ROBYN HODE Runesoft ACD Software Spectrum 48 This game, as the name implies, is a variation on the theme of Robin Hood. It is a tedious game with many "empty" locations, and in comparison, few objects to collect. While there may have been documentation that came with the purchased game, finishing it without that knowledge is not possible. Several of the objects you collect are needed for an escape from the dungeon. However, you can play the game without getting captured. You need money to buy food, though if you do not wander much, then it is not needed. You also need the money to get hints and some objects. It is necessary to have the tinder box for Part 2. There are several chance elements in the game. You lose strength through "chance" events: when examining the hole when in the well (-20), when the viper bites you (-2 each time; this occurred to me five times, though there may be more such occurrences), when you are captured and put in the dungeon (-20), and when you fall down the hole with the rope (-25). These usually weaken you, and if you eat and drink, your strength is increased. On the other hand, you can SAVE/RESTORE at various locations, to avoid some of these hazards. You gain strength by: eating the meat you cut (+20), drinking at the well with the bucket (+20), drinking from the water bag (+20), lying in the dungeon (+20), and giving money to the villagers in return for a meal (+25). Part 1: INVENTORY (you are wearing a suit of Lincoln green), S, S, S, S, W, EXAMINE WELL (you see a bucket), TURN HANDLE, TAKE HORN, TURN HANDLE, DRINK WATER, E, E, E, ROB NOBLEMAN (you get 100 pounds of gold), TAKE KEY, SE, W, W, S, S, TAKE KNIFE, W, W, W, W, EXAMINE WELL, DOWN LADDER (you see a niche), EXAMINE HOLE (this is one of those "chance" occurrences – 75 %; WAIT - you get a bow and arrow and see something sparkling below; ignore it), UP, E, E, E, E, S, S, S, TALK TO VILLAGERS (they are poor; ignore them for now), S, TALK TO PEASANTS (they are poor), GIVE MONEY (they will stock the Shambles), E, EXAMINE OAK, ENTER OAK, EXAMINE VENISON (cooked and cured), CUT MEAT (Much takes some for his men), LEAVE OAK, W, N, N, W, W, W, DOWN, W, UP, UP, TALK TO WOMAN (if you help her she'll repay you), TAKE WOMAN, UP, E (the woman leaves), DOWN, E, TAKE 100, DOWN, W, TAKE BOULDER, E, DOWN, DROP BOULDER, CLIMB ROPE (it's too high), CLIMB BOULDER, CLIMB ROPE. REMOVE ROPE, SW, NW, SW, ENTER HUT, TALK TO WITCH (it is the woman you helped; she tells you that on the southeast path there is a soldier lying in ambush; can you think of a disguise? She gives you a large key), SWAP CLOTHES, LEAVE HUT, SE, E, E, NE, NE, SE, NE, N, E, ENTER OAK (you get 400 pounds in gold), LEAVE OAK, S, E, S, E, E, SW, W, SW, N, UNLOCK BOX, OPEN BOX, DROP SILVER KEY, TAKE 100, S, NE, E, NE, W, W, N, W, N, W, S, SW, NW, SW, SW, W, N, E, NE, W, N, GIVE 100 (you get a tinderbox), E, E, SE (50 percent chance here that you are captured), E, S, W, S, SW, SW, S, W, SW, TALK TO VILLAGERS, GIVE 100 (you get a meal), NE, E, N, NE, NE, E, E, SW, W, SW, W, SW, W, S, SE, N, NE, SE, SE, TAKE BAG, FILL BAG, NW, SW, S, SW, W, NW, N, W, UP. EXAMINE EARTHWORDS (you see a menhir), EXAMINE MENHIR (you can't make it out well, but it says snod henge), DOWN, W, SW, NW, S, TALK TO VILLAGERS, GIVE 100 (they say soldiers are looking for you; the password has been changed and they do not know the new one), N, N, KILL BEAR (you need the bow and arrow), W, S, NW, W, ENTER, EXAMINE TRUNK (locked), UNLOCK TRUNK, DROP LARGE KEY, REMOVE CLOTHES, DROP CLOTHES, TAKE UNIFORN, WEAR UNIFORM, TAKE CLOTHES, LEAVE, S, E, SE, SW, TALK TO MONK (He is Friar Tuck and he gives you 100 pounds), W, SE, S, E, SW, W, SW, SW, SE, NE, E, TALK TO SOLDIERS (they tell you the password has been changed to the old name for Notyingham meaning "town of cave dwellers), SE, W (do you have the password?), YES, SNOD HENGE (you are ½ way there; you see Allen-a-Dale and give him some objects), LOOK (you see the code for Part 2 – 