Search found 161 matches

by auraes
Sat Aug 07, 2021 2:07 pm
Forum: Classics
Topic: Les cavernes -- TRS-80 Pocket Computer
Replies: 14
Views: 5050

Re: Les cavernes -- TRS-80 Pocket Computer

I haven't seen any corrections in subsequent issues. I'd have to look more closely in the letters from readers and other scraps of code lying around.
by auraes
Sat Aug 07, 2021 5:38 am
Forum: Classics
Topic: Les cavernes -- TRS-80 Pocket Computer
Replies: 14
Views: 5050

Re: Les cavernes -- TRS-80 Pocket Computer

I don't think it's a hexadecimal number because what would be the point of entering a value for F from 0 to 5 if it's then going to be assigned the value 4F? There is also a 15G.
About the infinite loop, I suppose that we get out of it by pressing one of the programmable keys (keyboard hardware ...
by auraes
Wed Aug 04, 2021 5:18 am
Forum: Classics
Topic: Les cavernes -- TRS-80 Pocket Computer
Replies: 14
Views: 5050

Re: Les cavernes -- TRS-80 Pocket Computer

I have retyped the text so that you can easily translate it with DeepL or whatever.
I wonder if there is a problem with 'gosub' and goto' because once you get to line 100 it seems impossible to get out since it is followed by a goto 100:
100: INPUT "ORDER",G
110: GOTO 100
I suppose also that F=4F ...
by auraes
Tue Aug 03, 2021 12:56 pm
Forum: Classics
Topic: Les cavernes -- TRS-80 Pocket Computer
Replies: 14
Views: 5050

Les cavernes -- TRS-80 Pocket Computer

A tiny game found in the French magazine Trace with an esoteric and unreadable source code, but which may be of interest to jgerrie.
I made a transcription of the article, but there might be some mistakes in the listing.
by auraes
Fri Jul 23, 2021 1:09 pm
Forum: Classics
Topic: Text-World
Replies: 4
Views: 1879

Re: Text-World

Text-World 2 embodies what could be and probably never will be, but it doesn't matter, the main thing is that the author believed in it... at least for a while or maybe forever. The version 1.2 exists and it's a happy thing; I don't know if there is a copy of the 1.2b version of Text-World somewhere ...
by auraes
Thu Jul 22, 2021 9:39 am
Forum: Classics
Topic: Text-World
Replies: 4
Views: 1879

Text-World

I don't know if anyone has heard of Mickey Crocker's Text-World: a system for creating text adventure games for DOS.
The fact that it is called Text-World does not make it easy to search the databases!
https://dosgames.com/game/text-world/
by auraes
Sun May 23, 2021 9:10 am
Forum: Classics
Topic: The BallPoint
Replies: 2
Views: 1693

The BallPoint

While reading the documentation of a version of The Quill for the TI–89 and TI–92+ calculators, came across the mention of The BallPoint software:
https://www.ticalc.org/archives/files/fileinfo/219/21940.html
The BallPoint (a slightly modified and improved variant of The Quill by Said Hassan ...
by auraes
Wed Apr 28, 2021 5:37 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 49
Views: 64797

Re: Gilsoft PAW/Quill

For the two games mentioned, flags 25 and 26 are not used in a 4-word context. The FOURTEST example in the QI4wd.d64 database shows the rather simple use of these flags.
by auraes
Wed Apr 28, 2021 4:06 am
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 49
Views: 64797

Re: Gilsoft PAW/Quill

Are there any Quill games that use the 4-word parser feature of the extended c64 version? Bugsy doesn't seem to use it.
by auraes
Tue Mar 16, 2021 7:03 am
Forum: Classics
Topic: The Wizard of Chaos
Replies: 4
Views: 2467

Re: The Wizard of Chaos

If the site disappears, there will probably be no trace of this game anywhere except here!
If someone can add it to the database. Because of my bad English, I always make minimal entries without much information.
by auraes
Sun Mar 14, 2021 7:08 pm
Forum: Classics
Topic: The Wizard of Chaos
Replies: 4
Views: 2467

The Wizard of Chaos

I don't know if the game The Wizard of Chaos for the C64 by John C Lonningdal, which results from a simple tutorial, should be mentioned in the CASA database:
https://retro.lonningdal.net/home.php?p ... ure&part=7
by auraes
Sat Mar 13, 2021 6:01 pm
Forum: Classics
Topic: The Dark Tower by Jack A. Lockerby
Replies: 13
Views: 4708

Re: The Dark Tower by Jack A. Lockerby

Ah, I thought the Quill C64 version was the first version of the game (on gamebase64.com the release date is 198?). So I'd have to take a look at the Paw version for the Spectrum.
by auraes
Fri Mar 12, 2021 5:28 pm
Forum: Classics
Topic: The Dark Tower by Jack A. Lockerby
Replies: 13
Views: 4708

Re: The Dark Tower by Jack A. Lockerby

Strangely the C64 version has only two messages: "They depict a black sack." and the empty message. There is no equivalent of messages 11 and 34 of the Zx Spectrum version. Although places 7 and 23 also exist in the C64 version.
by auraes
Fri Mar 12, 2021 4:45 pm
Forum: Classics
Topic: The Dark Tower by Jack A. Lockerby
Replies: 13
Views: 4708

Re: The Dark Tower by Jack A. Lockerby

I can't see your images.
Knowing that the message displayed when wearing the specs is "They depict a black sack.", what could I put in place of the empty message for my zQuill version?

ZX Spectrum version:
RESPONSE:
READ RUNES: AT 7 EQ 70 255 WORN 53 MESSAGE 76 PLUS 30 4 LET 70 200 DONE;
READ ...
by auraes
Thu Mar 04, 2021 5:58 pm
Forum: Classics
Topic: The Dark Tower by Jack A. Lockerby
Replies: 13
Views: 4708

Re: The Dark Tower by Jack A. Lockerby


Ah, I wonder if that is a missing font issue... I wouldn't be surprised if the message was in UDGs/a different font.

I don't think so, Unquill displays the character tables in the decompiled file otherwise.

They've usually been messed around with by a "cracker", who won't have test what effect ...