LEGACY by Laurence Creighton Zenobi Software) You find yourself in a taxi in front of your uncle’s home, needing to find his valuable stamp and coin collections which he left you in his will. INVENTORY (you have some money), EXAMINE MONEY (5.80 - enough to pay for the taxi), SEARCH CAB, TAKE CARD, PAY DRIVER, OUT, EXAMINE CARD, S, TAKE BRICK, EXAMINE BRICK, N, E, EXAMINE SHACK (gloomy), BREAK WINDOW, EXAMINE SHACK, TAKE FIVER, TAKE LADDER, TAKE SPADE, W, S, EXAMINE GATES, EXAMINE SLOT (has a place for a plastic card), INSERT CARD IN SLOT, S (you see a garage), EXAMINE DOOR (responds to an infra-red beam), S. Go IN (you see a fishing rod), DROP SPADE, DROP LADDER, DROP FIVER, N, EXAMINE DESK, TAKE FAN, EXAMINE PAPERS (hint sheet- not available), EXAMINE FAN (flimsy switch - don’t let that bother you), S, S (you see a red telephone - it will be needed later), W (ignore the whistle), E, SE, EXAMINE BENCH (you see a battery), EXAMINE LEVER, PULL LEVER (something moves somewhere), TAKE POLE, TAKE BATTERY, EXAMINE BATTERY (for a torch), NW, N, DROP BATTERY, DROP POLE, E (you see a nook), ENTER NOOK, FAN ON, TAKE DISC, EXAMINE DISC (safe-opening code), DROP FAN, EXAMINE NOOK, TAKE BONE, OUT, EXAMINE PANEL (it’s loose - ignore it). Go S, E, E, SEARCH PANTRY (you see a glass), TAKE GLASS, W, N, E, EXAMINE CRATE (there is something inside), MOVE CRATE (you see a passage going down - but you can’t go there yet), N (you see a screwdriver - ignore it), S, W, W, W, DROP DISC, OUT, W, S (you see a guard-dog), GIVE BONE, S, DRINK WATER,T AKE TORCH, EXAMINE HOTHOUSE, TAKE KEY, N, N, E, IN, PUT GLASS DOWN, EXAMINE TORCH (no battery in it), TAKE BATTERY, INSERT BATTERY. DROP KEY, E, E, E, D, TORCH ON, TAKE WINE, TAKE MAT, UP, W, W, W, TORCH OFF, DROP MAT, DROP TORCH, TAKE FIVER, TAKE SPADE, E, S, E, S, TALK TO BUTLER, EXAMINE BUTLER, GIVE FIVER, GIVE WINE (he is out of the picture for a while), S, W, SW (you see an iron bar in the water), N, E, DIG, TAKE KNIFE, N, N, NW, W, NW, N, TAKE TORCH, DROP SPADE, E, S, E, TORCH ON, DOWN (you kill a rat), REMOVE RAT, KILL RAT, SEARCH CELLAR, TAKE DEVICE, EXAMINE DEVICE (it has a button), UP, TORCH OFF. Go W, N, W, DROP TORCH, DROP KNIFE, TAKE MAT, OUT, N, PRESS BUTTON, W, DROP MAT (it prevents you from slipping on the oil), TAKE MAGNET, E, S, IN, DROP DEVICE, TAKE ROD, TIE MAGNET TO ROD, E, S, E, S, S, W, SW, FISH (you get the iron bar), N, N, N, NW, N, N, E, OPEN CRATE, EXAMINE CRATE, DROP BAR, TAKE HOOK, W, W, W, TAKE KNIFE, TAKE POLE, TAKE LADDER, TAKE TORCH. Go E, UP, E, N (you see a hat - ignore it), S, E, EXAMINE TRAPDOOR (it has a pull-ring on it), DROP LADDER, S, TAKE BRICK, EXAMINE BRICK, SCRAPE BRICK, READ WRITING (log on code is “Speccy Rules OK”), N, DROP KNIFE, CLIMB LADDER, ATTACH HOOK, HOOK RING (an extension ladder is created), DOWN, CLIMB LADDER, TORCH ON, SEARCH ATTIC, TAKE STAMPS, EXAMINE STAMPS (valuable), DOWN, TORCH OFF, W, W, DOWN, W, TAKE DISC, TAKE KEY, DROP TORCH, E, UP, N. UNLOCK DOOR, W, EXAMINE SAFE (it’s opened by computer), EXAMINE PC, LOG ON, SPECCY RULES OK, INSERT DISC, 3428 1975 (the safe opens), EXAMINE SAFE, TAKE COINS, EXAMINE COINS, READ PAPER (it tells you what to do to leave the mansion), E, S, DOWN, W, S, CALL 439 4481. You are finished. Terri Sheehan 2003-04-14 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com