WHO IS GORDON BENNET? (unknown) Spectrum +2 This is an interesting game, and ties in, though very loosely, with other games in which Matilda plays a part. Examining objects often gives very useful information. Most puzzles are straightforward. Hints: Hide your moneybelt before sleeping. To talk to people, SAY <name>. You can add <object, name, or action> with it. Hide in the school. Ask the boy about what he is carrying. It'll be needed. LOOK DOWN the cliff. Lay the plank somewhere. Do not use the preposition "on". Repair the privy. The lady prefers another colour rather than yellow. Don't examine the matches. Show some evidence when you are threatened with a poker. Solution: Part 1: You find yourself in the Victorian era trying to find out who Gordon Bennett is before you can return to your time. A scrap of paper falls out. INVENTORY (you are wearing your school uniform and a watch), EXAMINE UNIFORM, EXAMINE TROUSERS (you're wearing a moneybelt), EXAMINE WATCH (it has an alarm which is off), EXAMINE MONEYBELT (bank notes), EXAMINE BANK NOTES (from 1880), EXAMINE PAPER (Gordon Bennett – mysterious Upper Kissing man last seen at Hodgkins' Court in 1886. No one knows who he is). EXAMINE NOTICEBOARD (Hodgkins Court requires a boy to do groundswork; contact Cllr. Elleray at the hall), W, READ SIGN, WAIT (Betty comes out), W, EXAMINE BETTY, SAY BETTY, TAKE NOTES, GIVE NOTES (she gives you a meal and points to your bed), EXAMINE BED, EXAMINE PILLOW, EAT MEAL, PUT NOTES IN MONEYBELT, SET ALARM, PUT MONEYBELT UNDER PILLOW, SLEEP, TAKE MONEYBELT, WEAR MONEYBELT, REDSCRIBE (ignore the shaving gear). Go E, E, N, E, EXAMINE ASSISTANT, SAY ASSISTANT (he is a chess fanatic and sells pawns only), W, S, S, EXAMINE PUPILS (they don't look well-fed or clothed), N, N, W (you see food and bandages), EXAMINE FOOD, EXAMINE BANDAGES (clean), BUY FOOD, E, S, S, GIVE FOOD (you've made friends), WAIT (they go into school), E, EXAMINE SILL (you get a cloth), EXAMINE CLOTH (for wiping the blackboard), E, WIPE BLACKBOARD, HIDE (the teacher runs off), DROP CLOTH, TAKE CANE, EXAMINE CANE, EXAMINE BOY (he has a satchel), SAY BOY, W, READ SIGN (the Minister is the ancestor of a teacher of yours), W, EXAMINE MINISTER, SAY MINISTER (he can't leave the church to find a new teacher), EXAMINE ORGAN (you get gloves), E, E, N, N, N, E, E, EXAMINE FACTORY (a clerk is needed; apply within), RING BELL, SAY FOREMAN CLERK (he wants someone suitable and gives you a document), EXAMINE DOCUMENT (seal of Lord Hodgkins), W, W, S. EXAMINE HALT (there is a train at midday), WAIT (a prospective clerk wanders off to the hall), S, E, GIVE DOCUMENT (if he gets the job and you want to come into the factory, just ask for Quigg), E, EXAMINE HISTORIAN, SAY HISTORIAN (he who forgets the past is destined to relive it), W, SAY LOCALS, SAY LOCALS CLLR (you ask him about the job and he asks for a reference), EXAMINE CLLR, SAY CLLR SCHOOLTEACHER (he rushes out to tell the schoolteacher and arrives back), W, S, W, W (the minister gives you a lens), EXAMINE LENS (you should be able to see quite a distance), E, E, N, N, N, W, N, E, EXAMINE RIVER (you see a wreck), EXAMINE WRECK, DROP LENS, W, S, E, S, S, E, E, SAY HISTORIAN WRECK (you both return there), SEARCH WRECK (you get a gold coin), EXAMINE COIN (valuable), W, S, E, S, W, GIVE COIN, BUY BANDAGE, E, S, S, SAY BOY SATCHEL (he trades his satchel for your watch). EXAMINE SATCHEL (you can sling it around your shoulder), WEAR SATCHEL,W, S, EXAMINE SHRUB (thorny), WEAR GLOVES, SEARCH SHRUB (you get a key), EXAMINE KEY, REMOVE GLOVES, DROP GLOVES, EXAMINE TREES, UP TREE (you notice stepping stones across the lake to the island), E, S, EXAMINE PEBBLES, EXAMINE SHINGLE (you get a knife), W (you see a pirate), SAY PIRATE (he needs help), GIVE BANDAGE (you get a hat), EXAMINE HAT (a pirate's hat), WEAR HAT, S, SE, EXAMINE CLIFF, LOOK DOWN (you see a man), SHOUT (a rope is thrown up which hooks on a tree; the man runs away), EXAMINE ROPE, DROP ALL, DOWN, W, DIG (you get a bottle), EXAMINE BOTTLE (thick glass), DROP BOTTLE, TAKE BOTTLE, E, DROP BOTTLE, EXAMINE MAP (it shows a concealed hut), DROP MAP, UP, TAKE ALL, NW, SEARCH FOR HUT, REDESCRIBE (the hut has twine on it), OPEN HUT (how?). CUT TWINE, DROP KNIFE, E, EXAMINE CHEST (big lock), UNLOCK CHEST, DROP KEY, EXAMINE CHEST (you get a chessboard), EXAMINE CHESSBOARD (worth a lot), W, N, E, N, W, N, E, GIVE SATCHEL (you get your watch back), DROP CANE, N, N, E, GIVE CHESSBOARD (he gives you a white pawn), EXAMINE PAWN (valuable), W, N, E, E, RING BELL, SAY FOREMAN QUIGG (you are ushered in), UP (you see the clerk, the manager, a dossier, and a chessboard), EXAMINE CHESSBOARD (a pawn is missing), EXAMINE DOSSIER (you can't), SAY MANAGER REFERENCE, GIVE PAWN, SAY MANAGER REFERENCE (you are to do work and return in the morning; a fellow worker Del Fell II will put you up for the night; you find yourself in a kitchen), W (in the family home), UP, EXAMINE PORTRAIT (Martha Fell), N (you can't), KNOCK, E, EXAMINE LADY, SAY LADY, SAY LADY MARTHA (the lady tells you that her late daughter got mixed up with Gordon Bennett and gives you a photo), EXAMINE PHOTO (it's of a wicked-looking man and says to MF from GB with love). REMOVE HAT, DROP HAT, W, DOWN, E, TAKE PLANK, EXAMINE PLANK, N, EXAMINE PRIVY (a hut with a bucket in it; the door won't close), FIX PRIVY, EXAMINE BUNKER (the top is not sturdy), LAY PLANK BUNKER, CLIMB BUNKER, EXAMINE GUTTERS (you get a bone), EXAMINE BONE, SAY BOY HELP (he helps you back out), S, SLEEP (Dell gives you a catapult), EXAMINE CATAPULT, E, RING BELL (you are ushered in; the manager reaches to get the reference), EXAMINE DOSSIER (re Gordon B. – see Apollo file), WAIT, WAIT (you are given a reference), EXAMINE REFERENCE, W, W, S, S, E, GIVE REFERENCE (Elleray orders a coach for you), W, ENTER (if you do not have all the objects you need you are told how many are missing), ENTER (you are driven to Hodgkins Court and are given a [randomly generated] password to play Part 2. Part 2: You should have three particular objects and know a certain code-word. SAY (the password given at the end of Part 1). You are in the coach. A man climbs on. He introduces himself as Edward Hodgkins, the future Lord. His son is Sir Basil Hodgkins, a person you dislike. You wonder whether to trust Edward. EXAMINE EDWARD, SAY EDWARD, SAY EDWARD BENNETT ( he threatens you), WAIT (you arrive, are introduced to the gardener, and get to work), EXAMINE DOG (vicious), EXAMINE DRIVE (covered in stones), TAKE STONE, E, E, S, S, S, TAKE ROSE, EXAMINE ROSE, W, W, W, N, N (you see a carnation, but ignore it), N, E, GIVE BONE, N, OPEN DOOR (locked), E, EXAMINE VASE, LOOK IN VASE (you get matches), N, EXAMINE VAT (red dye), DIP ROSE, S, W, N, EXAMINE LADY, SAY LADY, GIVE ROSE (she sneezes and runs out of the room), EXAMINE FIRE (you see a letter), TAKE LETTER, EXAMINE LETTER (a threatening letter to Bennett from Lord Hodgkins). Go S, E, E, EXAMINE BUTLER, SAY BUTLER, SAY BUTLER BENNETT (he suggests you stay out of it), SHOOT STONE (the butler runs off), TAKE STONE, EXAMINE DOORWAY, TAKE LAMP, EXAMINE LAMP, N, LIGHT LAMP, EXAMINE COFFIN, OPEN COFFIN, LOOK IN COFFIN, EXAMINE BODY (it's Bennett). Lord Hodgkins arrives and threatens you with a poker), GIVE LETTER (he runs off to get drunk), LAMP OFF, S, W, N, UP, N (you see a bandaged butler asleep), SEARCH BUTLER (you get a bronze key), S, DOWN, S, W, UP (you see an open door to Edward's room), EXAMINE KEY, CLOSE DOOR (you lock Edward inside), DOWN (you see a coat of arms), EXAMINE COAT, PUSH COAT (the door opens), W (you see Hodgkins inebriated and a filling cabinet), EXAMINE CABINET (if you type HELP you are allowed to return to part 1 to get objects you might need – such as the codeword). SEARCH FOR APOLLO, EXAMINE RECORDS (they detail Lord Hodgkins' shady business dealings; Gordon Bennett was a barrister who worked for him and was blackmailing him for 10 years; action had to be taken), E, S, S, S, S, S. As you leave the grounds, the vortex opens. A strange man thanks you. He is Perceival Hodgkins. By driving Lord Hodgkins to an early grave, he has recovered his hereditary peerage, but the government stripped it from him last year. Grizelda Hodgkins, his sister emerges from another vortex. They talk about his father being missing for a few years. She suggests the use of a vortex to bring him back. Matilda's head pops out and she says she will rescue him. They want you to help but you say no, and return to your school half-an-hour before you left. You are finished. Terri Sheehan 2006-01-05 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com