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Era of Enchantment (Era_Enchantment.txt)

ERA OF ENCHANTMENT
by G. M. Dobbs and Ferret
Sacred Scrolls

Spectrum 48

Type COMMAND for a list of verbs and other instructions.

Type ENERGY to see the strength you have left.

Try and ignore the misspellings.

IN is not the same as INTO. Use INTO.

Some objects (the rock, the icicle, luna, and the tana leaf) are red herrings or unnecessary.

Part 2 is far more difficult than Part 1, as there are several locations where you are unavoidably 
"stuck" unless you have objects found later in the game. 

In both parts of the game, you sometimes see the spells before you have the objects you need to 
cast the spells. If you CAST the spell, that tells you what object you need, but there is no 
logical association between the object and the spell. Some spells do not require objects to be 
cast, and some can be cast more than once if they do not destroy the object. I do not think you can 
play this game not using a trial-and-error approach and experiencing "dead ends", so save 
frequently, so you can restore to a previous location and position. 

The "knirhs" spell is tricky – reverse it.

When you meet the slime monster, you have three choices here since you cannot leave. You can KILL 
MONSTER by repeating the command until it's dead, at which time you have 4 energy points left.
Or, 
if you have the patience, you can Save/Restore since the messages are random, or you can cast the 
spell you see on the wall if you have the object.

You play Belorn the dwarf. You are in the Dwarven sector.

Part 1:
INVENTORY (you have a sword), W, TALK TO EDDIE, W, TAKE HAMMER, EXAMINE WALL, E, S (Chippie is 
angry with you and will not serve you), EXAMINE POSTER (another dwarf killing and gossip about 
Eddie), N, E, S (your father gives you a gold coin). Wander around until you meet Eddie again. He 
takes your coin and leaves you in the Badlands. REDESCRIBE, N, TAKE SCROLL, READ SCROLL (you 
can't), N, E (ignore the icicle), EXAMINE CART, TAKE PENDANT, SMASH CART, DROP SWORD, TAKE
PLANK, 
W, W (ignore the rock), W, READ BOOK, READ SCROLL (growth spell – knirhs), DROP SCROLL, CAST
KNIRHS 
(the spell need Oggle fur,) E, S (you can't), LAY PLANK OVER ICE, S, TAKE SPEAR (it's too
long), 
CAST SHRINK (the spear shrinks), TAKE SPEAR, N, E, E, E (you see a beast), THROW SPEAR, EXAMINE 
BEAST, TAKE FUR, EXAMINE BONES, DROP HAMMER, TAKE KEY, EXAMINE WALL (fire – fly), CAST FIRE (it 
needs slime), W, W, CAST KNIRHS, DROP FUR, W.

Go UP, EXAMINE NEST, TAKE EGG, UP (a bird picks you up and drops you somewhere), REDESCRIBE (you 
are at the edge of a forest swamp), N, CLIMB TREE, EXAMINE POSTER (you read news about Eddie and 
yourself), TAKE SUGAR, DOWN, W, S, TALK TO FUDLO (he'll give you a key if you find his ring). 
Somewhere around here you see a traveller. When you do TALK TO TRAVELLER (he sings "sweets for
my 
sweet"), GIVE SUGAR TO TRAVELLER (he gives you salt), DROP SUGAR (little bug here), TAKE SALT,
E, 
S, E, S, E, TAKE FROG (too heavy), KISS FROG (he gives you a ring), TAKE RING, W, N, W, N, W, GIVE 
RING TO FUDLO (you now have a small key), N, N (you see a slug), THROW SALT AT SLUG, TAKE SLIME, 
MOVE LEAVES, UNLOCK GRATING, DOWN (it's dark), CAST FIRE, DROP SLIME,TAKE CANDLE, REDESCRIBE,
W, 
CAST FLY. The code for Part 2 is Java.

Part 2:
You are at the bottom of a canyon. INVENTORY (nothing), EN (you have 10 energy points), PULL VINE 
(continue until you get the message that it is strong), CLIMB VINE, E, TAKE SWORD, E, TAKE PLANTS, 
S, S, CLIMB DOWN, W (it's dark), RUB PLANT INTO EYES, REDESCRIBE, W, DOWN (ignore the advert),
W, S 
(you see a staff and red paint), EXAMINE WALL (sesamie), CAST SESAMIE (it needs a red pearl), N, E, 
E, E, EXAMINE PILLAR (you see a mask), STRIKE PILLAR, TAKE MASK, WEAR MASK, OPEN CHEST (closed by 
magic), W, W, S (you run into a door), KNOCK DOOR, S, OPEN BOX (it plays a song and two objects 
drop out), REDESCRIBE. Sometime around here you will feel hungry. Don't waste any time as you
only 
have a limited number of moves. TAKE CRUCIFIX, TAKE PEARL, N, W, S, TAKE STAFF, PAINT PEARL, N, E, 
E, E.

 CAST SESAMIE (you open the chest), LOOK INTO CHEST, TAKE SUIT, WEAR SUIT, TAKE MIRROR, W, W, W, W, 
W (you can now pass), UP, DROP SWORD, TAKE APPLE, EAT APPLE, TAKE SWORD, EXAMINE STONES (you see 
"crystalize"), N, N (the wraith see the crucifix and move away), E (you learn that the
Skels don't 
harm other races; you have a feeling that someone is fallowing you), DROP SWORD, REMOVE MASK, DROP 
MASK, REMOVE SUIT, DROP SUIT, TAKE SWORD, E, N, EXAMINE BLACKBOARD (you see "time" and
"kime"), 
CAST TIME (it needs the orb), CAST KIME (it needs the metal star), S (don't go east into the
police 
station yet), W, W, N, UP, ENTER (you are in the great cave), DROP SWORD, S (you see a water bed), 
CAST CRYSTALIZE (the water freezes), W (you see a Gorgon), SHOW MIRROR (the Gorgon turns to stone), 
DROP MIRROR, EXAMINE GORGON (you see "luna" – though this is a red herring), N.

TAKE ROD, EXAMINE CASKET (ignore the tana leaf), S, E, S, DROP STAFF, TAKE SWORD, E, TAKE STAR, 
EXAMINE WALL (you see "liquidify"), CAST LIQUIDIFY (you turn into water and find yourself
in a 
large room), S, DROP SWORD (don't drop the crucifix as you need it against the wraiths), OUT,
DOWN, 
S, E, E, E, E (you are in the cell and there are no exits), TAKE ORB (ignore the writing), CAST 
LIQUIDIFY (you turn into water again and find yourself back in the cave), W, DROP ROD, S, W, W, 
EXAMINE DOORS (you see a slot), INSERT CRUCIFIX, W (you are in Kula Dah's lair), N, EXAMINE
WALL 
(you can only defeat Kula Dah by magic), S, W (you can't and lose two energy points), CAST KIME

(the forcefield explodes), W (you see Kula Dah), CAST TIME (you send him off to another time), CAST 
TIME (you are transported to where he is. You are finished.

Terri Sheehan
2005-05-04

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