HEDDA STRIKES AGAIN By Edwina Brown for Adventure Probe Software Solution by Doreen Bardon Update by Ambrosine Start in own room U – OPEN WARDROBE (haversack), – D – S – X SIDEBOARD – OPEN DRAWER (knife) – GET APRICOT – OPEN CUPBOARD (bag) – N – N (I put apricot in pocket of haversack) – W – N – TALK TO NISSA (please find earring) – S – W (Ella lost her rat Roly) – W – W – N – N (hear a sound) – LOUP – DROP ALL – U – TALK TO MARK – (I – trumpet) – D – GET BAG - GET KNIFE - S – S – Ex8 – BLOW TRUMPET (soldiers leave) E – S – X CORN – SR CORN (rockets) - N – W – W – N – X PADDOCK – PICK FLOWERS – S – W – W – N – X GRAVES – GET WILTED FLOWERS (Vicar arrived and leaves a jug) – GET JUG – PUT FLOWERS IN VASE – TALK TO VICAR – E – X ALTAR – LOBE ALTAR (fairy fountains) – S – Wx7 (Hedda may appear you hide in your living room - in so just go N then continue W to road leading to golf course; along the way you run into Mark and give him back his trumpet) – N – N – W – W – TALK TO WIFE – GIVE JUG – SR CLEARING – ASK WIFE FOR AXE - N - TALK TO GYPSY - S E – E – E – N – N – E – X BEET – X PILE – SR PILE – MOVE BEET (Catherine Wheels) - W – S – E – E – E- SR RUSHES – GET JAR (volcanoes) - W – N – E – LOBE SHED (snowstorms) W – S – W – W – W – N – X MEADOW – SR MEADOW – SR GRASS (earring) – Sx4 – Ex4 - N – GIVE EARRING TO NISSA – S – (receive drink) – S – Ex7 – LUND HEDGES (box fountains only if Hedda has passed) – Wx4 – S – TALK TO LAURA (monkey snatched teddy bear) – N – Wx5 – N – TALK TO SHOPKEEPER (missing charity tin) – S – S – E – X LAWN (grass needs cutting) – W – N – W – S – S – S (hear voices in hut) – X HUT (see rings) N - N – N – W – W – X CLUBHOUSE – GET RAKE – Ex11 – S – SR FIELD – GET SCYTHE – N – W – W – W – N (vicar gives egg) – S – Wx6 – N – X HOLE – LOIN HOLE (see rat) – DROP EGG –LOIN HOLE – FEEL IN HOLE (roman candles) – N – N – E – E – E – E – CUT VEGETATION – RAKE NETTLES – SR STALKS (Sparklers) W – W – W – W – S - DROP ALL – U – X HOLE – LOIN HOLE – X NEST – SR NEST (Squibs) – D – GET BAG - GET SCYTHE - GET KNIFE - GET LAGER - S – S – Ex8 – U – SR WINDLASS – GIVE LAGER TO WORKMAN (wait till he falls asleep -- I waited a few times then x haversack, x pocket and loin pocket and waiting again in order for the workmen to finally fall asleep) – SR WINDLASS (cascades) D – Wx8 to crossroads – N – N – N – E – E – X COTTAGE – X WINDOW – SCRAPE PUTTY – OPEN WINDOW – DROP ALL – CLIMB THROUGH WINDOW – X HALL – X STAIRS – X GAP – LOIN GAP (wood) – X WOOD – E – SR CUPBOARD (sparkers) – E (hear a sound if have spoken to both gypsy and Laura) - LISTEN – X BALCONY – X MONKEY – GET APRICOT FROM POCKET – THROW APRICOT – GET BEAR - W - W - THROW BEAR THROUGH WINDOW - THROW WOOD THROUGH WINDOW - W - SR ROOM - GET BOX - E - E - E - X GARDEN – SR GARDEN – DROP BOX – STAND ON BOX – GET BATH - THROW BATH OVER FENCE – STAND OFF BOX - W – W – CLIMB THROUGH WINDOW – GET BAG/BEAR/WOOD – E – E – DRAG BATH – Wx7 X STREAM (very deep) – FLOAT BATH – S – GET AXE – CHOP WOOD (now can be used as a paddle) – N - CLIMB IN BATH – PADDLE N – CLIMB OUT OF BATH – SR WEEDS (string) – N – X BOILER – X FIREPLACE – SR FIREPLACE (fire crackers) - S – CLIMB IN BATH – PADDLE S – CLIMB OUT OF BATH – DROP WOOD S – E – E - S – S - E – S – S – S - TIE STRING TO RINGS – E – (boys drop tin) – X TIN – N – N – N – E – N – GIVE TIN TO SHOPKEEPER (receive pasty) S - W - S - S - S – W - ROLL DRUM WEST - ROLL DRUM WEST - DROP ALL - GET PASTY - Ex3 - Nx5 - W - GIVE PASTY TO TRAMP - E - N - E - E - GET PLANKS - W - W - Sx6 - Wx3 - PUT PLANK ON DRUM - Ex3 - Nx5 - W - ASK TRAMP FOR HELP AT BEACH (you and tramp arrive back at beach) – CLIMB ON PLANK – WAIT – (on ledge) – N – SR CAVE – GET LADDER – SR CAVE (large rockets) - X LADDER – S – X CLIFF – (see hooks) – FIT LADDER TO HOOKS – D – GET BEAR – E – E – GIVE BEAR – (receive banana) E – Nx8 – E – N (hear sound near machinery) – CLOSE DOOR – SR MACHINERY – U – X SACKS - LOIN GAP (see Beppe) - GIVE BANANA – D – OPEN DOOR – S –W – S – W – S – W – W – (gives Beppe) – WAIT – (receive trout) - Ex5 – N – E – TALK TO AIDA – GIVE TROUT – E – SR BUSH – LUND BUSH (boot) - LOIN BOOT (cracker jacks & you return to garden) - WAIT – (Aida gives key) - W – S – W – W - S – S – S – E – S – E – S - S – UNLOCK DOOR – OPEN DOOR – S – SR SHED – GET CLOAK – N – N – N – W – N – W – S – S – S – W – W – W – WEAR CLOAK – U – U – (bull) – SR PADDOCK (mixed fireworks) - D – D- E – E – E- N – N – N – E – E – N – TALK TO DIDO – S – Ex7 – S – GIVE HAVERSACK... END 99/100 LARGE ROCKETS CAVE/ROPE ROMAN CANDLE RABBIT HOLE FAIRY FOUNTAINS BEHIND ALTAR FIRE CRACKERS UNDER FIREPLACE CRACKS JACKS BOOTS MIXED FIREWORKS PADDOCK SMALL ROCKETS CORN MAGIC FOUNTAINS UNDER HEDGE BOX CASCADES WINDLASS CATHERINE WHEELS BEET FIELD SNOWSTORMS BEHIND SHED SPARKLERS NETTLES TINY VOLCANOES RUSHES SQUIB NEST IN TREE SPARKLERS CUPBOARD ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com