Search found 62 matches

by Canalboy
Sun Nov 28, 2021 5:43 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia



Have you managed to completely map the strange forest at the start of the game yet?

Yest it is on the map I've uploaded. Showing all the room connections.

This parser can be annoying. An object is describes as "a single magnificent sword." The parser understands neither "single" nor ...
by Canalboy
Sun Nov 28, 2021 4:21 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia

Have you managed to completely map the strange forest at the start of the game yet?
by Canalboy
Sun Nov 28, 2021 3:36 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia




Ignore the old one, I have a better version now because I decided to download and use a proper hex editor. This has several advantages over my old method, not least I can automate a large part of the process and I no longer need to play the game (or see screen shots of the game) to work out the ...
by Canalboy
Fri Nov 26, 2021 5:16 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia

Perhaps any as yet undiscovered teleportal method will enable you to retrieve the treasures in question. Thank goodness none of the bugs you have encountered as yet make the game unwinnable.

I like to think your efforts are the text adventuring equivalent of 'flu research. They are certainly ...
by Canalboy
Fri Nov 26, 2021 1:41 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia

Alex wrote: Fri Nov 26, 2021 1:28 pm
Strident wrote: Fri Nov 26, 2021 1:26 pm To be fair, that is how the game was originally sold back in 1982... :)
cornucopia.PNG
Does this inlcude using bugs :lol:
:thumb:
by Canalboy
Fri Nov 26, 2021 1:39 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia



It does raise the question of how a string of commercial software titles could have been okayed for release without being competently and thoroughly tested. I know it was still fairly early in the history of microcomputer software but basic production and marketing tenets should still have ...
by Canalboy
Fri Nov 26, 2021 1:07 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia

It sounds like the game would be more than difficult enough without the bugs. I can only imagine trying to solve a buggy version of Acheton or Quondam.

I am having enough problems with a bug-free version of Excalibur.
by Canalboy
Fri Nov 26, 2021 1:12 am
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia

Somehow I knew it was going to be buggy. It does raise the question of how a string of commercial software titles could have been okayed for release without being competently and thoroughly tested. I know it was still fairly early in the history of microcomputer software but basic production and ...
by Canalboy
Tue Nov 23, 2021 10:54 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia


Well, it's Uka we have to thank for extracting all these files from a collector.

Hopefully one day some of the other formats will turn up. And maybe even the Commodore PET originals. You playing Jim MacBrayne's Excalibur is rather apt as games like Catacombs and Cornucopia formed an early part of ...
by Canalboy
Tue Nov 23, 2021 8:53 pm
Forum: Classics
Topic: Catacombs
Replies: 103
Views: 107186

Re: Catacombs



Infocom games did have some clear endings, but that's not the case with all the others. Especially early games created by a single author, like all the five Classic Quests.

No, that isn't quite true. The Brian Cotton games *are* fairly unusual in not having at least some ending text. Canalboy ...
by Canalboy
Tue Nov 23, 2021 8:43 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia

Or Strident sorry!
by Canalboy
Tue Nov 23, 2021 8:42 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 21797

Re: Cornucopia


Following on from the thread attempting to solve Brian Cotton's long lost Catacombs; this is for one of his other games, Cornucopia.

Original thread: http://solutionarchive.com/phpBB3/viewtopic.php?f=3&t=1695
Background on Catacombs et al. http://8bitag.com/info/catacombs.html
Our DB entry: http ...
by Canalboy
Mon Nov 22, 2021 11:21 pm
Forum: Classics
Topic: Catacombs
Replies: 103
Views: 107186

Re: Catacombs/Cornucopia


Welcome Canalboy.
As you can see, we are all stuck!

I'm uploading my latest decryption of the text, but it doesn't add much over my previous upload in that it offers no further clues on how to progress with the web or plug.

Yes Alastair this is a real toughie and I am a Phoenix mainframe ...
by Canalboy
Mon Nov 22, 2021 11:15 pm
Forum: Classics
Topic: Catacombs
Replies: 103
Views: 107186

Re: Catacombs/Cornucopia

I used the mount c c:\dosbox\catacombs and mount a c:\dosbox\catacombs -t floppy commands then changed to c: from z: and it seems to save and load ok from and to one of the ten available slots.

Having said that I was also playing an old game called Castle Hornadette and some game states will ...
by Canalboy
Mon Nov 22, 2021 2:26 pm
Forum: Classics
Topic: Catacombs
Replies: 103
Views: 107186

Re: Catacombs/Cornucopia



It seems that there is no real end to the game.

That's normal, as that is the case in other Classic Quests games, too. We get the idea that we have finished the game by getting all the points possible.

That sounds very unusual. I can't think of another text adventure that doesn't have some ...