Location 58 shows a NE exit when it is E.
I put object 57 in location 38, and set flag 17 here:
EMER _ Conditions:
PRESENT 42
Actions:
SWAP 42 43
PLUS 30 5
PLUS 26 1
SET 17
This prevents you from teleporting from location 26 to location 58 without first visiting location 58. I don't know ...
Search found 161 matches
- Mon Mar 28, 2022 1:31 pm
- Forum: Classics
- Topic: Colossal Cave Adventure (Anubis Software)
- Replies: 13
- Views: 4839
- Mon Mar 28, 2022 8:31 am
- Forum: Classics
- Topic: Colossal Cave Adventure (Anubis Software)
- Replies: 13
- Views: 4839
Re: Colossal Cave Adventure (Anubis Software)
I have ported the game to zQuill. I don't know if I can put the code on my repository. It could be interesting to try to fix the bug.
- Fri Mar 25, 2022 7:04 am
- Forum: The modern era
- Topic: TAB - Windows IF/Text Adventure Maker
- Replies: 83
- Views: 526436
Re: TAB - Windows IF/Text Adventure Maker
Your system message #99 is " what??"
You don't seem to use it in this case, is it intended for something else?
Please tell me your next command.
>get
get what??
I have ported a small French game with your system, and apart from some serious translation problems of the system messages (this is also ...
You don't seem to use it in this case, is it intended for something else?
Please tell me your next command.
>get
get what??
I have ported a small French game with your system, and apart from some serious translation problems of the system messages (this is also ...
- Thu Mar 24, 2022 8:35 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64797
Re: Gilsoft PAW/Quill
Thank you. I wanted to know if 'sysmess' displays a new line, but the answer is not in the documentation, and I guess not.
I don't know if you have seen my previous message which is on another page?
I don't know if you have seen my previous message which is on another page?
- Thu Mar 24, 2022 7:45 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64797
Re: Gilsoft PAW/Quill
Is The Quill manual for the Sinclair QL available anywhere?
- Thu Mar 24, 2022 7:18 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64797
Re: Gilsoft PAW/Quill
A small error in the document Quill-AdventureWriter-Reference.pdf (a 'value' is missing.):
NOTEQ flagno. BBC => NOTEQ flagno. value BBC
NOTEQ flagno. BBC => NOTEQ flagno. value BBC
- Tue Mar 22, 2022 10:32 am
- Forum: The modern era
- Topic: TAB - Windows IF/Text Adventure Maker
- Replies: 83
- Views: 526436
Re: TAB - Windows IF/Text Adventure Maker
A suggestion concerning definite and indefinite articles, very useful for translations.
Vocabulary:
Deletions:
1. a
2. of
3. the
4. some
5. an
Objects: (additional options for objects)
#1
/apple/
Definite article [3] (the word index in the Vocabulary.Deletions table)
Indefinite article [5 ...
Vocabulary:
Deletions:
1. a
2. of
3. the
4. some
5. an
Objects: (additional options for objects)
#1
/apple/
Definite article [3] (the word index in the Vocabulary.Deletions table)
Indefinite article [5 ...
- Tue Mar 22, 2022 8:26 am
- Forum: The modern era
- Topic: TAB - Windows IF/Text Adventure Maker
- Replies: 83
- Views: 526436
Re: TAB - Windows IF/Text Adventure Maker
Your USERGUIDE.txt file uses special characters (‘ ¯ “) that may cause problems when opening it. If you do not want to save it in UTF-8, propose a version USERGUIDE_UTF-8.txt.
You also use the grave accent (`) instead of the single quote ('), but you may have good reasons for this.
The use of ...
You also use the grave accent (`) instead of the single quote ('), but you may have good reasons for this.
The use of ...
- Sat Feb 26, 2022 3:52 pm
- Forum: Classics
- Topic: Parlez-lui d'amour
- Replies: 4
- Views: 2457
Re: Parlez-lui d'amour
So, I guess technically it wouldn't be too difficult for someone to back-port the game to an 8-bit Quill, PAWS or DAAD?
Without the pictures there should be no problem, except that all data must be entered manually into The Quill for each computer. It is also necessary to be able to display ...
- Sat Feb 26, 2022 1:14 pm
- Forum: Classics
- Topic: Parlez-lui d'amour
- Replies: 4
- Views: 2457
Re: Parlez-lui d'amour
What do you mean? It sounds like you've written something that converts The Quill instructions to z-code.
It does not convert but emulates it (not sure that is the right word either). Have a look at the zQuill source code if you are interested. The events.txt file of the game is converted into a ...
- Sat Feb 26, 2022 12:55 pm
- Forum: Classics
- Topic: Parlez-lui d'amour
- Replies: 4
- Views: 2457
Parlez-lui d'amour
Version 1.0 of Parlez-lui d'amour is now available: https://auraes.itch.io/parlez-lui-damour
This is the French translation, and reworked version, of the text adventure game Talk to Him About Love created for the Adventuron CaveJam.
The game was compiled with the Inform compiler for Z-machine ...
This is the French translation, and reworked version, of the text adventure game Talk to Him About Love created for the Adventuron CaveJam.
The game was compiled with the Inform compiler for Z-machine ...
- Thu Feb 10, 2022 6:35 pm
- Forum: Classics
- Topic: Space Derelict! (type-in)
- Replies: 18
- Views: 5503
Re: Space Derelict! (type-in)
Does anyone have a reference for a quick start to the Model 4? I want to know the bare minimum needed to create a self booting disk that will auto run a BASIC game, i.e. what disk format to use, what DOS to use, what system files to include and how to auto run a BASIC program.
There is a TRS-80 ...
- Thu Jan 06, 2022 10:27 am
- Forum: Classics
- Topic: Another Classic Ported to TRS-80 MC-10
- Replies: 210
- Views: 265309
Re: Another Classic Ported to TRS-80 MC-10
Really interesting conversation.
What would be the appropriate copyright for this new revised version of the games?
I have always informed the authors of the adaptations I have made to their games before making them available (with the exception of a few games that I have used as examples with ...
What would be the appropriate copyright for this new revised version of the games?
I have always informed the authors of the adaptations I have made to their games before making them available (with the exception of a few games that I have used as examples with ...
- Wed Dec 22, 2021 7:19 am
- Forum: Classics
- Topic: SC-3000 Rabbit Hole... Unlisted Adventures
- Replies: 93
- Views: 191534
Re: SC-3000 Rabbit Hole... Unlisted Adventures
I checked auraes' 'Land of Sorcery' listing. It had a couple of typos, which I've fixed. There was also a bug fix for line 350 in Sega Computer , July 1986, p. 2.
So, maybe I should remove my link to LoS.zip or embed the changes in it to prevent erroneous or incomplete files from being ...
- Wed Dec 22, 2021 6:34 am
- Forum: Classics
- Topic: 12 Lost Souls
- Replies: 104
- Views: 35347
Re: 12 Lost Souls
Dave's excellent tool grackle allowed me to quickly and easily review the code and verify that the changes I made were correct.
Yes great tool, I didn't know it.
I hope they had printers back then, otherwise I have trouble understanding how they could deal so many lines of code on a screen with ...