Some hints for Jason Nicholl's Deadly Silence. This is an unusual game, in that it's a PAWed text adventure meant for two players. Each gets 30 moves in turn; first player 1 gets 30 turns, and when he's used these, player 2 gets 30 turns. Presumably it is intended that the players don't look at one another's turns, or the results. Both player characters live in the same world, you can encounter the other player's PC, and in fact it seems to be the aim of the game to kill the other player. Seems to be, because as far as I can tell the documentation for Deadly Silence doesn't survive. It's impossible, now, to tell how much information the original players would have had. For example, did you originally get told the name of the other player's character? Player 2's is pretty obvious, but when he is active, player 1's PC looks just like any other NPC in the game. After all, it can't ask for commands from its player while player 2 is at the keyboard... Given this lack of original information, the game can now be played in at least two ways. One is to play with no information, or nearly none, except what the game gives you. This turns the game into one of exploration and discovery. You will have to discover for yourself which of the other characters are friendly, what objects have a use, and in fact what your own capabilities are. This, of course, only works until both of you work out how the game works. The other way is to give both players all information about the entire game: names, uses of objects, secret locations, strengths and weaknesses, and so forth. This turns the game into a puzzle, into a game of trying to outmanoeuvre the other player. In the same place where you find these notes, you will probably also find two PDF maps. One is a spoiler map, with the positions and connections of all rooms, all objects and all characters, which is good for the second kind of game. The other is a feelie map, which only discloses what is obvious and part of the main building; this is designed (except for the title, of course) to look like a map meant for a pupil at the school, and could be used by both players in the first kind of game. Because this is a game of player versus player, not player versus programmer, it is not possible to write a walkthrough. However, it is possible to give some hints about strategy and the use of objects. These are only suitable for the second type of game, and since it would be unfair to have only one player read them by accident, I've encoded these using ROT-13: Nf sbe gur bowrpgf, zbfg bs gurz ner hfryrff. Gur jrncbaf znxr ab qvssrerapr gb gur fhpprff be fgeratgu bs lbhe oybjf; guvf vf rdhnyyl gehr sbe obgu cynlref. Cynlre 2, Cflpub, pna hfr na bowrpg gb svaq n frperg cnffntr, ohg ng gur raq bs gung cnffntr vf bayl nabgure, hfryrff jrncba. Gur bayl rkprcgvba ner gur urnqonaqf, sbhaq va gur Gryrivfvba Ebbz. Gurfr pna or hfrq gb pbzzhavpngr jvgu ACPf, rira va nabgure ebbz, ohg guvf bcgvba vf bayl bcra gb Cynlre 1, Wnfba. Ur jvyy arrq gur xrl sebz gur Urnq'f Fghql gb trg ng gurz. Cynlre 1, Wnfba, jvyy unir gb jbex hfvat uvf oenva. Ur uvzfrys vf jrnxre guna Cynlre 2, nf ner nyy bgure punenpgref rkprcg Uny. Ur jvyy gurersber unir gb sbphf ba pbbcrengvba. Ur pna erpehvg nyy bgure punenpgref, naq jvyy cebonoyl unir gb erpehvg frireny bs gurz gb fhpprrq. Ur pna gura hfr gur urnqonaqf gb cbfvgvba gurz guebhtubhg gur ohvyqvat, ercbegf onpx, naq nggnpx Cflpub rira jura ur uvzfrys vf ryfrjurer. Ubj hfrshy guvf vf, pbzcnerq gb gur zrgubq bs tngurevat nyy punenpgref nebhaq uvzfrys naq univat gurz nggnpx Cflpub va ghea, pna bayl or nafjrerq ol gelvat obgu. Cflpub, ol pbagenfg, Cynlre 2'f punenpgre, pna qb ab fhpu guvat, naq cebonoyl qbrfa'g unir gb. Ur pna'g erpehvg nal bgure punenpgref, be rira pbzzhavpngr jvgu gurz. Ur fubhyqa'g obgure jvgu nal bowrpgf ng nyy; uvf bayl tbny vf gb svaq naq xvyy Wnfba. Ur fubhyqa'g rira obgure gb nggnpx nal ACPf ur pbzrf npebff. Ur pna bayl ybfr fgeratgu guvf jnl, naq vg'f abg rira thnenagrrq gung Wnfba jvyy yngre gel gb znxr hfr bs guvf ACP. Cflpub fubhyq, gurersber, sbphf ba oehgr sbepr naq gur qverpg nggnpx ba Wnfba.