Originally called Gameworx Software, these games were developed by an Australian from Melbourne (Daryll Reynolds). (Which explains why I was familiar with a couple of them and several friends in England and Sweden were not... Local software never goes far ^_^)
Games produced by Softgold have a bit more of a "real life" fantasy orientation to them as opposed to the Mountain Valley games. Most of the time these games generally have between 20 to 30 locations per game. With more locations than the Mountain Valley games, they usually take a bit more time to complete, but the puzzles are usually on par with each other tho.
The review of Bastow Manor is different from the other reviews as it was published in Spag #12 newsletter (Society for Provention of Adventure Games).
As a side note, most of these games were produced commercially, whereas the Mountain Valley games I'm pretty sure were only "hobbyist" released games
[Well, I remember reading reviews of a couple of MVS games in Computer and Video Games, and the reviews stated that the asking price was 10 or 15 pounds!! Talk about commerciality :o) - Jacob Gunness]
| Title | Found | Works | Notes |
|---|---|---|---|
| Skull Island | Y | - | |
| Ninja Killer | |||
| Thermonuclear Wargames | Y | - | |
| The Secret of Bastow Manor | Y | Y | *1 |
| The Mystery of Munroe Manor | Y | Y | |
| The Case of the Mad Mummy | Y | Y | *4 |
| Alien | Y | - | |
| Murder on the Waterfront | Y | - | |
| Ninja | |||
| King Solomons Mine | Y | - | *2, *3 |
Games with dashes in the "Works" column, means that it is not known if the game is winnable yet. (I don't have ALL the time in the world to play them....)
"You wont find
the mound until you drink from the canteen. There is
however, a bug in the program. Do not try to fill or
drink from the canteen in Part 1, otherwise when you
arrive in part two, it will be empty. Just leave it
alone."
- Dorothy Millard (Australian Commodor & Amiga
Review, v7n4)