I agree with you, actually, or rather, agreed. Initially I was a bit miffed about Andrew Plotkin only wanting to support the iPhone-platform, but after reading his explainations and giving it a thought on my own I'm reasoning like this:
a) If I back him now I will get a version I can play, i.e. the Windows/Mac/Linux CD you get on the $25 level. I'm looking forward to it.
b) Andrew Plotkin is just one guy with a very limited amount of time and resources. He has to set up some boundaries in order for him to go through with the project. The iPhone is a good enough inital platform with a lot of potential to succeed upon. I don't think he is making a statement about other platforms. He's only trying to increase his chances for success. No one knows what will happen if he succeeds; he might release it on other platforms as well or perhaps have the money to hire somebody to do it.
c) Text adventures need all the attention they can get. If this game is a success, even only on the iPhone, text adventures in general might get a lot of attention which would then hopefully spill over to other games on all platforms.
Mr Creosote wrote:
I certainly wish him all the best and I hope he succeeds, but to answer your "who wouldn't?": Developing games exclusively for some phone (even worse: one without a keyboard!) is not something I want to actively support. This just isn't a serious platform.
I'm curious to see, though, what will come out of this. Apple customers are very hard to figure out, they sometimes buy masses of crap for insanely high prices, but then, they don't buy great stuff at reasonable prices. The initial support of the 'hardcore fans' is certainly overwhelming, but that's also something which will only happen once. He has to find an audience outside of that small demographic.