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Stalker (Stalker.txt)

                               Walkthrough for

                                   Stalker

                                by Andy Woods

                            Written by Richard Bos


  To start with, this is a PAWed game for the ZX Spectrum. Therefore, words
are significant to five letters rather than the more usual Quill's four.
Unfortunately it also suffers from a common disease among PAW games, to wit, an
overdose of rooms with nothing to do in them, and too many useless objects.
Also, the setting is one of those stereotypical half sci-fi, half primitive
jungle things that were once both so common and so lamented, and the plot is
rather linear. Still, I've seen worse games. Much worse.
  Obviously, since this is a walkthrough, spoilers are rife below. I'm not
taking you past every single clue and sight, but I do provide some commands
which give some hints while not being strictly necessary to get to the end.


Get all. Examine the computer. First press 3. There are two planet codes in
that information, one for Earth and one for Cramos. Remember that last one -
you will need it at the very end of the game! Next press 4 and press 1, then
leave the pod.
  Go south, sw and se, take the branch, and go back nw, ne and north, then east
twice and ne. Now without wasting any moves go sw twice, s, e and se, and jump.
Jump again, then go sw, se and sw and take the material.
  Wrap the material around the branch, open the barrel, and dip the branch in
it. Drop the barrel. Go ne, nw twice, ne, w, n, take the shard, ne, take the
flint, and ne again. Hit the rock on the boulder. Look. Take the device and
drop the branch and flint. Go sw, west twice, nw and north. Cut a hole, and go
north.

  Go west, sw and se, take the fruit, then nw, south, west and nw. Free the
alien and give her the fruit. Go se twice and west. Dig, look, drop the device
and take the disc. Go east, sw and west. Examine the gun and push the switch;
go west again and kill the bear. Skin the bear and take the bearskin.
  Go east twice, mend the boat, take the oars and enter the boat. Go north, ne,
nw and ne. Hit the creature with the oars, then drop them. Take the small book.
Go sw, west and sw. Read the small book - you have to use the adjective as
well. Type the code for "rescue necessary". Drop the book and wait for rescue.

  Go ne and west twice, and enter the Tube. We can't follow that figure quite
yet - first go down four times, ne and down. Examine the carcasses, open the
jaw, look, and take the ruby. Go back up, sw, up four times, and now go north
twice. Insert the ruby.
  Go north twice, west and sw. Examine the clothes and take the money. Go back
ne, east, and south four times, then east, south, east twice, up, sw, west
thrice and south. Buy a beer, take it and give it to Foreun Bey. Do this again.
Now go all the way back north, east thrice, ne, down, west twice, north, west,
north four times, west, sw and se.
  Pull the lever. Do so again. Look. Take and wear the goggles. Go nw and ne,
and swim. Look. Take the Kard. Yes, you must spell that with a K. Go east, then
south four times, enter the tube, and west twice. Insert the Kard into the
machine.

  Go south. Take and wear the spacesuit. North twice. Examine the bunks, then
take all. South. Read the paper; type that number. Hit the controller with the
bat, then drop it. Turn the oxygen off. Type the number on the paper, this time
backwards.
  Go north, ne and north. Examine Captain Aldraan and take everything. Finally,
type in the code I told you to remember at the very start of the game...