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Curse of Calutha (Curse_of_Calutha_hints.txt)

CURSE OF CALUTHA - Hints
Laurence Creighton
Zenobi Software
Spectrum 48

Another of Laurence's complex, difficult games. HELP is available at 
certain locations, though it's minimal, and when you type HELP the game 
tells you none is available. It's probably best to explore where you 
can before using objects. The uses of some objects stretch the 
imagination. In some locations there is no hint at all of what to do.

HINTS:

Part 1:
Listen to what the boy says about the whistle.

Before you go down the pit, you need to be carrying two things – 
something to hook the ladder with and something to dig with. Don't 
forget to LOWER LADDER.

There are no red herrings – all objects are needed. The torch and the 
oars more than once.

You will only get hungry after you share your sandwich with a hungry 
person.

In the kitchen, EXAMINE FLOOR, then LIFT FLOOR. You will need something 
to throw on the steps, as well as something to carry it in.

The priest does not like small donations.

SEARCH and EXAMINE are not synonymous. Use the first in the kitchen and 
the pantry.

GRAB TREE before you go down. 

Fragile objects need to be PUT; don't DROP them.

You need to EXCHANGE your bent card.

You need to loosen the glue that holds the poster on the wall. PULL 
POSTER.

Don't panic when you lose the ladder in the pit. You need something 
else to fix the collapsed bridge. PUT and PUSH are the verbs to use.

Two hints to get into the cottage – the tombstone and turning the page 
in the book.

There is a limited number of times you can use the boat before it sinks 
– check out the kitchen for help.


Part 2:

PUT and DROP are the same as in Part 1. Same for EXAMINE and SEARCH. 

This part is notably trickier because of one major problem (bug? or 
deliberate?): after the wizard tells you that you can give him one 
word, you must remove all the objects you will need from the island, 
and perform all that you can do there before you return to tell the 
wizard the word. Otherwise you can only carry one object which means, 
in essence, that you are stuck. You need six objects (the limit to what 
you can carry), not counting the cloak, and they should be at the hole 
you saw at the beginning of the game.

Don't panic when you are booted out at the beginning. This is supposed 
to happen.

There is only one unnecessary object (close to the end of the game) – 
everything else is useful at least once.  Swimming is also unnecessary.

One puzzle is an anagram – rearrange the letters to spell out a snack.

Peas are not useful, but the tin is.

Use an object that is sharp to fulfill the guard's request, but you 
need to make it sharper first. Before you do that, LISTEN.

The spike will not emerge until you perform a particular action – don't 
bother digging, pulling, or otherwise trying to get it out of the 
ground.

Getting the ladder off the balcony should be no problem if you find a  
particular object first. Type HELP for a clue.

While the bucket of sand is useless, a bucket full of something else is 
needed (at the lake).

APPLY is a useful verb, needed more than once.

EXTINGUISH OIL, rather than EXTINGUISH CRUCIBLE.

Something that resembles a magnet is useful when there is iron around. 
PUT it at the appropriate place.

Objects which are needed more than once: a light source (conserve it), 
the boat, the spade, the fan, the tinderbox, the mask, the ladder.

Round, rusty metal objects are good to SCRAPE things with.

WAVE is the verb to use with the fan. Use it where it's dusty and in 
the small cave.
	
The object that needs to be "transported" to the caves by the wizard is 
not something that you can put on the boat. But use it on the island 
first.

How to get the chest to the island? Remember the chest has a rope, and 
the boat has a ring.

You need to somehow reach the trash-can What can you climb on to do so?

"Fullness of time" – just WAIT.

You need to have six items before you enter the cave, one of those 
being a means to open the gate. After that you can drop that item. You 
need something for your face, something for your feet, some things to 
make light, and something to prop open a door. 

Terri Sheehan
2005-07-18

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