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Fun Fair Adventure (Fun_Fair_Adventure.txt)

Solution of S. Fawkes' Funfair Adventure

If your copy of the game doesn't start automatically on loading, start it with
GOTO 9000. _Do_not_ use RUN! This would erase most of the game data, making it
impossible to play. That's because the game uses a variation on the Phipps/
Toms system, which keeps its data in variables. Even for a Phipps-system game,
it's not particularly good; there are _no_ synonyms, not even for "take", so
you'll have to use this walkthrough literally.

Wriggle, open window, climb through. E, enter (despite the game text, "in"
doesn't work), take torch, use (fie!) torch, out (and here, "leave" doesn't
work). W, W, open door, enter, W (ignore the string). W, W, down (and no, of
course "D" isn't understood...), W. Open door, enter. S, climb wall. A maze,
what a joy, and not enough objects to map it... luckily it's small: W, S, W.
Enter, S, climb (no, not "upstairs" or even "U"...), take stick. W, E, E.
Take chewgum, put chewgum ("on stick" being understood - fair enough, this
one, two words only being normal for the time), sit in (seat). E, N, W,
use (fum...) rod. E, S, use (foo!) key.
                                                   -- Richard Bos, August 2014