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Toddler Trouble (Toddler_Trouble.txt)

TODDLER TROUBLE
by Jonathan Scott and Stephen Boyd
Zenobi Software
Spectrum 48

You are Julia a mother chasing after her son Kevin.

Part 1:
INVENTORY (nothing), EXAMINE CLOTHES, LOOK IN MIRROR, EXAMINE HAIR, TAKE PIN, 
EXAMINE PIN, EXAMINE APHRODITE, TALK TO APHRODITE (she doesn't remember you), 
EXAMINE BOUNCER, E (you need a receipt), EXAMINE EARRINGS (amnesia can be cured 
by a blow to the head), HIT APHRODITE, EXAMINE WALL, TAKE BRICK, EXAMINE BRICK 
(seems to be china), EXAMINE TATTOOS, TALK TO APHRODITE ABOUT BOUNCER (she says 
she can wind him up), YES (he leaves), E, N, TAKE CARD, EXAMINE CARD, EXAMINE 
ALTAR, EXAMINE GEOFFREY, EXAMINE HAT (red stone on top), TALK TO GEOFFREY (he's 
lost his puppets), EXAMINE KEVIN (a receipt falls out), TAKE RECEIPT, EXAMINE 
RECEIPT (it has a serial number), N, EXAMINE BUSHES (you see the gloves), TAKE 
GLOVES (you can't), EXAMINE GLOVES.

EXAMINE SOD, LIFT SOD (you see an oyster), EXAMINE OYSTER, OPEN OYSTER (you 
can't), DOWN, UP, N, W, READ SIGN, EXAMINE MADCAPPER, EXAMINE HARE, TALK TO HARE 
(he says you're not Alice), EXAMINE TEA, E, N (you notice the bricks made of 
china), EXAMINE TERESA, TALK TO TERESA (she needs a brick), GIVE BRICK, TAKE 
CAMERA (you need a serial number), SAY SERIAL, TAKE CAMERA, EXAMINE CAMERA (it 
needs a flash), N, EXAMINE STALL, EXAMINE EGGS, BUY EGG (you can't), N (you see 
clothes), S, S, TALK TO TERESA ABOUT CLOTHES (she tidies them up and you see a 
lighter), TAKE LIGHTER, EXAMINE LIGHTER (empty), W, EXAMINE STATUE, READ 
INSCRIPTION (statue will become incarnate if four stones are places in their 
relevant slots), EXAMINE GAP (too small for you), SW, EXAMINE GLUTAME, TALK TO 
GLUTAME (he is sad because it is no longer Easter).

Go NW, EXAMINE TREE, TAKE KNIFE, EXAMINE KNIFE (for opening shells), TAKE TURNIP 
(which one), S, EXAMINE TURNIP, TALK TO TURNIP (she needs her diary lost in the 
swamp and the journal), TAKE GRABARM, EXAMINE GRABARM, N, E, EXAMINE LITTER (5 
pence), EXAMINE SHOP (Alice costume), W, SE, NE, E, S, S, S, S, OPEN OYSTER (you 
get a black stone), EXAMINE BLACK, TAKE GLOVES, S, GIVE GLOVES (you get the 
hat), TAKE RED, S, SEARCH SWAMP (the index is grabbed by the Marsh Hare), 
EXAMINE DIARY, N, N, N, N, N, GIVE 5 (you get an egg), N, W, SW, GIVE EGG (you 
get lighter fluid), FILL LIGHTER, NW, E, GIVE CARD (you are wearing the Alice 
costume), W, SE, NE, E, S, S, S, W, DRINK TEA (you get the index back), EXAMINE 
INDEX.

FIND PAGE, READ PAGE (go to underground cave), E, S, DOWN, FIND JOURNAL, EXAMINE 
JOURNAL, UP, N, N, N, N, W, SW, NW, TAKE TURNIP (you get a blue stone), SE, 
EXAMINE STATUE (one is cardboard), BURN STATUE, TAKE GREEN, NE, INSERT RED, 
INSERT BLUE, INSERT BLACK, INSERT GREEN (the statue rushes off), S, EXAMINE 
PENSIONER, TALK TO PENSIONER (deaf), S, EXAMINE BARMAN, TALK TO BARMAN, DANCE, 
TAKE HEARING AID, N, GIVE HEARING AID (you get the trumpet), S, S, EXAMINE PETE, 
TALK TO PETE (he's deaf too?), YELL (he rushes away), W, N (there are sealed 
entrances with red, green, and blue lollipops), READ SIGN (anyone without a 
camera will surely die), DROP ALL, TAKE CAMERA, PUSH RED (you get the password 
for Part 2 – Anarchy).

