Colin,
0 CLS:CLEAR1000:DIMC1,CC,M$:GOTO5
1 C1=1:CC=32
2 IFMID$(M$,CC,1)<>""ANDMID$(M$,CC,1)<>" "THENCC=CC-1:GOTO2
3 PRINTMID$(M$,C1,CC-C1):C1=CC+1:CC=C1+31:IFC1<=LEN(M$)THEN2
4 RETURN
Lines 1-4 are my dandy all purpose word wrap routine. Just change the CC variable in line one to any number you ...
Search found 308 matches
- Thu Nov 17, 2016 2:54 am
- Forum: Classics
- Topic: The Valley game by KAYDE Software for NewBrain computer
- Replies: 7
- Views: 5928
- Tue Nov 15, 2016 11:10 pm
- Forum: Classics
- Topic: Nuclear Submarine Adventure
- Replies: 5
- Views: 3689
Re: Nuclear Submarine Adventure
Found a version of it for the TRS-80 Model 100, which also uses a pretty standard version of MS Basic. This is the site: http://www.ifarchive.org/indexes/if-archiveXgamesXtrs80.html
I have attached a zip file with the source as .txt file.
I will be working on a TRS-80 MC-10 version, which will ...
I have attached a zip file with the source as .txt file.
I will be working on a TRS-80 MC-10 version, which will ...
- Tue Nov 15, 2016 7:52 pm
- Forum: Classics
- Topic: Nuclear Submarine Adventure
- Replies: 5
- Views: 3689
Re: Nuclear Submarine Adventure
Colin,
Sorry I have never converted that one yet, but I can probably get source from a TRS-80 (the older) site and convert it to text format. I'll let you know when I get my hands on a copy and send it your way.
Jim
Sorry I have never converted that one yet, but I can probably get source from a TRS-80 (the older) site and convert it to text format. I'll let you know when I get my hands on a copy and send it your way.
Jim
- Sun Oct 23, 2016 3:19 am
- Forum: Classics
- Topic: Source for "Trek adventure" Robert J. Retelle
- Replies: 15
- Views: 9827
Re: Source for "Trek adventure" Robert J. Retelle
Colin,
Don't see line 45 in my version: https://github.com/jggames/trs80mc10/blob/master/quicktype/Text%20Adventures/WorkInProgress/TrekAdv/TREKADV4.TXT
The commas without anything between them are read as zeros between the commas by Microsoft Basics. So DATA,,,
is equivalent to DATA0,0,0,0
Jim ...
Don't see line 45 in my version: https://github.com/jggames/trs80mc10/blob/master/quicktype/Text%20Adventures/WorkInProgress/TrekAdv/TREKADV4.TXT
The commas without anything between them are read as zeros between the commas by Microsoft Basics. So DATA,,,
is equivalent to DATA0,0,0,0
Jim ...
- Sat Sep 24, 2016 4:45 pm
- Forum: Classics
- Topic: The Valley game by KAYDE Software for NewBrain computer
- Replies: 7
- Views: 5928
Re: The Valley game by KAYDE Software for NewBrain computer
Looks neat. And promising for a possible port to the TRS-80 MC-10. Thanks for sharing the code!
Jim
Jim
- Sun Aug 28, 2016 7:24 pm
- Forum: Classics
- Topic: Another Classic Ported to TRS-80 MC-10
- Replies: 210
- Views: 266978
Re: Another Classic Ported to TRS-80 MC-10
Thanks for your comments Pippa. I can't recall specifically where I got the source code which I used to convert to the MC-10, but I think David Ahl was the original author. See:
http://www.computerscienceforkids.com/Pages/DavidAhlsBasicComputerAdventures.aspx
I believe Ahl was an American, so the ...
http://www.computerscienceforkids.com/Pages/DavidAhlsBasicComputerAdventures.aspx
I believe Ahl was an American, so the ...
- Fri Jul 29, 2016 6:23 pm
- Forum: Classics
- Topic: Time Switch adventure for NewBrain
- Replies: 2
- Views: 2251
Re: Time Switch adventure for NewBrain
Looks good.
Jim
Jim
- Sat Jul 09, 2016 12:53 am
- Forum: Classics
- Topic: Mystery of Silver Mountain
- Replies: 51
- Views: 27358
Re: Mystery of Silver Mountain
I've got various sources of it here and my latest for the MC-10 (#5)
https://github.com/jggames/trs80mc10/bl ... ILVER5.TXT
Jim
https://github.com/jggames/trs80mc10/bl ... ILVER5.TXT
Jim
- Fri Jul 08, 2016 2:27 am
- Forum: Classics
- Topic: Another Classic Ported to TRS-80 MC-10
- Replies: 210
- Views: 266978
Re: Another Classic Ported to TRS-80 MC-10
Thanks for the update. And if you want 40 just change the 80 and 79 to 40 and 39.
