THE BALL
Written by Joy Cooper
Walk Through by Dorothy Millard (Spectrum Version)
Scenario
The aim of the game is to gain admittance to the ball, suitably
attired, and with the correct ticket.
Notes
Red Herrings – Towel & Soap, (in bathroom), Sheepskin Rug (in
bedroom), Loo Roll & Bus Ticket (in Loo), Broken Tap & Straw (in
cowshed), Mickey Mouse Watch (in hole in wall).
Walk Through
(Start outside a large hotel set in nice gardens), GO HOTEL (can't
yet), LOOK UNDER BENCH (find a knife), GET KNIFE, SW, E (track), CUT
BUSHES (using knife – you go south to a well kept private road), DROP
KNIFE, SE, CLIMB TREE, U, SEARCH BRANCHES (discover a key), GET KEY,
D, D (back to road), OPEN GATE (to front of farmhouse), EXAMINE DOOR
(has an antique door knocker), KNOCK ON DOOR (you enter to marble
hallway where you see a grandfather clock), EXAMINE CLOCK, MOVE CLOCK
(you are in an alcove), GET LAMP, EXAMINE LAMP (brass with writing on
the side), READ WRITING ("BERUM" - translates to rub em), RUB LAMP
(back to marble hallway), E (outside farmhouse), E (farmyard), S
(stable), SEARCH STABLE (find a hay fork and a spade), GET FORK, GET
SPADE, N, NE (cow shed), GET BUCKET (empty – ignore the straw),
EXAMINE TAP (broken), SW.
E (hay barn), SEARCH BARN (full of hay), SEARCH HAY (using the hay
fork – you discover a secret trap door), DROP FORK, OPEN TRAPDOOR
(see steps leading down into darkness – don't go down until you have
a lit lamp), U (hayloft), GET BRUSH, D, W, W (outside farmhouse),
DROP SPADE (for later), DROP KEY (for later), KNOCK ON DOOR (to
hall), NE (kitchen), EXAMINE TABLE (find a lottery ticket), GET
TICKET, EXAMINE TICKET (it's the sort you have to rub to reveal
winning numbers), RUB TICKET (you've won nothing, but this increases
your score), EXAMINE FLOOR (needs sweeping), SWEEP FLOOR (using the
brush you sweep the dust into a pile in the corner), DROP BRUSH,
SEARCH DUST (find an old photo), GET PHOTO, EXAMINE PHOTO (shows a
tunnel blocked by a tree trunk), DROP PHOTO, EXAMINE SINK (see a
tap), FILL BUCKET (with water), SW, W (bedroom), EXAMINE RUG
(sheepskin – leave it), OPEN WARDROBE (find a mink fur stole), GET
FUR, WEAR FUR, E, E (back outside farmhouse), DROP BUCKET (for
later).
E, E (barn), U (hay loft), EXAMINE WINDOW (note it is open), JUMP
DOWN (through the window to a field), N (dusty trail), E, E (to where
the dead trees stand like ghostly images), SEARCH TRAIL (find a
jemmy), GET JEMMY, E, S, SW (west side of mountain – don't go west
yet), GO COTTAGE (your are standing in front of a little cottage),
EXAMINE COTTAGE (door is padlocked), BREAK PADLOCK (using jemmy – it
is now open), DROP JEMMY, GO DOOR (hallway), W, S (sitting room),
PUSH SHELVES (you tumble through to an alcove), GET AXE, E, N, E, S
(backyard), E (loo – ignore the loo rolls), PULL LOO (it crashes to
the ground leaving a hole), SEARCH HOLE (find a crumpled piece of
paper), EXAMINE PAPER (it's a crumpled bus ticket), DROP TICKET (of
no use), W, N, E (tiny bedroom), SEARCH LOCKER (find a diary), READ
DIARY (tells of a second pedestal – note "HOLY COW" backwards), TURN
PAGE (a hint on how to use the Lego bricks), E (toy room where you
feel a draught from somewhere), LOOK AROUND (there's a hole in the
ceiling which you can't reach), MAKE LADDER (with the Lego bricks),
CLIMB LADDER (to attic), SEARCH JUNK (find some matches), GET
MATCHES, D, W, W (back to hall), OUT.