Part 2:
You are in a dark place, E, READ SIGN (beyond this place there be dragonflies), 
E, TAKE CONTRAPTION (you can't), EXAMINE CONTRAPTION (ultrasound detector), W, 
INVENTORY (a camera), S, EXAMINE ROCK, TAKE ROCK, E, READ PLACARD, EXAMINE BOOK, 
EXAMINE THORNS (magical), LIFT THORNS, READ PALACARD (to make a magic bracelet 
to control the thorns, you will need an average bracelet, 2 drops of gold paint, 
and a knob of butter), W, W, EXAMINE HANDS, TALK TO HANDS (he needs blueprints), 
S (you whiz by the Botanical garden), EXAMINE HOUSE, EXAMINE PASS, E, SEARCH 
STRAW, EXAMINE HOOK, EXAMINE DUCK, TALK TO DUCK, SAY DOC HAY FEVER (he can cure 
you once you prove your medical status), S, EXAMINE SERPENT, EXAMINE OPHELIA 
(she wants you to throw her something to put down the serpent's throat), SW, 
EXAMINE PILLAR (on top is a computerized translator), THROW HOOK, UP.

TAKE TRANSLATOR, EXAMINE TRANSLATOR (broken), DOWN, E, EXAMINE HERMIT, TALK TO 
HERMIT (his name is Dougal and he wants something to admire), EXAMINE SHACK (you 
get a whistle), EXAMINE WHISTLE (summons butterflies), EXAMINE PALETTE (has gold 
paint), TAKE PALETTE (you can't), W, N, EXAMINE CLONING, PRESS BUTTON (sample 
must be inserted on a Petri dish), W, EXAMINE DESK (you get a lamp), EXAMINE 
CABINET, OPEN CABINET, SEARCH CABINET, TAKE BLUEPRINTS, SW, EXAMINE HANDYWOMAN, 
TALK TO AGGIE (she must find her long lost love, Dougal), E, TALK TO PETE, HUG 
PETE (you get a bracelet), EXAMINE BRACELET (average), IN, READ HIEROGLYPHICS 
(you can't), OUT, TAKE PINCUSHION, EXAMINE PINCUSHION, W, NE, E, S, NE, THROW 
PINCUSHION (you get a matrix), EXAMINE MATRIX, N, W, W, GIVE BLUEPRINTS (Fred 
arrives), EXAMINE FRED, TALK TO FRED.

SAY FRED FOLLOW, E, N, E (Fred zaps the dragonflies), INSERT MATRIX (the 
detector functions), E, EXAMINE KING, TALK TO KING (he'll give you a cage for a 
quartz), S, SEARCH FOUNTAIN (you get a hologram), EXAMINE HOLOGRAM (for a Ferris 
car; press button to activate), EXAMINE SORCERER, TALK TO SORCERER (he's lost a 
bat), N, W, W, LIGHT LAMP, W, TAKE QUARTZ, TAKE CARD, E, OFF LAMP, EXAMINE 
QUARTZ, EXAMINE CARD, E, E, GIVE QUARTZ, EXAMINE CAGE, W, W, S, W, S, E, GIVE 
CARD (you're cured), S, SW, N, W, SW, SAY TO AGGIE HERMIT (she repairs the 
translator), E, IN, ON TRANSLATOR, READ HIEROGLYPHICS (you get a Petri dish), 
EXAMINE DISH (for cells), OUT, W, NE, E, S, NE, N, W, W, EXAMINE FLOWERS, 
EXAMINE ORCHID, TAKE CELL, E, E, S, SW, N.

INSERT DISH, PRESS BUTTON (you have an orchid), S, E, GIVE ORCHID, TAKE PALETTE, 
W, NE, N, W, BLOW WHISTLE (you get butter and it's melting), APPLY BUTTER TO 
BRACELET, PAINT BRACELET, W, N, E, E, TAKE BOOK, READ BOOK (guide to using an 
ultrasound detector), W, N, E, TAKE DETECTOR, W, LIGHT LAMP, W (you see a bat), 
CATCH BAT, E, OFF LAMP, E, E, S, GIVE CAGE (you get a crystal ball), EXAMINE 
BALL (you see it pass through a gateway), N, W, W, S, W, S, E, E, S, SW, N, W, 
SW, THROW BALL (the gateway smashes), S, EXAMINE KEVIN (a flash falls out), TAKE 
FLASH, INSERT FLASH, E, EXAMINE STRONGMAN, TALK TO STRONGMAN, DROP ROCK, LIFT 
ROCK (the strongman faints), SEARCH STRONGMAN (you get a ticket).

EXAMINE TICKET (for roller coaster), E, EXAMINE ATTENDANT, TALK TO ATTENDANT, 
IN, SEARCH CAR (you get a key), EXAMINE KEY (for Funhouse machinery), WAIT 
(until the card returns and you get off), E, EXAMINE MACHINERY, INSERT KEY, 
PRESS BUTTON (you are reunited with Kevin), EXAMINE KEVIN, TALK TO KEVIN (he 
says to take a photo), TAKE PHOTO. You can read the long ending and you are 
finished.

Terri Sheehan
2006-10-28

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