Username: Password:
Register • Forgotten Password

Settlement XIII (Settlement_XIII.txt)

SETTLEMENT XIII
by Sharon Harwood
Dream World Adventures
Spectrum 48

This is an interesting game, with an aura of mystery and other-
worldliness about it.

Some items are unnecessary, but since you can put them in the rucksack, 
take them with you.

Remember to LOOK BEHIND, LOOK UNDER, LOOK AROUND, LOOK <direction>.

SEARCH and EXAMINE are two different words.

Take the grapnel with you; you will need it again. UNHOOK or TAKE as 
needed.

Part 1:
INVENTORY (carrying nothing; wearing overalls and trainers), EXAMINE BES, 
TAKE RUCKSACK, LOOK IN RUCKSACK (there is a loaded pistol and a food-
pack), EXAMINE TABLE, OPEN DRAWER, SEARCH DRAWER (you get a carving 
knife), SEARCH BED, LOOK UNDER PILLOW (you get a photograph), EXAMINE 
PHOTOGRAPH (of a young woman), EXAMINE DOOR, CLOSE DOOR, EXAMINE DOOR, 
TAKE PARKA, EXAMINE PARKA, EXAMINE POCKET (there is a scarf in it), W, 
EXAMINE SINK, SEARCH SHELF (you get a razor), E, OPEN DOOR, S, EXAMINE 
MEN, PUT ALL IN RUCKSACK, W, DOWN, E, EXAMINE STAGE, SEARCH FLOOR (you 
see a hairgrip), TAKE HAIRGRIP, W, N, EXAMINE GROUP, S, W, TALK TO MANDY 
(she mentions a misplaced item), LOOK UNDER DESK, TAKE CLIP, GIVE CLIP 
(you get a torch battery), W, SEARCH DESK (you get a coupon), EXAMINE 
COUPON (2 credits).

Go E, E, S, EXAMINE STALLS, EXAMINE SIGN (hammers and torches – 2 
credits; stockings and rope – 4 credits; boots and coat – 6 credits), BUY 
TORCH, EXAMINE TORCH, LOOK AROUND, EXAMINE JEEP, ENTER JEEP (you 
reminisce about the loners you met a year ago; you are dropped off 
outside the old Channel Tunnel), SEARCH DEBRIS, TAKE UMBRELLA, EXAMINE 
UMBRELLA (hooked handle and metal frame), EXAMINE TUNNEL, PUT ALL IN 
RUCKSACK, TAKE TORCH OUT OF RUCKSACK, TURN TORCH ON, W, NW, EXAMINE CAR, 
ENTER CAR, SEARCH UNDER SEAT (you get a rope), EXIT CAR, W (battery is 
dim), TAKE BATTERY OUT OF RUCKSACK, CHANGE BATTERY, NW, EXAMINE CARS 
(there is a gap in the ceiling), EXAMINE GAP (you see a light fixture), 
TIE ROPE TO UMBRELLA (you make a grapnel), THROW GRAPNEL AT FIXTURE, WEAR 
RUCKSACK, CLIMB ROPE.

UNHOOK GRAPNEL, LOOK AROUND, JUMP WEST, LOOK AROUND, W, EXAMINE CARS 
(there is a gap to the west), EXAMINE GAP (you may be able to grab the 
other light fixture if you don't disturb the cars), GRAB LIGHT, ATTACH 
GRAPNEL TO LIGHT, DOWN, PULL ROPE, SEARCH DEBRIS, TAKE KEYS, EXAMINE KEYS 
(rusted), TURN TORCH OFF, W, LOOK AROUND (you see an alcove), W, E, LOOK 
NW (you see something), THROW KEYS EAST (the sound reverberates), W, WAIT 
(it should be safe to leave), E, LOOK NORTH (you see loners), W, N, NE, 
NW (you find a farmhouse and settle in for the night), E, E, EXAMINE 
PAINTING, MOVE PAINTING, EXAMINE SAFE, N, OPEN FRIDGE (the smell is bad), 
REMOVE RUCKSACK, TAKE PARKA OUT OF RUCKSACK, TAKE SCARF FROM PARKA, WEAR 
SCARF, OPEN FRIDGE (you get a paper), EXAMINE PAPER (382637), REMOVE 
SCARF, PUT ALL IN RUCKSACK.

Go S, DIAL 382637 (the safe opens), SEARCH SAFE, TAKE ALL, EXAMINE NOTES 
(50 10-pound notes), EXAMINE JOURNAL (it describes experiments in 
changing salt water to fresh and seaweed into fuel), PUT ALL INTO 
RUCKSACK, N, EXAMINE DOOR (seems weak at the bottom), KICK DOOR, N, N, 
SEARCH MACHINERY, TAKE BIKE, EXAMINE BIKE, SEARCH SHELF, TAKE CAN, OIL 
BIKE, S, S, S, W, S (you see a man), TAKE KNIFE OUT OF RUCKSACK (the man 
reaches for his rifle), THROW KNIFE (the man dies), RIDE BIKE (you get 
away and spend a restful night; your bike chain snaps in Barnstaple 
City), W, N, EXAMINE POLE, CLIMB POLE (too unsafe), TAKE GRAPNEL OUT OF 
RUCKSACK, THROW GRAPNEL AT HOLE, UP, SEARCH TABLE (you get a penknife), 
EXAMINE PENKNIFE, OPEN DOOR, LOOK EAST, CLOSE DOOR, DOWN, PULL ROPE, PUT 
ALL IN RUCKSACK, E, EXAMINE STAIRS, W, S, W, W. End of Part 1.

