Re: Twine games?
Posted: Tue Feb 23, 2021 4:18 pm
Some of them might, if only because they have historical value. It depends on what is considered relevant. Of course, Sturgeon's Law applies.Gunness wrote: ↑Tue Feb 23, 2021 12:43 pmAs I've said before, much as I enjoy old 8-bit games, there's no getting around the fact that a lot of them are a) fairly terrible and b) pretty much CYOA in parser based form, meaning that often you'll have exactly one choice, one command that's valid in a given situation. Are those games more or less relevant than modern incarnations?
Many people are less interested in modern games because they tend to be very tired and derivative, but I disagree: good ideas were always scarce, and those able to implement them well, even more so. Hadean Lands, for instance, is a masterpiece ranking with the best of all time, in my personal opinion, but does not hold a candle to Adventureland in terms of influence on the history of the genre. Live and let live works for me.