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Hammer of Grimmold, The (Hammer_of_Grimmold.txt)

HAMMER OF GRIMMOLD 
Solution (spectrum)
There are at least two versions of the game and they have some differences.

E, NE, N, IN, SIT, LOOK UNDER TABLE [+5, 5], GET CROWBAR, READ MESSAGE, SAY GRIMMOLD, STAND UP, OUT
(someone locks door behind you), 
N, W, EXAMINE GIANT, PUSH GIANT [+5, 10], GET BOOTS, WEAR IT, NE, S, S, E, EXAMINE WOODSMAN, SAY
GRIMMOLD (he wants his sharpening stone), W, SW, S, SW, EXAMINE STONES, E (the boots protect you
from the slippery moss), N, N, W, NE, LOOK UNDER HUT [+5, 15], GET STONE, IN, GET LAMP, OUT, SW, NW,
NE, E, GIVE STONE (he gives you the axe), W, N, BREAK DOOR, N, KICK STONES [+10, 25], GET FLINT,
LIGHT LAMP, DROP FLINT, S, IN, EXAMINE LANDLORD [+5, 30], GET BRASS KEYS, MOVE LANDLORD, [+10, 40],
UNLOCK TRAPDOOR, EXAMINE FLOOR [+10, 50], GET HOOD, D, UNLOCK CHEST, DROP BRASS KEYS, LOOK IN CHEST,
GET SUNSTONE, EXAMINE IT, WEAR IT, U, OUT, 
S, SW, S, SW, E, N, E, N, OPEN COFFIN, GET LID, LOOK IN COFFIN, GET CROSS, W, W, NW, NE, N, N, E,
MOVE ROCK, IN, EXAMINE BEGGAR, SAY GRIMMOLD, OUT, NE, N, CAST LIGHT AT TROLL [+10, 60], HIT TROLL,
DROP CROWBAR, GET DUST, EXAMINE DWARVES, SAY GRIMMOLD, GIVE LID, WEAR HOOD, SE, E, E, GET COIN, W,
W, NW, S, SW, IN, PUT COIN IN CUP [+10, 70] (he gives you a backpack to hold more items), PUT DUST
IN BACKPACK, PUT CROSS IN BACKPACK, REMOVE BOOTS, DROP IT, OUT, 
W, N (you should hear a drunken traveler, if you don’t then go back and return until you hear
him), N, HOLD TRAVELLER [+10, 80], GET CORKSCREW, PUT IT IN BACKPACK, S, S, E, NE, N, N, EXAMINE
WIZARD, CAST LIGHT AT ROPE [+10, 90], GET ROPE, NE, NE, THROW ROPE, WEAR BACKPACK, CLIMB ROPE,
EXAMINE NEST [+5, 95], GET DIAMOND, D, GET ROPE, SW, SW, S, S,
U, ENTER TREE, D, E, CAST LIGHT AT ROCK [+5, 100], REMOVE SUNSTONE, DROP IT, E, U, THROW ROPE, D,
EXAMINE RUBBISH, SMELL RUBBISH [+5, 105], GET CHEESE, U, U, REMOVE BACKPACK, PUT CHEES IN BACKPACK,
EXAMINE DWARF, SAY GRIMMOLD [+10, 115], REMOVE HOOD, DROP IT, GET UNIFORM, WEAR IT, SEARCH IT (you
find a knife), PUT KNIFE IN BACKPACK, U,
E, OPEN DOOR, IN, EXAMINE GRILLE, PULL STRING [+15, 130], GET FLAGON, PUT IT IN BACKPACK, OUT, E, E,
S, SE, N, E, GIVE DIAMOND [+10, 140], GET KEY, U, W, W, U, READ NOTICE (you learn what you must
bring to view Valk), D, W, W, S, UNLOCK DOOR, GET CHEESE FROM BACKPACK, IN, DROP CHEESE [+10, 150],
GET KNIFE FROM BACKPACK, CUT TAIL [+10, 160], PUT KNIFE IN BACKPACK, GET TAIL, PUT IT IN BACKPACK,
OUT, 
N, N, UNLOCK DOOR, GET CROSS, IN, THROW CROSS [+10, 170], EXAMINE VAMPIRE, GET IT, OUT, S, E, S, SIT
ON CHAIR [+5, 175], STAND UP, PUT VAMPIRE ON CHAIR, GET FORCEPS, PULL TOOTH [+10, 185], PUT IT IN
BACKPACK, DROP FORCEPS, N, E, E, E, S, UNLOCK DOOR, IN, GET CORKSCREW, PULL CORK FROM BOTTLE [+10,
195], DROP CORKSCREW, GET WISH, PUT IT IN BACKPACK, OUT
N, W, S, S, GET FLAGON, FILL FLAGON (with wine), N, E, N, PLACE FLAGON NEAR GUARD [+10, 205], S, W,
W, W, D, UNLOCK CHAIN [+5, 210], GET ROPE, PUT IT IN BACKPACK, U, E, E, E, N (the guard should be
drunk by now), EXAMINE GUARD [+5, 215], GET IRON KEYS, D, UNLOCK DOOR, IN, EXAMINE DWARF, SAY
GRIMMOLD, UNLOCK CHAIN [+5, 220], DROP IRON KEYS, GET ONION, OUT, U, S, S, SE, N, E, U, N, UNLOCK
DOOR, DROP KEY, IN, EXAMINE DRAGON, GET KNIFE, PEEL ONION [+10, 230], DROP KNIFE, GET SCALE, OUT, S,
W, W, U, N, 
DROP SCALE, GET TAIL, DROP IT, GET TOOTH, DROP IT, GET WISH, DROP IT, RING BELL [+5, 235], GET DUST,
GET ROPE, N, THROW DUST [+5, 240], THROW ROPE [+5, 245], GET HAMMER, N [+10, 255]
END

Notes:
- You must examine all characters before using the word ‘GRIMMOLD’ with them
- If you kill the troll before you get the lid to the dwarves, they construct the bridge without
your help. Still though, there are no point losses
- One of the bad points of the game is that sometimes you must use ‘examine’ and sometimes
‘search’ to find things. For example, you must ‘search’ the uniform to find the knife but
you must ‘examine’ the guard to find the keys.