Max's Adventure By Max Mankowski Published by Eugene Atari Computer Enthusiasts and various other users' groups For Atari 400/800/XL/XE Solution by Garry Francis ---------------------------------------- Before starting, please note that most versions of this game are missing the file CAVE1. This contains the data for the dark room east of the starting location. This room is not crucial to the game, so just avoid entering it. (See the map.) Better still, get a non-corrupted version. This is a minimal solution. You'll need to LOOK, SEARCH or otherwise experiment with lots of things for this solution to make sense. There are many sudden death scenarios. I've tried to show all of these on the map. You start empty-handed. There are 5 "treasures": sword, key, rope, potion and worm. If you LOOK, SEARCH, EXAMINE or CHECK in any room, there's a 10% chance that you'll find one of these treasures. However, there's also a 20% chance that you'll find a monster, so it's better to find a room where your chance of finding a treasure is higher. These rooms are marked in green on the map. If you can find a room where you can find a treasure using a different command, then this eliminates the chance of finding a monster at the same time. There are also rooms where there's a higher chance of finding a monster, depending on the command you enter. These are marked in pale red on the map. If you find a monster, you enter into combat and cannot leave the room until either yourself or the monster are vanquished. You can HIT, KICK, PUNCH, POKE or BITE the monster. You can also use the sword, rope or potion (if you've got them) to increase your chance of damaging the monster. Once you've mastered the game, you can solve it without encountering any monsters at all. The map is divided into two halves. You need either the key or the worm to get access to the second half of the map. I give solutions for both. In fact, you can solve the entire game with just the key or the worm. There are no other objects apart from the treasures. The primitive parser only looks for keywords, not phrases or sentences, so only the keywords are given in the solution. Incidentally, this program can also be used to create new adventures or edit existing adventures by using the special commands \NEW, \GOTO, \LIST, \PRINT, \CHANGE or \EXTEND, so don't use these. NORTH POLE WEST WALL (repeat until you find key or worm) if you found key WEST WEST NORTH NORTH EAST EAST else EAST SOUTH EAST EAST WORM NORTH WEST end if SOUTH WALL EAST EAST EAST SOUTH CLIMB SOUTH EAST EAST ***THE END***