Search found 90 matches

by Mark
Mon Jul 05, 2010 9:58 am
Forum: The modern era
Topic: Lovecraftian Games on the IF Archive
Replies: 10
Views: 11841

Re: Lovecraftian Games on the IF Archive

While we're at it - halfway off topic: anyone of you guys ever played the two Lovecraftian point & click adventures "Shadow of the Comet" and "Prisoner of Ice"? They are both absolutely excellent. Shadow of the Comet, though, is among the top 3 hardest games I have ever played, at the very edge of ...
by Mark
Mon Jun 28, 2010 8:55 am
Forum: Site feedback & announcements
Topic: Platform distinction
Replies: 19
Views: 7359

Re: Platform distinction

For some people, it might be confusing that there are several Atari or Commodore platforms. If we were to streamline that info, the more advanced users would be frustrated.

A short note somewhere on the page that e.g. the VICE emulator can be used for any Commodore platform will do the trick just ...
by Mark
Sat Jun 19, 2010 12:23 pm
Forum: Site feedback & announcements
Topic: Idea: browse for "unsolved"
Replies: 9
Views: 3210

Re: Idea: browse for "unsolved"

"Unsolved" checkbox is now on the advanced search form. Of course, if you check it and select "Solution" in the box above at the same time, you'll get zero results ;)

Furthermore, when you check this box, it also shows you games that actually HAVE been solved, but where just hints are provided. I ...
by Mark
Thu Jun 17, 2010 7:54 am
Forum: Classics
Topic: Games everybody should know
Replies: 17
Views: 9687

Re: Games everybody should know

Gunness wrote: My own list:
- Adventureland
- Zork I
- The Pawn
[...]
Thinking back a few decades... didn't The Pawn have this totally cool three-step help system?
by Mark
Wed Jun 16, 2010 11:30 am
Forum: Classics
Topic: Zauberschloss 2 - german adventure - need help/brauche Hilfe
Replies: 7
Views: 2163

Re: Zauberschloss 2 - german adventure - need help/brauche H

dave wrote:Ah, the problems of reading source code in a language that you only barely understand :-).
Even more appreciation for your effort because of that. Map and hint sheet coming soon, Jacob :)
by Mark
Wed Jun 16, 2010 9:50 am
Forum: Classics
Topic: Zauberschloss 2 - german adventure - need help/brauche Hilfe
Replies: 7
Views: 2163

Re: Zauberschloss 2 - german adventure - need help/brauche H

I'm afraid the toad was wrong as well. The "Zauberstein" was the item needed to kill the Shadow. Your help was still immensely valuable, because with your pointers I found the answer myself in the code. I observed that two monsters (ghoul and werewolf) can be killed with the same item, the silver ...
by Mark
Tue Jun 15, 2010 9:22 am
Forum: Classics
Topic: Zauberschloss 2 - german adventure - need help/brauche Hilfe
Replies: 7
Views: 2163

Re: Zauberschloss 2 - german adventure - need help/brauche H

That sounds much more reasonable, thanks. If only I had that magic stone already... The thing with the toad still sounds a bit weird, but I'll try this evening and see what happens.
by Mark
Tue Jun 15, 2010 6:13 am
Forum: Classics
Topic: Zauberschloss 2 - german adventure - need help/brauche Hilfe
Replies: 7
Views: 2163

Re: Zauberschloss 2 - german adventure - need help/brauche H

Thanks a lot for looking, but sadly it didn't work. I was surprised already when you mentioned those two items, since they make no sense at all in the context, and so far, the adventure was refreshingly logical.

Both the flute and the vacine are used against snakes. The vacine in the beginning ...
by Mark
Sun Jun 13, 2010 1:21 pm
Forum: Classics
Topic: Zauberschloss 2 - german adventure - need help/brauche Hilfe
Replies: 7
Views: 2163

Zauberschloss 2 - german adventure - need help/brauche Hilfe

Okay, fine game so far, with lots of locations to map and a few nice puzzles. But I am so totally stuck now that I even looked into the code already (and that's highly unusual).

Now, if only the code would help me... the different item names are replaced by some funny looking variables, so that my ...
by Mark
Thu Jun 10, 2010 5:08 pm
Forum: Site feedback & announcements
Topic: Idea: browse for "unsolved"
Replies: 9
Views: 3210

Idea: browse for "unsolved"

I noticed there are games getting added which have no solution yet. Wouldn't it be a neat feature to be able to browse for such games? Sort of like your old "Wanted" list, just automatized, with tags or whatever you guys call it :)
by Mark
Mon May 31, 2010 3:31 pm
Forum: Site feedback & announcements
Topic: New site - bug reports
Replies: 45
Views: 15246

Re: New site - bug reports

Involvement of screenshots is definetly a key trigger, yes. Can't quite remember if slowness happens in other situations as well, to be honest.
by Mark
Mon May 31, 2010 7:46 am
Forum: Site feedback & announcements
Topic: New site - bug reports
Replies: 45
Views: 15246

Re: New site - bug reports

What's with the frequent painful slowness of the site by the way...?
by Mark
Tue May 25, 2010 2:01 pm
Forum: Site feedback & announcements
Topic: Platform distinction
Replies: 19
Views: 7359

Re: Platform distinction

C64/C128 can definetly be put together. There is hardly any C128 game that really used that machine's performance, and to play most games, you had to enter the ominous "GO64" command anyway. In fact, for the category of text-based adventures (i.e. for this site), I reckon you could leave out the ...
by Mark
Thu May 20, 2010 12:03 pm
Forum: Site feedback & announcements
Topic: Scope of the site
Replies: 22
Views: 6706

Re: Scope of the site

As the original contributor of RPG solutions to this site, my two cents:

Yeah, I know they don't really belong here, but a few exotic contributions don't hurt, I think. They add a bit of colour :-). And they have a fantastically large number of mazes to map, hehe... And more recently, I'm slowly ...
by Mark
Tue May 18, 2010 12:12 pm
Forum: Site feedback & announcements
Topic: New site launched
Replies: 6
Views: 2778

Re: New site launched

Hah! Trust me to find a way to break any system, hehe. That's why people here at the Institute hesitate to let me use any of the more sophisticated measurement machinery :D

If this Comment field isn't meant for normal users, it shouldn't be visible, except for admins, I would say. Also, I fiddled ...