N, W (end of trail), U (top of a dusty hill), E (start of road where
you see a bike), GET OIL, RIDE BIKE (to end of road), E (in front of
a large mansion), E (marble hallway), D (back stairs to cellar), D
(disused wine cellar but there is nothing here), U, U (back to marble
hallway), U (left landing), E (twisty corridor), U (attic), SEARCH
ATTIC (find a rusty box), EXAMINE BOX (the hinges are rusty), OIL
HINGES (box opens), SEARCH BOX (find a hand sewn satin gown), GET
GOWN, WEAR GOWN, D, E (right hand landing), S (nursery), N (smaller
bedroom), SW (bathroom – leave the towel and soap as they are red
herrings), NE, N (right hand landing), W, S (chapel), SW (altar),
SEARCH ALTAR (find a candle), LIGHT CANDLE (using matches – strange
forces come into play and a large pedestal appears), SAY WOCYLOH
(holy cow backwards – you are transported to the other pedestal
outside the hotel).
DROP LAMP, DROP MATCHES, DROP AXE, SW, E, S (private road), SE, OPEN
GATE (outside farmhouse), GET SPADE, GET KEY, E, N, N, W, S, NE, N
(track), W, NE (outside hotel), SE, N (muddy river bank) E, E, E
(very soft mud), EXAMINE BANK (mud, mud and more mud), DIG MUD (using
spade - you are rewarded with a locked chest), GET CHEST, OPEN CHEST
(using the key - contains a dress ring), DROP KEY, GET RING, WEAR
RING, W, W, W, S, NW (outside hotel), GET AXE, SW, NW (river bank),
W, W (see a large tree trunk), EXAMINE TREE (there's something under
the trunk), LOOK UNDER TRUNK (may be a hole but the trunk is in the
way), CHOP TREE (using the axe – you reveal a tunnel entrance), DROP
AXE.
GO TUNNEL (there are no visible exits), DIG TUNNEL (using spade – now
in a twisty tunnel), DROP SPADE, NE, S, SE, W, SW, SE, N, NW, SW
(underground cavern), N (underground lake where you see something
glittering on the bottom), D (bottom of lake), SEARCH LAKE (find a
small coin), GET COIN, U, S, SE, E, N, NW, N, U, U (back to river
bank), E, E, SE, NE (outside hotel), DROP COIN (for later), GET LAMP,
GET MATCHES, SW, E, S, SE, OPEN GATE, E, E (hay barn), LIGHT LAMP
(with matches), DROP MATCHES, D, D, D (underground cavern), W,
EXAMINE BOULDERS (among them is a very large boulder), ROLL BOULDER
(reveals a small hole which you enter – leave the mickey mouse
watch), CREEP IN (back of hole), SEARCH MOUSE HOLE (find a pair of
evening shoes), GET SHOES, WEAR SHOES, OUT, OUT (back to underground
cavern), E, U. U, U (back to barn), W, N (road), N, W, S, NE, N
(track), W, NE (outside hotel).
GET COIN, SW, E, S, SE, OPEN GATE (outside farmhouse), GET BUCKET, E
(farmyard), EXAMINE MANURE (see a mound of cow dung), SEARCH COWDUNG
(find a filthy rope), GET ROPE, WASH ROPE (in the bucket of water –
now have a clean rope), DROP BUCKET, W, KNOCK ON DOOR (into hall), D
(cellar – need lit lamp), SEARCH WINE RACK (it is full of bottles),
EXAMINE RACK (one of the bottles is slightly larger than the rest),
TURN BOTTLE (an opening appears), GO OPENING, E, SE (underground
cavern), N, SW (lake), ENTER LAKE (now swimming in the lake), W, W
(you clamber ashore).
N (in front of a tall round tower), EXAMINE TOWER (see little turrets
on the top), THROW ROPE (it catches on the roof of the tower and
hangs from one of the turrets), CLIMB UP (top of round tower), D, D
(bottom of spiral staircase), D, S (into maze), SW, E, NE, E, E (see
a large hole in the wall), CRAWL THROUGH (to a narrow ledge), E, SW
(ledge ends at a brightly lit room), E (very large room), EXAMINE
MACHINE (has a slot), INSERT COIN, GET TICKET, EXAMINE TICKET (to the
ball), READ SIGN (says to move it and say the drowssap – back to
front reads password), MOVE MACHINE (strange forces come into play
and a pedestal appears), SAY HOLYCOW (you are transported to the
pedestal outside the hotel).
(Before entering the hotel make sure your are carrying the ticket and
wearing a hand sewn satin gown, a dress ring, a mink fur stole, and a
pair of evening shoes), GO HOTEL (you walk through the swing doors…
the doorman nods in approval and you show your ticket).
SCORE 100%
Taken from:
http://dorothyirene.fateback.com
*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com