- Thu Jul 07, 2016 4:00 am
- Forum: Classics
- Topic: Another Classic Ported to TRS-80 MC-10
- Replies: 210
- Views: 266978
Re: Another Classic Ported to TRS-80 MC-10
Colin,
There are many walkthroughs here: http://solutionarchive.com/game/id%2C405/Planet+of+Death.html
I actually based my reprogramming of the game in Basic primarily on these (and Youtube videos). I used the C source mainly for its text strings of messages and room descriptions (to save having ...
There are many walkthroughs here: http://solutionarchive.com/game/id%2C405/Planet+of+Death.html
I actually based my reprogramming of the game in Basic primarily on these (and Youtube videos). I used the C source mainly for its text strings of messages and room descriptions (to save having ...
- Fri Jul 01, 2016 4:11 am
- Forum: Classics
- Topic: Another Classic Ported to TRS-80 MC-10
- Replies: 210
- Views: 266978
Re: Another Classic Ported to TRS-80 MC-10
Thanks Colin.
So were you able to simply compile the generic C version for Newbrain?
Jim G.
You could also try this c compiler
http://www.z88dk.org/wiki/doku.php
start [z88dk]
http://www.z88dk.org
z88dk is a z80 C cross compiler supplied with an assembler/linker and a set of libraries ...
So were you able to simply compile the generic C version for Newbrain?
Jim G.
You could also try this c compiler
http://www.z88dk.org/wiki/doku.php
start [z88dk]
http://www.z88dk.org
z88dk is a z80 C cross compiler supplied with an assembler/linker and a set of libraries ...
- Thu Jun 30, 2016 3:50 am
- Forum: Classics
- Topic: Another Classic Ported to TRS-80 MC-10
- Replies: 210
- Views: 266978
Re: Another Classic Ported to TRS-80 MC-10
Sorry Colin,
There is no "Planet of Death Basic" code for the Speccy or ZX-81. The original games for those machines were written in Z-80 machine language. I wrote my version based on a C language port of those machine language originals. Paul Taylor ported them via C to the TI-89 calculators/pocket ...
There is no "Planet of Death Basic" code for the Speccy or ZX-81. The original games for those machines were written in Z-80 machine language. I wrote my version based on a C language port of those machine language originals. Paul Taylor ported them via C to the TI-89 calculators/pocket ...
- Tue Jun 28, 2016 4:40 am
- Forum: Classics
- Topic: Road to Valhala text adventure running on NewBrain
- Replies: 6
- Views: 5097
Re: Road to Valhala text adventure running on NewBrain
Fullname: TRS-80 Micro Color Computer 10 (MC-10 for short). Stripped down TRS-80 Color Computer. Kinda like a ZX-81 in form and function. Cheap. The French made a version called the Matra-Hachette Alice (but I guess you're not talking to the french any more;).
- Mon Jun 27, 2016 2:25 pm
- Forum: Classics
- Topic: Road to Valhala text adventure running on NewBrain
- Replies: 6
- Views: 5097
Re: Road to Valhala text adventure running on NewBrain
My son is the pie guy. Never tried it with emulation. The Virtual MC-10 (VMC10) is my workhorse. If you have any trouble with POD, just let me know. Thanks again for the code.
Jim G.
Jim G.
- Sun Jun 26, 2016 9:19 pm
- Forum: Classics
- Topic: Road to Valhala text adventure running on NewBrain
- Replies: 6
- Views: 5097
Re: Road to Valhala text adventure running on NewBrain
Colin,
I used the text file you included in your rar download for Valhalla to create a version for MC-10. Thanks. Noticed a weird thing in line 150:
150 IF SE=4 AND YR=1 THEN 5000
changed it to:
150 IF SE=4 AND YR=L THEN 5000
So that the simulation will run longer than 1 year. Did you convert ...
I used the text file you included in your rar download for Valhalla to create a version for MC-10. Thanks. Noticed a weird thing in line 150:
150 IF SE=4 AND YR=1 THEN 5000
changed it to:
150 IF SE=4 AND YR=L THEN 5000
So that the simulation will run longer than 1 year. Did you convert ...