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Enchanted Cottage, The (Enchanted_Cottage.txt)

ENCHANTED COTTAGE
Jack Lockerby (River Software)
re-issued by Zenobi Software
Spectrum 48K

The purpose of this game is to escape from the enchanted cottage 
to become an official sorcerer. It is an enjoyable game, with 
places to visit and revisit, and some hints provided. There are 
also clues when you examine objects.

You begin in the enchanted cottage. HELP (the cube is a pressing 
problem), INVENTORY (you have a spell book), EXAMINE BOOK (the 
spells are hypnotize, reflection, awaken, echo, steel, open; they 
need a specific object to focus on), EXAMINE DOOR (it has three 
locks, gold, silver, and bronze; you need to find three keys to 
open the doors), EXAMINE CUBE (four sides - yellow, green, red, 
and white - and a label), READ LABEL (danger's first and then 
it's go. Purity's a third and coward's last). These correspond to 
danger - red; green - go; purity - white; coward - yellow). So 
press them in that order. PRESS RED SIDE, PRESS GREEN SIDE, PRESS 
WHITE SIDE, PRESS YELLOW SIDE. Three discs fly out. EXAMINE 
DISCS, HELP (jump to it).

JUMP ON WHITE DISC, HELP (giant - reflect on it; stranger - nuts; 
dog - steel a daisy; trapdoor - you're not looking; safe - it's a 
hearing problem; counter - it's a peep show; parchment - you're 
getting warm; guide - don't get alarmed; snake - fob him off), N, 
UP, LOOK AROUND (someone is opening a trapdoor on a landing), 
DOWN, IN, TAKE MIRROR, EXAMINE CLOTH, W (you hear barking), OPEN 
DOOR, N (you see a fierce dog who won't let you pass), S, E, OUT, 
S, S.

JUMP ON RED DISC (you see a rock), LIFT ROCK, TAKE PEBBLE, 
EXAMINE PEBBLE (very small and could go through the "eye" of a 
needle), S, EXAM BEN, CLIMB OAK (you need an affidavit), DROP 
PEBBLE, S, W, SEARCH VEGETATION, TAKE SPADE, E, EXAMINE GIANT 
(ugly), E, EXAMINE STRANGER (he is thirsty), SEARCH STRANGER (he 
lets you take the watch), W, DROP WATCH, CAST MIRROR (the giant 
sees his own reflection, falls over, and creates a bridge), S, 
SW, SE, TAKE DAISIES, EXAMINE DAISIES (remember what to make of 
them?), IN, TAKE CLOCK, EXAMINE CLOCK . You also see a stove. Go 
OUT, NE, DROP MIRROR (it breaks), E, SE, DOWN, DIG, TAKE ORE, 
EXAMINE ORE (used in making steel), EXAMINE ROCK (there is a 
hinge), UP, NW, W, NW, N, N, N, NW, DROP SPADE, DROP CLOCK.

JUMP ON WHITE DISC, N, IN, MAKE DAISY CHAIN, W, N, CAST STEEL 
(you create a steel chain), CHAIN DOG, E, EXAMINE SAFE (made by 
Echo Valley), UP, S, DOWN, MOVE COT, EXAMINE HOLE, LOOK THROUGH 
HOLE (you see a view of the room below), WAIT (until you see 
someone), TAKE BOOTS, EXAMINE BOOTS (good on slippery surfaces), 
WEAR BOOTS, UP, N, DOWN, LOOK UNDER COUNTER, TAKE HAMMER, W, S, 
E, OUT, S, S, TAKE CLOCK, DROP ORE.



JUMP ON GREEN DISC, W, W, IN, EXAMINE BOAT, (you find an oar and 
a bag), ROW BOAT, OUT, EXAMINE BAG (expandable), PUT HAMMER IN 
BAG, PUT CLOCK IN BAG, S, E, NE, DOWN, N (you see a troll), INTO 
BAG (the troll stumbles into a pool), OUT, N, E, IN, TAKE MOSS, 
EXAMINE MOSS (goat food), OUT, W, S, S, UP, SW, W, S, UP, EXAMINE 
GOAT (hungry), GIVE MOSS, TAKE TRUMPET, EXAMINE TRUMPET (assists 
in hearing), PUT TRUMPET IN BAG, UP, READ NOTICE (need proper 
footwear), IN, EXAMINE GUIDE (you must wake him), EXAM BUN, TAKE 
SEED, EXAMINE SEED (it's a "sesame" seed), PUT SEED IN BAG, TAKE 
CLOCK, WIND CLOCK, CAST WAKE, DROP CLOCK, LEAD (he tells you to 
follow him), OUT, N, SW, S, NE, W, NE, W, TAKE BRONZE KEY, SW, W, 
S, S, UP, SW, W, N, IN, ROW BOAT, OUT, DROP OAR, E, E, NE, INSERT 
BRONZE KEY.

JUMP ON WHITE DISC, N, IN, E, E, E, E, N, UP (you see the roof of 
the Echo Valley Company), TAKE TRUMPET, CAST ECHO (you hear turn 
left, turn right, turn left, turn right), DOWN, S, W, W, W, W, W, 
N, E, TURN LEFT, TURN RIGHT, TURN LEFT, TURN RIGHT (the safe 
opens), LOOK IN SAFE, TAKE SILVER KEY, DROP TRUMPET, W, S, E, 
OUT, S, S, INSERT SILVER KEY, TAKE SPADE, PUT SPADE IN BAG.

JUMP ON RED DISC, S, TAKE PEBBLE, PUT PEBBLE IN BAG, S, TAKE 
WATCH, S, SE, E, SE, DOWN, TAKE SEED, CAST OPEN (you create an 
opening), IN (it is dark), WAIT (you eyes get accustomed to the 
dark), E, NW, E (you see a snake), CAST SLEEP (the snake is 
hypnotised), N, UP, TAKE COCONUT, EXAMINE COCONUT (fluid in it), 
DOWN, IN, W, SE, W, OUT, UP, NW, W, NW, N, E, GIVE COCONUT. The 
adventurer gives you a parchment. Go W, S, SW, SE, IN, WARM 
PARCHMENT, READ PARCHMENT (below the dead head's eye, the 
pirate's treasure lies), OUT, NE, NW, N, N, SHOW PARCHMENT (Ben 
runs off), CLIMB TREE, E, W, W (you see a skull), EXAMINE SKULL, 
EXAMINE SOCKETS (through the right eye you see a branch, through 
the left eye you see the ground), TAKE PEBBLE, PUT PEBBLE IN LEFT 
SOCKET (it falls to the ground), E, DOWN.

TAKE SPADE, DIG (you find a chest), EXAMINE CHEST (locked with a 
padlock), TAKE HAMMER, HIT PADLOCK, DROP HAMMER, DROP SPADE, OPEN 
CHEST. Captain Flint appears, looks in the chest and runs after 
Ben. LOOK IN CHEST, TAKE GOLD KEY, N, NW, INSERT GOLD KEY. You 
are finished and receive your diploma.

Terri Sheehan
2004-08-09

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