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Max's Adventure (Maxs_Adventure.txt)

Max's Adventure
By Max Mankowski
Published by Eugene Atari Computer Enthusiasts and various other users' groups
For Atari 400/800/XL/XE

Solution by Garry Francis
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Before starting, please note that most versions of this game are missing the file CAVE1. This
contains the data for the dark room east of the starting location. This room is not crucial to the
game, so just avoid entering it. (See the map.) Better still, get a non-corrupted version.

This is a minimal solution. You'll need to LOOK, SEARCH or otherwise experiment with lots of
things for this solution to make sense. There are many sudden death scenarios. I've tried to
show all of these on the map.

You start empty-handed. There are 5 "treasures": sword, key, rope, potion and worm. If you
LOOK, SEARCH, EXAMINE or CHECK in any room, there's a 10% chance that you'll find one of
these treasures. However, there's also a 20% chance that you'll find a monster, so
it's better to find a room where your chance of finding a treasure is higher. These rooms are
marked in green on the map. If you can find a room where you can find a treasure using a different
command, then this eliminates the chance of finding a monster at the same time.

There are also rooms where there's a higher chance of finding a monster, depending on the
command you enter. These are marked in pale red on the map. If you find a monster, you enter into
combat and cannot leave the room until either yourself or the monster are vanquished. You can HIT,
KICK, PUNCH, POKE or BITE the monster. You can also use the sword, rope or potion (if you've
got them) to increase your chance of damaging the monster. Once you've mastered the game, you
can solve it without encountering any monsters at all.

The map is divided into two halves. You need either the key or the worm to get access to the second
half of the map. I give solutions for both. In fact, you can solve the entire game with just the key
or the worm. There are no other objects apart from the treasures.

The primitive parser only looks for keywords, not phrases or sentences, so only the keywords are
given in the solution. Incidentally, this program can also be used to create new adventures or edit
existing adventures by using the special commands \NEW, \GOTO, \LIST, \PRINT, \CHANGE or \EXTEND, so
don't use these.

NORTH
POLE
WEST
WALL (repeat until you find key or worm)
if you found key
    WEST
    WEST
    NORTH
    NORTH
    EAST
    EAST
else
    EAST
    SOUTH
    EAST
    EAST
    WORM
    NORTH
    WEST
end if
SOUTH
WALL
EAST
EAST
EAST
SOUTH
CLIMB
SOUTH
EAST
EAST
***THE END***