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Cavern Chaos (Cavern_Chaos.txt)

Cavern Chaos

published by 5D Software for the ZX Spectrum - writer unknown

Read the game's introduction to discover your task.

This adventure is written in Basic. Directions can be abbreviated and 
only the first three letters of a word need to be entered. There is no 
help facility and most of the objects cannot be examined. Sudden death is 
possible in several locations so save the game often.

Walkthrough:

N, E, dig, get key, N, dig x 3 (and receive a coin), get gauntlets, wear 
gauntlets (unnecessary), W, S x 2, unlock box, drop box, get bottle, N x 
2, fill bottle, S, pour water, drop bottle, get thorn, N, E, throw thorn 
(and dispose of the lion).

Drop key, drop gauntlets, N x 2, E x 2, type run, (press ENTER key), type 
run (note the number which is a variable), W x 2, S, type *** (the number 
provided by the computer), W, get credit card, examine credit card (note 
the code - also a variable), E, N, E, N, get rod, W, N, fish, drop rod, 
get microfiche, E, N, E, get suit, W, S, W, S, get receipt.

Insert coin, enter the password found by reading the card, get potato, S, 
E, S, E, insert potato, get chip, W, N, insert microfiche, insert chip 
(fish and chips!), N, E, get plug, examine plug, drop plug, E x 2, N 
(ignore the newspaper since it cannot be dropped once picked up), W, get 
paper, drop credit card, E, N, get torch, get wellies (carrying the 
receipt is essential here), S, drop receipt.

S x 3 (the wellies are necessary to pass the slime), get soap, N x 2, W x 
3, S, W, light torch (you still need some form of power), N, E, N, wash 
(you remain as dirty as ever but discover a hairpin), get hairpin, S, W, 
S, S, E, S, W, S x 3, W (back at the processing plant).

Slide paper, pick lock, pull paper (note that you get bitten by a cobra 
if the paper is not slid under the door), drop hairpin, get cupboard key, 
unlock cupboard, drop cupboard key, W, get raisin (for a laugh, try 
getting the raisin while not wearing the wellies), drop wellies.

(Now head back to the room with the dark exit) E x 2, N x 3, E, N, W, 
light torch, drop raisin, W, N, W, S, drop suit, steal spectacles (an 
ogre appears, but eats the suit instead of you), W, get ring (going south 
from here results in death, so...), E, N, W x 2, get brick, smash brick, 
get cross, E, S, N (yes, those last two commands are not logical, but 
this isn't exactly a logical game), E, S, E, N, E, insert cross (don't go 
east yet).

W, S, S, E, N, E x 3, N (newsagent), E x 2 (note the clue about musical 
instruments), N, E, S (maze), S x 4, W x 3, N x 2 (and be requested to 
mend the telephone), insert ring, W, W, get crash helmet, E x 2, S x 2, E 
x 2, S (maze entrance).

W, S, W x 2, S, W x 3, S, W, N, E x 3 (death results here in the absence 
of the crash helmet), get peas, W, drop crash helmet, W x 2, S x 2, W, N, 
W, S, W, give peas (and receive the freedom of the hermit's house), S, 
get whisky, W (note the camera), E, N, E, N, E, S, E, N, E x 2 (derelict 
warehouse), N, give whisky, W, get toilet roll (note the Andrex reference 
and remember the television advert featuring the Labrador puppy).

(Now it's time to head all the way back to said puppy) E, S, W x 2, S x 
2, E, N, E x 3, N (newsagent), E x 2, N, E, S x 5, W x 3, throw toilet 
roll, W, get can, N (note the funny little man, but don't go west yet - 
instead head all the way back to the room with the camera).

S, E x 3, S, W, S, W x 2, S, W x 3, S, W x 2, N, W, S, W, S, W, spray 
can, drop can, S (note the beam), get grappling hook, N, E, N, E, N x 2 
(note the chasm and the outcrops), throw grappling hook, E (and swing 
across), get mirror, W,

S x 2, W, S, W, S, reflect beam, W, get saxophone (and guess who wants 
it!), E, N, E, N, E, N, E, S, E x 2, N, E x 3, N (newsagent), E x 2, N, 
E, S x 5, W x 4, N, give saxophone, W, get sundial.

E, S, E x 3, S, W, S, W x 2, S, W x 3, S x 2, W, S x 4 (to the very first 
location), drop sundial.

'YYAAAAHHHHOOOOO!!!!! YOU DID IT

Epilogue: Three years later the sundial was destroyed during a terrible 
acid storm. Its recoverer was granted an O.L.A. award (Order of League of 
Adventurers). He died the year after of mutant Bunyip plague. Pity.'
 

Red herrings: the wooden stool; the elastic band; the grenade; the 
stuffed ferret; the used teabag; the newspaper; the lightpen; the gold 
bar; the plank of wood; the joystick; and, the valuable vase.

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