Solution problem? Feasibility Experiment
Posted: Wed Sep 02, 2020 10:16 pm
Hi. Possible problem here:
https://solutionarchive.com/file/id,272/
I admit I don't understand this game at all since there seem to be no room descriptions, just unhelpful pictures. Maybe there's a text option I don't know about...?
Anyway, Jacob's solution fails at GET EMERALDS since we are carrying too much. We could drop something (if it isn't needed later) but the solution should probably take this into account.
I am playing the Spectrum version, in case there are others.
https://solutionarchive.com/file/id,272/
I admit I don't understand this game at all since there seem to be no room descriptions, just unhelpful pictures. Maybe there's a text option I don't know about...?
Anyway, Jacob's solution fails at GET EMERALDS since we are carrying too much. We could drop something (if it isn't needed later) but the solution should probably take this into account.
I am playing the Spectrum version, in case there are others.