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Falls of Shalor, The (Falls_Shalor.txt)

FALLS OF SHALOR
by C. P. Woodward

Spectrum 48

Your task is to search the passages, forest and the caves, seek out the 
golden chalice 
and return to the opal cavern.

INVENTORY (nothing), N, N, W, W, TAKE BOTTLE, EXAMINE BOTTLE (empty), E, 
E, S, S, E, READ SIGN (gifts are welcome in the Wizard's chamber), E, TAKE 
POLES, EXAMINE POLES (stilts), W, N, N, N, N, E, TAKE DAGGER, EXAMINE 
DAGGER (blunt), W, FILL BOTTLE, S, S, S, S, W, DROP POLES, S (you see a 
granite rock), SHARPEN DAGGER, S, TAKE UMBRELLA, EXAMIINE UMBRELLA 
(crooked), S (you see a square hole), E, TAKE RING, EXAMINE RING 
(Corrianus), W, D (smoke stops you), N, N, N, DROP UMBRELLA, DROP RING, N, 
N, N, TAKE LAMP (you can't), KILL GRAKOR, THROW DAGGER, TAKE LAMP, EXAMINE 
LAMP (rusty), TAKE DAGGER, HELP (don't drop the lamp. This is technically 
true. If you drop it when it is lit, it breaks. You can drop it when it is 
not lit; however, there are places where you drop the lit lamp, but you 
still have it, working).

Go S, S, S, DROP DAGGER, E, E, E, OPEN DOOR (you need a key), W, DOWN, 
DOWN, UP (you can't – the ladder is pulled up), S, E (you can't), DROP 
LAMP, DROP BOTTLE, E (you see a safe), SAY CORRIANUS, TAKE KEY, W, TAKE 
LAMP, TAKE BOTTLE, W, W, W, N, ENTER HOUSE, UP, TAKE BOOK, READ BOOK 
(poems), DOWN, LIGHT LAMP, POUR WATER (the fire goes out), W, DOWN, FILL 
BOTTLE, UP, E, CLIMB CHIMNEY (you are at the room with the square hole), 
N, N, N, W, W, OPEN CHEST (it's locked), UNLOCK CHEST, OPEN CHEST, LOOK, 
TAKE COIN, E, E, DROP KEY, DROP COIN, W, W, W, S, S (you see a poetic 
troll), READ BOOK (the troll falls asleep), DROP BOOK, S, UP, TAKE LENS, 
EXAMINE LENS (magnifying), E (ignore the door), W, DOWN, N, N.

Go DOWN, HELP (you need a bright idea), SHINE LAMP (you see a passage 
east), E, DOWN, W, N, N, N, TAKE KEY, E, E, E, UNLOCK DOOR, OPEN DOOR, 
DROP KEY, E, E (you see spikes and cannot cross), W, W, W, W, W, TAKE 
POLES, TAKE UMBRELLA, E, E, E, E, E, WEAR POLES, E, E (you bang your 
head), DROP POLES, E (you see a pit), EXAMINE CAVE, HOOK CORD (you swing 
across and drop the umbrella), E, E, N, N, N, N, N, E (you see a thirsty 
orc), GIVE WATER (he takes you to his lair), READ NOTICE (you need the 
magnifying glass. The notice says that a certain wall not far from the 
opal cavern is an illusion), UP, W, S, E, S, S, S, S, S. If you see a 
message to go north or east, go north. 
You should find yourself by a stump), TAKE ROPE, EXAMINE ROPE.

Go E 6 times (or until you get the message "the road is very near"), N, S, 
S, S, S, S, W, W, W, TAKE UMBRELLA, W, DROP BOTTLE, DROP LENS, TAKE POLES, 
WEAR POLES, W, DROP POLES, W, W, W, W, W, TAKE RING, TAKE COIN, E, E, 
DOWN, DOWN, S, DROP LAMP (slight bug here as nothing happens if you drop 
it), THROW ROPE (another glitch – it does not tell you that your throw is 
successful), CLIMB ROPE. The Wizard asks you if you have something for 
him. GIVE RING (he gives you a pocket dwarf), TAKE DWARF, EXAMINE DWARF 
(he is a sore-fingered dwarf), E, N, E, E, E, S, W (you see a lever), PULL 
LEVER (you see a red button), PUSH BUTTON (you can't), FREE DWARF (he 
presses the button and a passage south is created, S, S, W, ENTER FALLS 
(you need the umbrella for protection). [If you wish to explore the maze 
to the south, go ahead, but it is a read herring]. You see a chalice. TAKE 
CHALICE, EXAMINE CHALICE, ENTER FALLS, E, E, N, E, N. You are finished.

Terri Sheehan/Doreen Bardon
2005-03-01

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