Part 2:
INVENTORY (you have the rucksack from Part 1), EXAMINE ROUNDABOUT, 
EXAMINE SIGNPOST, EXAMINE HUT, EXAMINE SIGN, ENTER HUT, S, E, EXAMINE 
REFRIGERATION, SEARCH REFRIGERATION (you get a pair of snips), EXAMINE 
SNIPS (can cut through metal), W, S, W, LOOK BEHIND BAR (you see a 
dispenser), EXAMINE DISPENSER (you see a tube and a nozzle), REMOVE 
RUCKSACK, TAKE PENKNIFE OUT OF RUCKSACK, CUT TUBE, EXAMINE TUBE, PUT TUBE 
IN RUCKSACK, PUT PENKNIFE IN RUCKSACK, E, S, W, EXAMINE LIBRARY, SEARCH 
MANUALS (you get one on aircraft), PUT MANUAL IN RUCKSACK, E, N, N, N, N, 
N, W, W, LOOK UNDER SINK (you get a wrench), PUT WRENCH IN RUCKSACK, W, 
EXAMINE SHED (padlocked), TAKE HAIRGRIP OUT OF RUCKSACK, PICK LOCK, ENTER 
SHED (you get a spade).

Go E, E, UP, SEARCH BED (you get an exercise book), EXAMINE BOOK (it's a 
diary; you read about the missing people; it asks for your help; you read 
"the writing is on the wall"), PUT BOOK IN RUCKSACK, DOWN, E, S, S, W, W, 
W, W (you see a fence), CLIMB FENCE (too high), CUT FENCE, DROP SNIPS, N, 
TAKE HAMMER, PUT HAMMER IN RUCKSACK, CLIMB STILTS, SW, DOWN, TAKE CAN, 
THROW GRAPNEL, CLIMB ROPE, TAKE GRAPNEL, NE, DOWN, S, E, E, SW, SW, 
EXAMINE SCARECROW, DIG EARTH (you see an object), UNWRAP OBJECT (it is an 
engine), EXAMINE ENGINE (in good condition), NE, DROP SPADE, W (the walls 
look like they could collapse), UP, EXAMINE LOFT (it seems larger than 
the barn), DOWN, TAP WALLS, TAKE HAMMER OUT OF RUCKSACK, HIT WALL (you 
see an aircraft), EXAMINE AIRCRAFT (motor and propeller are missing), 
SEARCH BARN, TAKE NAILBAR.

Go E, DROP HAMMER, NE, E, E, N, N, N, NE, W, W, W, NW, W, EXAMINE 
BLACKBOARD (a sketch of Great Britain), EXAMINE SKETCH (the Isle of Wight 
is missing), E, SE, N, LOOK UP (you see a trapdoor), MOVE DESK, CLIMB ON 
DESK, EXAMINE TRAPDOOR, OPEN TRAPDOOR (you need the nailbar for this), 
UP, EXAMINE DUST, EXAMINE BOX, SEARCH EQUIPMENT (you get a ruler), PUT 
RULER IN RUCKSACK, MOVE BOX (you see a hole), EXAMINE HOLE (you see a 
bat), TAKE BAT (it's a set of propellers), DOWN, DOWN, S, E, E, E, N, N, 
W, EXAMINE FORECOURT (you see a cover for the inlet valve), EXAMINE COVER 
(the handle is missing), LEVER COVER, EXAMINE TANK, UNDO CAP (you need a 
tool), TAKE WRENCH OUT OF RUCKSACK, UNDO CAP, TAKE TUBE OUT OF RUCKSACK, 
SYPHON PETROL (the can is full).

Go E, S, S, SW, S, S, S, W, W, SW, SW, DROP ALL, TAKE ENGINE, TAKE CAN, 
TAKE MANUAL OUT OF RUCKSACK, TAKE WRENCH, NE, W, DROP ALL, E, SW, TAKE 
ALL, NE, W, DROP ALL, TAKE MANUAL, READ MANUAL, FIX AIRCRAFT, SW, W, TAKE 
ALL, E, NE, FILL AIRCRAFT, EXAMINE CAN (half-full), BOARD AIRCRAFT (you 
land on the Isle of Wight), N (you are ambushed, ushered into a van, and 
taken to a village hall), TALK TO MEN (they are captives), TALK TO GUARDS 
(a guard asks you to follow him to a large hall), TALK TO MEN (you 
explain who you are; they want proof), TAKE JOURNAL OUT OF RUCKSACK, GIVE 
JOURNAL (the men agree to ask the settlers to join them; you join the 
settlers and tell your story; you are taken to see Ann in a hospital), S, 
EXAMINE BEDS (you see Ann and a small cot), EXAMINE COT (you see your 
son), EXAMINE ANN (asleep), WAKE ANN. You are finished Part 2.

Terri Sheehan
2005-11-02

*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com