A HERO FOR SORANIA Written by Doreen Bardon Programmed by Karen Tyers PAW Available from Adventure Probe Start at the crossroads: x sign - read sign – n-n-n-e-e-n-n- x door – open door – n-n- talk man – x dais – s – x window – x chair – push chair – u – get string – d- put string in pocket – s – ne – get straw – sw – drop straw – ne – u – lobe bundles – wear gloves – d – x straw – (rope) – sw – nw – u – x tools – sr tools – get hammer/chisel/crowbar – get ladder – look through window – throw ladder through window – (lands on the straw) – d – x stairs – lund stairs – (see a button leave for now) – se – get ladder – se – x well – lower ladder down well – throw crowbar down well – nw – e – lund table (colander) – sr shelves (bowl) – w – nw press button – (opens main door of castle) – se – s-s- s-s- sr vegetation – get berries (in bowl) – w – sr vegetation (knife) – sr vegetation – (pot) – w-s-s-s-s- x tree – tie rope to tree – n- w-n-w- x unicorn - (trapped) – talk unicorn – cut fronds – [20] – e –s – part bracken – d- x lichen – get lichen – (see letters ruebold, but loose knife) – get lichen – u – e – drop hammer/chisel/ - e – ne – drop colander - e – talk imp (need droplets) – w – sw – w – n-n-n- e-e- n-n- open door – se – drop bowl – put pot in pocket – d – get crowbar – x grate – look through grate – lever grate – crawl e – x cobwebs – get pot from pocket – x pot – get droplets – put pot in pocket – crawl w – throw crowbar (up out of well) – u – get bowl – get crowbar – [30] nw – nw – press button – se – s-s-s-w-w-s-s-s-(crossroads) – e – ne –e- get pot from pocket – give pot to imp – sr grass – get emerald – put emerald in pocket – ne – x spring – get water ( in bowl with berries) – n – x boulder – drop crowbar – s- sw – w – sw – (bridge finally collapses) – w – get hammer/chisel – w-n-w- (the berries should have been soaked up by the water, and you now have a lotion in the bowl) – rub lotion on wounds – get diamond – put diamond in pocket – n – sr saplings – get rod – x rod – put rod in pocket – n-w-s-s- talk dragon ( needs a scale) – n-n-e-ne- x rock – chip seam – get stone - x stone – get string from pocket – tie string to stone – wear pendant – [45] e-u-u-u-w- x cave – sr cloth – x hermit – listen - (mumbles about the river) – e-d-d-d-w-sw-s-s-e-s-w- ( in a maze of trees, the pendant shows the way) – s- sw – sr tree (saw) – se- sw- x dell – talk fairy – (find her wings) – ne – w – e – w – e – e - (crossroads) – cut sign – get pole – carve pole – drop hammer/chisel/saw – get sign – get oars – put lichen in pocket – e – (rivers edge) – drop sign – [55] – board sign – paddle s – x branch – get leaf – paddle e – (other side river ) – drop oars – n- hold grass – dig – dig – dig – get bottle – x bottle – (dirty) – put bottle in pocket – drop grass – w – n – get colander – s- e – s- sieve sand – get ruby – put ruby in pocket – drop colander – n-w-n- e – ne – n – get crowbar – get rod from pocket – x boulder – say ruebold – (rod glows) – wave rod – x boulder – (see letters setack) – get lichen from pocket – n – x walls – x niche – insert hand – insert crowbar – (now have a pair of wings) – drop crowbar – [60] – x wings – n – drop wings/rod/lichen – x stalactite – u – get scale – d – get scale/wings/rod/lichen – put scale/wings/rod in pocket – s – s - put lichen in pocket – s – sw- w- s – e –s - get oars – board sign – paddle w – drop oars – w – w - n - w – n – n – w – s –s – get scale from pocket – give scale to dragon – ( I – garnet) – put garnet in pocket – (dragon flies away saying if you need me just whistle ) – n – n – e – ne – e – u – u – u – w – get leaf from pocket – give leaf to hermit – listen – ( hear the word loutine) – e – d – d – d – w – sw – s – s – e – s – w – s – sw – se – sw – get wings from pocket – give wings to fairy ( the fiary flies away dropping something) – [75] - x toadstool – pick toadstool – sr toadstool – drop toadstool – put opal in pocket – ne – w – e – w – e – e – (crossroads) – n – n – n - get rock – s-s-s-s- (top cliff ) – throw rock over cliff – d – get rock – w – x beach – sr beach – x shell – break shell with rock – drop rock – get pearl – put pearl in pocket – e – e – get lichen from pocket – s – x wall – x outline – get rod from pocket – say loutine – wave rod – e – x ledge – feel ledge – get casket – x casket – [85] – say setack – wave rod – (now have a crown) – x crown ( 7 indentations for jewels) – [95] – w – n – w – s – s – drop crown/lichen/rod – d – d – (underwater) – sr weeds – (sapphire) – u – u – get crown/rod/lichen – e – s – e – x door – whistle –(dragon appears and waits) – point at door – (dragon burns hole in door) – crawl e – x bookshelf – x book – read book – (see word porodart) – turn page – ( see word seleera) – crawl w – w – n – w – n – n- (base of cliff, you cannot climb the rope with the crown or any objects carried, so at this point get the jewels one by one from your pocket and insert them into the crown, you are transported to the throne room at the castle ) – put crown on dais – [150] – ( the King appears and thanks you, but what about the Princess?) – s – s – sw – x trapdoor – say porodart – wave rod – get bottle from pocket – ( remember the bottle is still dirty, to get extra points you can clean the bottle at the river, but it is not necessary) – d – x witch – throw bottle at witch – x Sorania – talk Sorania – say seleera – wave rod – The rope binding the Princess is magically released, the King appears and congratulates you, YOU ARE A HERO...END 165/170 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com