FALLS OF SHALOR by C. P. Woodward Spectrum 48 Your task is to search the passages, forest and the caves, seek out the golden chalice and return to the opal cavern. INVENTORY (nothing), N, N, W, W, TAKE BOTTLE, EXAMINE BOTTLE (empty), E, E, S, S, E, READ SIGN (gifts are welcome in the Wizard's chamber), E, TAKE POLES, EXAMINE POLES (stilts), W, N, N, N, N, E, TAKE DAGGER, EXAMINE DAGGER (blunt), W, FILL BOTTLE, S, S, S, S, W, DROP POLES, S (you see a granite rock), SHARPEN DAGGER, S, TAKE UMBRELLA, EXAMIINE UMBRELLA (crooked), S (you see a square hole), E, TAKE RING, EXAMINE RING (Corrianus), W, D (smoke stops you), N, N, N, DROP UMBRELLA, DROP RING, N, N, N, TAKE LAMP (you can't), KILL GRAKOR, THROW DAGGER, TAKE LAMP, EXAMINE LAMP (rusty), TAKE DAGGER, HELP (don't drop the lamp. This is technically true. If you drop it when it is lit, it breaks. You can drop it when it is not lit; however, there are places where you drop the lit lamp, but you still have it, working). Go S, S, S, DROP DAGGER, E, E, E, OPEN DOOR (you need a key), W, DOWN, DOWN, UP (you can't – the ladder is pulled up), S, E (you can't), DROP LAMP, DROP BOTTLE, E (you see a safe), SAY CORRIANUS, TAKE KEY, W, TAKE LAMP, TAKE BOTTLE, W, W, W, N, ENTER HOUSE, UP, TAKE BOOK, READ BOOK (poems), DOWN, LIGHT LAMP, POUR WATER (the fire goes out), W, DOWN, FILL BOTTLE, UP, E, CLIMB CHIMNEY (you are at the room with the square hole), N, N, N, W, W, OPEN CHEST (it's locked), UNLOCK CHEST, OPEN CHEST, LOOK, TAKE COIN, E, E, DROP KEY, DROP COIN, W, W, W, S, S (you see a poetic troll), READ BOOK (the troll falls asleep), DROP BOOK, S, UP, TAKE LENS, EXAMINE LENS (magnifying), E (ignore the door), W, DOWN, N, N. Go DOWN, HELP (you need a bright idea), SHINE LAMP (you see a passage east), E, DOWN, W, N, N, N, TAKE KEY, E, E, E, UNLOCK DOOR, OPEN DOOR, DROP KEY, E, E (you see spikes and cannot cross), W, W, W, W, W, TAKE POLES, TAKE UMBRELLA, E, E, E, E, E, WEAR POLES, E, E (you bang your head), DROP POLES, E (you see a pit), EXAMINE CAVE, HOOK CORD (you swing across and drop the umbrella), E, E, N, N, N, N, N, E (you see a thirsty orc), GIVE WATER (he takes you to his lair), READ NOTICE (you need the magnifying glass. The notice says that a certain wall not far from the opal cavern is an illusion), UP, W, S, E, S, S, S, S, S. If you see a message to go north or east, go north. You should find yourself by a stump), TAKE ROPE, EXAMINE ROPE. Go E 6 times (or until you get the message "the road is very near"), N, S, S, S, S, S, W, W, W, TAKE UMBRELLA, W, DROP BOTTLE, DROP LENS, TAKE POLES, WEAR POLES, W, DROP POLES, W, W, W, W, W, TAKE RING, TAKE COIN, E, E, DOWN, DOWN, S, DROP LAMP (slight bug here as nothing happens if you drop it), THROW ROPE (another glitch – it does not tell you that your throw is successful), CLIMB ROPE. The Wizard asks you if you have something for him. GIVE RING (he gives you a pocket dwarf), TAKE DWARF, EXAMINE DWARF (he is a sore-fingered dwarf), E, N, E, E, E, S, W (you see a lever), PULL LEVER (you see a red button), PUSH BUTTON (you can't), FREE DWARF (he presses the button and a passage south is created, S, S, W, ENTER FALLS (you need the umbrella for protection). [If you wish to explore the maze to the south, go ahead, but it is a read herring]. You see a chalice. TAKE CHALICE, EXAMINE CHALICE, ENTER FALLS, E, E, N, E, N. You are finished. Terri Sheehan/Doreen Bardon 2005-03-01 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com