Search found 942 matches

by Alex
Sun Nov 27, 2022 8:52 am
Forum: Classics
Topic: Powerstar (Atari)
Replies: 24
Views: 30429

Re: Powerstar (Atari)

Well done! Both of you. I'll just finish my map and see if every location is visited with the above provided solution.
by Alex
Sat Nov 26, 2022 11:06 pm
Forum: Classics
Topic: Powerstar (Atari)
Replies: 24
Views: 30429

Re: Powerstar (Atari)

No unfortunately not. Until now I only started to visit all the locations and mapping them. Thats normally the easiest part of playing a game. Next will be making a list of all the objects.
by Alex
Sat Nov 26, 2022 9:27 pm
Forum: Classics
Topic: Powerstar (Atari)
Replies: 24
Views: 30429

Re: Powerstar (Atari)

To give an idea on how the map works, the first part of the map. The 7 locations are actually 28 different locations.
partial map.png
To walk around typing the cardinal directions is faster than using a joystick.
by Alex
Sat Nov 26, 2022 8:55 pm
Forum: Classics
Topic: Powerstar (Atari)
Replies: 24
Views: 30429

Re: Powerstar (Atari)

Interesting game code. Each location consists of 4 different room numbers. You can grab an object if it is in one of the 4 connected room numbers, but you will only see the object if you are standing where the object is shown (looking in the right direction).
by Alex
Fri Nov 25, 2022 7:09 pm
Forum: Classics
Topic: Lost in the desert
Replies: 9
Views: 11040

Re: Lost in the desert

I wanted to give it a try and at first I didn't understand it, but I learned that on world of spectrum there are two different games called Lost in the desert. The tzx file is adifferent game than the z80 file :lol: I chose the wrong one.

https://worldofspectrum.org/archive/software/text-adventures ...
by Alex
Sun Nov 20, 2022 12:16 pm
Forum: Classics
Topic: Missing Atari 8-bit titles
Replies: 77
Views: 176741

Re: Missing Atari 8-bit titles

Thanks for the images. Glad I at last was able to use the Atari version of the book. The books are not entirely without errors. The colons were in the msx version, but obviously had no use. The atari version of the book had 8 double lines in the book between lines 3000-3460.

This book was my ...
by Alex
Sat Nov 19, 2022 9:07 pm
Forum: Classics
Topic: Missing Atari 8-bit titles
Replies: 77
Views: 176741

Re: Missing Atari 8-bit titles

landusie.zip
The last game from the book Adventures!
by Alex
Wed Nov 16, 2022 9:11 pm
Forum: Classics
Topic: Missing Atari 8-bit titles
Replies: 77
Views: 176741

Re: Missing Atari 8-bit titles

I'll try to do the last one this week. That one is a bit more work.
by Alex
Wed Nov 16, 2022 12:29 am
Forum: Classics
Topic: Missing Atari 8-bit titles
Replies: 77
Views: 176741

Re: Missing Atari 8-bit titles

This is the txt file for "De schat van de inca's"
DE SCHAT VAN DE INCAS.zip
by Alex
Tue Nov 15, 2022 6:17 pm
Forum: Classics
Topic: Missing Atari 8-bit titles
Replies: 77
Views: 176741

Re: Missing Atari 8-bit titles


Do you have a scan of the book or know of a scan of the book. If so, I'm happy to do the conversions.


I don't have a scan. I will give you a txt file for "het geheim van Landusië" soon. I'll do my best to make less typos. Sorry about that. I shouldn't do several things at the same time I guess ...
by Alex
Mon Nov 14, 2022 8:38 pm
Forum: Classics
Topic: Missing Atari 8-bit titles
Replies: 77
Views: 176741

Re: Missing Atari 8-bit titles

De Vloek van Nefre A Toth.zip
Can you use this txt file to make a working copy? I changed the MSX version into the Atari version using the book. It has only a few differences in the code.
by Alex
Sun Nov 13, 2022 9:43 pm
Forum: Classics
Topic: Missing Atari 8-bit titles
Replies: 77
Views: 176741

Re: Missing Atari 8-bit titles

Geheim van Landusië, Het (Hal Renko & Sam Edwards, Addison-Wesley, 1986) (Dutch) (a)
Schat van de Inca's, De (Hal Renko & Sam Edwards, Addison-Wesley, 1986) (Dutch) (a)
Vloek van Nefre a Toth, De (Hal Renko & Sam Edwards, Addison-Wesley, 1986) (Dutch) (a)

I own the book with the Atari versions.
by Alex
Sat Oct 22, 2022 8:37 pm
Forum: Site feedback & announcements
Topic: RPGs... removal discussion & log
Replies: 13
Views: 32732

Re: RPGs... removal discussion & log


They're not objects, really. You don't carry them. They're just "chance" encounters that produce a positive or negative effect on your stats.


You are right, you don't carry the objects. You use them automaticallly the moment you encounter them. But that is not uncommon to other similar games ...
by Alex
Thu Oct 20, 2022 7:22 pm
Forum: Site feedback & announcements
Topic: RPGs... removal discussion & log
Replies: 13
Views: 32732

Re: RPGs... removal discussion & log

I've downloaded the book and read the listing. Sure it is more like an rpg, but it does have some objects from the chests you can find. There are a lot more games like this in the database (I've played several of them). It looks to me like a very crappy basic text adventure with a lot of rpg ...
by Alex
Wed Oct 19, 2022 9:21 pm
Forum: Site feedback & announcements
Topic: RPGs... removal discussion & log
Replies: 13
Views: 32732

Re: RPGs... removal discussion & log


In every taxonomy with more than a few variables there will always be exceptions, eccentricities, and nuances. Classification efforts according to clear-cut criteria are doomed by design. The only pragmatic thing is to do is exercise a bit of care with new additions and restraint with removals. I ...