There's still a lot of work to do. Only two games missing: 'The Pyramid' and 'The Orb of Power'. I'm hopeful that they'll still surface.
Tell me more. What are they doing?
Moderator: Alastair
There's still a lot of work to do. Only two games missing: 'The Pyramid' and 'The Orb of Power'. I'm hopeful that they'll still surface.
Tell me more. What are they doing?
I've seen Melanie mention the SC-3000 a fair bit in the past. She was involved in researching the Play It Again digital archive ( http://www.ourdigitalheritage.org/archive/playitagain/ ) iirc, has written a fair few papers on Aus/NZ gaming (such as https://www.academia.edu/349123/_Hobbyi ... ocomputers_ ) and has just published a book on homebrew gaming ( https://mitpress.mit.edu/books/homebrew ... digitality )
Is the game coded like Skeleton for Dracula?: https://archive.org/details/micro-adven ... 9/mode/2up. Each location is self-contained with its own complete code. It is also the case for the game La Caverne des Morlocks, by François Coulon.
I would be curious to read a review of the game at the time, if it exists.
Yes, exactly like that. You can't drop anything and if you discover any new objects, they aren't shown in the description. You just have to remember that they're there. I've seen a few games coded like this. It's probably just ignorance on the part of an inexperienced programmer.auraes wrote: ↑Sat Sep 18, 2021 9:02 amIs the game coded like Skeleton for Dracula?: https://archive.org/details/micro-adven ... 9/mode/2up. Each location is self-contained with its own complete code. It is also the case for the game La Caverne des Morlocks, by François Coulon.
I assume that the game does not allow you to drop off inventory objects.
Me too.