6080 330Z). Part 2: This part of the game allows you to keep score. In this part you can GIVE GOLD to the townsfolk as you do not need to buy anything. Keep doing this until you get the message to pay homage to the king. While this gets you points it doesn't do much else for you. There are some bugs in the game. You see a torch which you already have. Take it anyway. SNOD HENGE, 6080, 330Z, INVENTORY (you have gold, a tinder box, and a horn), DROP HORN, BUY SWORD, NE, E, E, E, E (you see a monk). Here if you rob the monk, when you meet him again in the church, he calls for the soldiers saying you are raiding the church. If you kill the monk, a man runs up and turns you in. So TALK TO MONK (he walks away), SW, W, W, W, S, ROB GUY (you get 100 pounds of gold), E, E, SE, S, S, E, S, ENTER, TAKE TORCH, LEAVE, TALK TO TUCK (), S, E, E, E, EXAMINE STONE (you see gold), TAKE GOLD. Here I suggest that you wander around west to east and GIVE GOLD when you see townfolk. Eventually you will see Friar Tuck and another 100 gold. TALK TO TUCK (he says there is a maid in the castle kitchens who will unlock the door near the sump and give you food), TAKE GOLD, GIVE GOLD (when you have given all the gold, you are told to pay homage to the king). From the hollow stone, go W, W, W, NW, W, W, N, ENTER, EXAMINE CHURCH (a monk asks you who you are), ROBYN HODE ( you are told you cannot enter the castle from the town, but... you are ushered away and you get a key). GO S, SW, N, NE, N, EXAMINE TABLE (you see plans), TAKE PLANS (you are thrown out), N, TAKE PLANS (you hear a clinking sound), LOOK, TAKE LARGE KEY, DOWN, EXAMINE DOORS (the north and south are unlocked), UNLOCK DOOR, TAKE LADDER, OPEN DOOR (it's dark but ignore it), TAKE LARGE KEY, OPEN DOOR, UP, S, NE, EXAMINE PLANS (of a large building), N, E, E, N, N, N, E, N, DOWN, SE, NE, LIGHT TORCH, E, S, DOWN, EXAMINE DOOR (locked), UNLOCK DOOR (keys don't fit), UP, SE, S, SW, S, SE, SW, W, NW, N, UP (you see a hole), DOWN, DOWN, SW, NW, W, W, SW, SW (by a wall), DROP LADDER, DOWN, RIGHT, TAKE TORCH, OPEN DOOR, W, UP (the innkeeper asks who you are), ROBYN HODE (he advises you not to take the torch up), DOWN, W, S, W, UP, N, N (you see a maid who feeds you and gives you a change of clothes), S, UP, UP (the guard asks for the password), HAIL JOHN. Go S, W, W, N, UP, S, E, N, TAKE CASKET, S, S, EXAMINE DESK (there is a 50% chance you see the parchment; continue examining the desk until you do), EXAMINE PARCHMENT (a reward is offered for you), N, W, N, UP (ignore the soldiers), E, E, S, UP, EXAMINE LANCET (Maid Marion tells you the only one safe way into the tower is through a secret passage on the first floor of the castle), DOWN, N, UP, OPEN DOOR (the alchemist says he can lead you to Maid Marian if you give him the king's jewelry), OPEN CASKET, INVENTORY (it's a casket of jewels), GIVE CASKET (the only way into Marion's prison is from the Sheryffe's room), DOWN, N, W, DOWN, N, E, S, EXAMINE ROOM, MOVE CHEST, OPEN TRAPDOOR, UP, EXAMINE PASSAGE (you see bags of sand), MOVE BAG, LEFT BAG (Marian runs out). I suggest you do a SAVE/RESTORE here as this may be chance element as to which bag. KISS MAID (she will follow you), DOWN, N. EXAMINE PASSAGE (you enter the Royal Suite), S, W, W, EXAMINE FIREPLACE (you see a secret passage; a soldier advances to fight), KILL SOLDIER (repeat this every time you see a soldier; you hide the bodies), ENTER, DOWN, EXAMINE PASSAGE (you see a lever), PULL LEVER, DOWN, TAKE TORCH, DOWN, DOWN, DOWN, DROP PLANS, TAKE LADDER, NE, NE, E, E, SE, NE, UP, S, SE, E, NE, NW, N, NE, N, NW, D, OPEN DOOR, TAKE CHEST, UP, N, W, EXTINGUISH TORCH, SW, NW, UP, S, S, W, S, S, S, W, SW, ENTER CHURCH, EXAMINE CHURCH. You are finished but with only 70 %. More points can be obtained in you drink with the soldiers in the inn. There are also other places to visit but they just make the game longer and more tedious. Terri Sheehan 2005-10-04 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com