The Edifice
By Lucian Paul Smith
For Z-code interpreters
Solution by Garry Francis
----------------------------------------
This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make
sense. There is also minimal HELP.
You start out as an ape-like man. Firstly, you have to get into the edifice. Once inside, there are
three levels, each covering a different stage of man's evolution. Each one is independent, so
they can be solved in any order, but it makes more sense to start at level one and work your way up.
When all three levels are solved, this opens access to level 4 and the end game.
If you can decipher the irregularities above the recess outside the edifice, you'll see that it
says 'HISTORY'. The etchings on the panels inside the edifice show a history of what
you've achieved, but they also give you hints towards what you need to do. In other words,
it's a very clever hint system. If you get stuck, use it!
On level 1, you're a primitive man. You're thirsty and hungry. You need to find clean
water, learn how to use tools, make and use a spear, hunt, start a fire and cook meat.
On level 2, you have learnt how to build a shelter and make clothes and the value of the family
unit. You need to find a simple medicine by learning how to write and communicate with a stranger
that does not speak your language.
On level 3, you are the chief of a village that is about to be attacked by marauders. You need to
learn how to tame and ride a horse so that your village has an advantage against the marauders. Once
you are on the horse, there are 5 possible scenarios. You will have to master 2 of them to tame the
horse, but these are presented at random, so the solution gives all 5.
This is a great game. It is very hard, but logical, and makes you really feel like you're a
primitive man learning new skills by trial and error.
GET ROCK
THROW IT AT RECESS
GET IT
E
[Level 1]
OPEN DOOR
E
NE
NE
U
HIT BRANCH WITH ROCK
D
STRIP TWISTY BRANCHES
REMOVE TWISTY BRANCHES FROM BRANCH
BREAK BRANCH
GET ALL
S
SHARPEN STICK (stick becomes spear)
GET ON FLAT ROCK
DRINK WATER
DROP TWIGS
DROP BRANCHES
GET OFF FLAT ROCK
S
THROW SPEAR AT STUMP
G (repeat 11 more times until you are "quite skilled in this weapon")
GET SPEAR
S
THROW SPEAR AT BEAST
CUT BEAST WITH ROCK
G
GET SPEAR
PUT MEAT ON SPEAR
N
N
HIT FLAT ROCK WITH USEFUL ROCK
Z
Z
Z
COOK MEAT
Z (repeat 4 more times until "meat has been nicely browned")
GET MEAT
EAT IT
DROP ALL
W
SW
W
U
[Level 2]
OPEN DOOR
E
E (grandmother tells you to find feverleaf)
W
GET BONE
S
GET BARK
N
N
GET BERRIES
PUT BONE IN BERRIES
DRAW FEVERLEAF ON BARK WITH BONE
NE
TELL STRANGER NE REMA BEN AKNE
SHOW BARK TO STRANGER
SW
S
E
N
W
U
[Level 3]
OPEN DOOR
E
N
NE
N
GET FRUIT
S
SW
DROP FRUIT
U
JUMP
HOLD MANE
Z
if you see cliff wall approaching
LEAN RIGHT
PULL MANE RIGHT
Z
LEAN LEFT
end if
if you see something large and black
LEAN LEFT
PULL MANE LEFT
Z
LEAN RIGHT
end if
if you see spot on horizon
LEAN FORWARD
Z
Z
Z
end if
if horse begins riding up an incline
LEAN FORWARD
Z
Z
Z
end if
if horse starts down a hill
LEAN BACK
PULL MANE BACK
Z
Z
end if
when horse begins to tire
PUT HEADDRESS ON HORSE (takes you to village)
W
Z (repeat 5 more times until staircase appears)
U
[Level 4]
U
***THE END***