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Sparky and Boots (Sparky_and_Boots.txt)

Sparky and Boots
By James Bernsen
For Z-code interpreters

Solution by Garry Francis
----------------------------------------
This is a minimal solution to the most frustrating game I've ever played in my life. There are
many random factors that make it almost unplayable. Even when you know what to do, you spend most of
your time repeating things and going round and round in circles while fighting against the random
number generator. This is no fun at all.

You'll need to EXAMINE lots of things for this solution to make sense. Scores are shown in
brackets as (+A=B), where A is the points awarded and B is the cumulative points awarded. Good luck.
You'll need it.

GET TOYS
E
OPEN CABINET
GET STEAK
G
GET TUNA
G
W
DROP STEAK
PAT SPARKY
GIVE STEAK TO SPARKY (+1=1)
PAT SPARKY (repeat until Sparky leaps into your arms) (+2=3)
DROP TUNA
PAT BOOTS
GIVE TUNA TO BOOTS (+1=4)
PAT BOOTS (repeat until Boots leaps into your arms) (+2=6)
E
DROP SPARKY (Sparky drinks water) (+2=8)
DROP BOOTS (Boots drinks water) (+2=10)
SQUEEZE BURGER (+1=11) (repeat until Sparky barks loudly)
THROW IT (+1=12) (if he's not interested, keep trying or start again)
SHAKE BALL (+1=13) (repeat until Boots meows loudly)
THROW IT (+1=14) (if he's not interested, keep trying or start again)
GET STEAK
GET TUNA
W (At this point, Sparky and Boots should follow you and a key is magically added to your inventory.
More often than not, they will not cooperate, so go back and feed them, play with them, tear your
hair out or start again.) (+2+2=18)
UNLOCK DOOR WITH KEY
OPEN DOOR
N (thank God that's over!)
***THE END***