Walkthrough (such as it is) for
Pluto Adventure
by David Knight
Published in ZX Computing
in February 1986
Written by Richard Bos
First, a few notes.
To start with, this is a BASIC text adventure for the ZX Spectrum, which was
published in ZX Computing February/March issue of 1986. There's not much to it;
as can be seen below, it can be solved in two ways, both requiring just a
single object. The rest is more or less useless. There is a lot of terrain to
explore, some of it atmospherically described, but unfortunately it's all
tinsel, and mostly empty anyway. There are a few characters in the game, who
wander randomly, but apart from either attacking you or giving you a hint
they're cardboard cutouts.
The vocabulary is extremely sparse. Ask the game for "vocab" if you want to
know what's in it. All words can be abbreviated to one or two letters, as
necessary. On restarting, the game will require you to reload all its data
files.
There are, as mentioned, two solutions. Each is hinted by a different friendly
character. In either of these, if you are attacked, ignore it; just walk on.
The longest solution first; longest, that is, in walking time, not in actual
action:
North thrice, east, south nine times, east thrice, take key, west thrice,
north nine times, west, north five times, east thrice.
And the shorter solution:
North, west thrice, south twice, take ring, north twice, east thrice,
north twice, east, north twice, drop ring. Tada!