangerine Microtan 65
I would have to work out how to enter it, save it and run it in an emulator. For reasons I won't explain here, it doesn't look straight forward.
Great machine!
I was able to enter BASIC code, save and load it, but not from the Basic instructions (SAVE and LOAD). I do a Memory dump save with Geoff ...
- Sun Dec 09, 2018 7:16 am
- Forum: Site feedback & announcements
- Topic: Genre Suggestions
- Replies: 48
- Views: 26258
Re: Genre Suggestions
I suggest the genre of buggy games. Of course, not the small bugs, but the ones that make the game impossible to finish, or in which you can be blocked indefinitely.
This seems to be the case for Unicorn Hunt. There’s a small Bug (see the solution) that doesn’t matter, but there’s another one that ...
This seems to be the case for Unicorn Hunt. There’s a small Bug (see the solution) that doesn’t matter, but there’s another one that ...
- Wed Dec 05, 2018 8:42 pm
- Forum: Classics
- Topic: A good old reference manual
- Replies: 5
- Views: 5246
Re: A good old reference manual
Thank you for your answers.
Look at quite a few and pick the best and clearest elements of each one.
Yes, that's what I'm going to do.
I want to put the game vocabulary and basic instructions for beginner players.
I would like it to fit into a double-sided A4 sheet with a landscape orientation ...
Look at quite a few and pick the best and clearest elements of each one.
Yes, that's what I'm going to do.
I want to put the game vocabulary and basic instructions for beginner players.
I would like it to fit into a double-sided A4 sheet with a landscape orientation ...
- Wed Dec 05, 2018 8:17 am
- Forum: Classics
- Topic: A good old reference manual
- Replies: 5
- Views: 5246
A good old reference manual
I'm looking for a well-made game manual that could serve as an example for my game. I like the Windham Classics manuals and I will be inspired by them, but is there a reference manual?
- Tue Dec 04, 2018 2:32 pm
- Forum: Site feedback & announcements
- Topic: Any French Speakers on here?
- Replies: 49
- Views: 28790
Re: Any French Speakers on here?
Tonight I played La Caverne des Morlocks. The dumb thing is that the cavern exists of 60 rooms and at the beginning of the game at random one of them is choosen to be the room that ends the game. I had adapted it with Inform 6 (without the library) a few years ago and I had added the possibility ...
- Mon Nov 05, 2018 6:56 pm
- Forum: The modern era
- Topic: Desert Adventure, A new game in the Scott Adams format
- Replies: 8
- Views: 25356
Re: Desert Adventure, A new game in the Scott Adams format
>LOOK LAMP
In game code:
>LOO LAM
? AVL OBJ_9
"The lamp glows and pulsates. On its side, I see the word `ABRE`."