Rainbow's End (BBC Micro)
This adventure was written using The Quill. Unfortunately,
the author failed to remove numerous bugs, including the
possibility of searching areas more than once (e.g. you can
search a bale of hay, find a mirror, break the mirror and
then find another mirror by searching the hay again). Also,
it is possible to escape one area without using the length
of piping. However, every object has a use (except one).
You start outside a temple. Open the door (reveals a poem
which, alongside the title, offers a huge hint as to what
you will need to collect). North. East. Sit on the
slide.West. South.Get bag. Search bag. Get can (an aerosol).
Examine can. Read label (the writing is too small). North.
North. Enter shack. Search shack. Get umbrella. Leave.
North. North (back at the playground).
East. Search litter (you find a bottle, but leave it for the
moment).West. North. North. Search hay (atishoo!). East.
Search hay. Get mirror. Examine mirror. Look mirror (your
ugliness breaks the mirror). Get glass. Get sack
(useless).West. South.West. West. North. Search bushes.
Examine nest. Get egg. Get spade. Dig (the spade needs
repairing). East. East. Examine shed. Cut cord. Get Yale.
Unlock door (the key jams).
West. West. South. Open gate. South. East. South. South
(back to the temple - a good place to leave items). Drop
plank, bucket and umbrella. North. West. North. Enter cave.
Move boulder. Give egg (the snake slithers away). Search
cave. Get book. Read book (no apparent use). Drop book.
Leave cave. South. West. Read notice. North. Examine wood.
Get wood. Read poster. Enter building. Shore roof. North.
Open cupboard. Get carton. Examine carton (ORANGE pekoe
tea). Examine table. Open drawer. Get gloves. North. Get
clock. Examine clock (a clue). Examine bed. Sleep (the
mnemonic confirms the object of your quest - seven different
coloured items, each representing one shade of the rainbow).
Open door. Search junk. Get boomerang. Examine boomerang
("lethal"). East x 2. Open window (back to the garden).
East. Wear gloves. Pick violet (that's object no. 2). West.
South. Open gate. Remove gloves. Open gate.
East. Wear gloves. Pick rose (the Lancastrian rose is RED).
South. East. Throw boomerang. Get doinig (an anagram of
INDIGO). South. West. South. Drop all. Get spade. North.
West. Down x 3. Look. Get piping. Examine pipe. South.
Search hut. Search shelf. Search debris. Get pick. Get
twine. Repair spade. Leave. West. Examine conveyor. Move
belt. Examine tools. Get grease gun. Push pipe x 2. Crawl
west (you must be slim as the pipe's diameter is apparently
only 2 feet wide!). Hack spur. Crawl east. Search rubble.
Get lens. Examine lens and look at it (it magnifies). Up.
Search crevice. Get cork. Up (to the path by the notice).
East x 4. Get bottle.West x 2. North x 2. Fill bottle.
South. East x 2. Give bottle (the tramp tells you about the
location of a key). North. Lift flat (stone). Get key.
Unlock gate. Open gate. North. West. Feel (you detect a
recessed square). Lift trapdoor. L:ift tarpaulin. Get rope.
Search loft (leave the matchbox for the moment). Down. East.
South x 3. West x 2. South. Get aerosol. Read label (the
lens helps you to discover that the can contains rust
remover). North. North. West. Drop all. Get gun. Up x 3.
Shoot monkey. Catch banana (YELLOW - item no. 5). Down x 3.
Get everything you dropped. North x 2. East x 2. Grease key
(you remove the rust and enter the shed). Drop can. Get
bucket. Get plank. Leave shed. West x 2. South. Open gate.
East. North. Drop all. Get spade.
Climb stile. Dig. Get pebble. Block hole. Get worm. Drop
spade (don't worry, you won't need it again). Get worm. Feed
bird (and acquire a BLUEbird - item no. 6). South. Get
everything you dropped. South x 4. Drop all. Get rope,
bucket, plank, umbrella, clock. North. East x 2. North x 3.
West. Lift trapdoor. Get box (the parser does not understand
"matchbox"). Open umbrella. Down. East x 2 (without the
umbrella the rain would ruin your matches). Drop umbrella.
Board raft. Repair raft. Get pole. Untie raft. Cast off.
Make drogue. Trail drogue. Pole raft. (Remembering "Peter
Pan") throw clock (and the crocodile chases it). Get rush
("GREEN grow the rushes-o" - the final item). West x 2. Get
twigs x 2. Drop twigs. Get match. Light match. Light twigs
(the smoke drives away the bees). West. Drop all.
Get the seven items you need. Open door. Enter temple. West
x 3. Drop the items in the order of the mnemonic (ROYGBIV).
"Success! You have reached the end of the rainbow and the
reward is well earned. The altar splits asunder and a hoard
of gold coins is yours for the taking." Fine, but you're
still stuck here!
Certain actions need not be undertaken. These include: using
the pipe (simply crawl west twice to the spur of rock and
hack it, retreating by crawling east, then digging the
earth); climbing up the ladder in the boathouse; using the
lens to read the label; the whole snake, egg and book
business; and, giving the tramp the bottle. Also it is
possible to die in numerous ways (such as not wearing the
gloves when picking flowers, throwing the boomerang when not
in the presence of the doinig, attempting to cross the
swamp, crawling the wrong way in the tunnel and failing to
mend the raft, then swimming - this apparently European
location has a river full of piranha fish). Typing "help"
produces a number of red herrings.
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The Classic Adventure Solution Archive.
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