TODDLER TROUBLE by Jonathan Scott and Stephen Boyd Zenobi Software Spectrum 48 You are Julia a mother chasing after her son Kevin. Part 1: INVENTORY (nothing), EXAMINE CLOTHES, LOOK IN MIRROR, EXAMINE HAIR, TAKE PIN, EXAMINE PIN, EXAMINE APHRODITE, TALK TO APHRODITE (she doesn't remember you), EXAMINE BOUNCER, E (you need a receipt), EXAMINE EARRINGS (amnesia can be cured by a blow to the head), HIT APHRODITE, EXAMINE WALL, TAKE BRICK, EXAMINE BRICK (seems to be china), EXAMINE TATTOOS, TALK TO APHRODITE ABOUT BOUNCER (she says she can wind him up), YES (he leaves), E, N, TAKE CARD, EXAMINE CARD, EXAMINE ALTAR, EXAMINE GEOFFREY, EXAMINE HAT (red stone on top), TALK TO GEOFFREY (he's lost his puppets), EXAMINE KEVIN (a receipt falls out), TAKE RECEIPT, EXAMINE RECEIPT (it has a serial number), N, EXAMINE BUSHES (you see the gloves), TAKE GLOVES (you can't), EXAMINE GLOVES. EXAMINE SOD, LIFT SOD (you see an oyster), EXAMINE OYSTER, OPEN OYSTER (you can't), DOWN, UP, N, W, READ SIGN, EXAMINE MADCAPPER, EXAMINE HARE, TALK TO HARE (he says you're not Alice), EXAMINE TEA, E, N (you notice the bricks made of china), EXAMINE TERESA, TALK TO TERESA (she needs a brick), GIVE BRICK, TAKE CAMERA (you need a serial number), SAY SERIAL, TAKE CAMERA, EXAMINE CAMERA (it needs a flash), N, EXAMINE STALL, EXAMINE EGGS, BUY EGG (you can't), N (you see clothes), S, S, TALK TO TERESA ABOUT CLOTHES (she tidies them up and you see a lighter), TAKE LIGHTER, EXAMINE LIGHTER (empty), W, EXAMINE STATUE, READ INSCRIPTION (statue will become incarnate if four stones are places in their relevant slots), EXAMINE GAP (too small for you), SW, EXAMINE GLUTAME, TALK TO GLUTAME (he is sad because it is no longer Easter). Go NW, EXAMINE TREE, TAKE KNIFE, EXAMINE KNIFE (for opening shells), TAKE TURNIP (which one), S, EXAMINE TURNIP, TALK TO TURNIP (she needs her diary lost in the swamp and the journal), TAKE GRABARM, EXAMINE GRABARM, N, E, EXAMINE LITTER (5 pence), EXAMINE SHOP (Alice costume), W, SE, NE, E, S, S, S, S, OPEN OYSTER (you get a black stone), EXAMINE BLACK, TAKE GLOVES, S, GIVE GLOVES (you get the hat), TAKE RED, S, SEARCH SWAMP (the index is grabbed by the Marsh Hare), EXAMINE DIARY, N, N, N, N, N, GIVE 5 (you get an egg), N, W, SW, GIVE EGG (you get lighter fluid), FILL LIGHTER, NW, E, GIVE CARD (you are wearing the Alice costume), W, SE, NE, E, S, S, S, W, DRINK TEA (you get the index back), EXAMINE INDEX. FIND PAGE, READ PAGE (go to underground cave), E, S, DOWN, FIND JOURNAL, EXAMINE JOURNAL, UP, N, N, N, N, W, SW, NW, TAKE TURNIP (you get a blue stone), SE, EXAMINE STATUE (one is cardboard), BURN STATUE, TAKE GREEN, NE, INSERT RED, INSERT BLUE, INSERT BLACK, INSERT GREEN (the statue rushes off), S, EXAMINE PENSIONER, TALK TO PENSIONER (deaf), S, EXAMINE BARMAN, TALK TO BARMAN, DANCE, TAKE HEARING AID, N, GIVE HEARING AID (you get the trumpet), S, S, EXAMINE PETE, TALK TO PETE (he's deaf too?), YELL (he rushes away), W, N (there are sealed entrances with red, green, and blue lollipops), READ SIGN (anyone without a camera will surely die), DROP ALL, TAKE CAMERA, PUSH RED (you get the password for Part 2 – Anarchy). Part 2: You are in a dark place, E, READ SIGN (beyond this place there be dragonflies), E, TAKE CONTRAPTION (you can't), EXAMINE CONTRAPTION (ultrasound detector), W, INVENTORY (a camera), S, EXAMINE ROCK, TAKE ROCK, E, READ PLACARD, EXAMINE BOOK, EXAMINE THORNS (magical), LIFT THORNS, READ PALACARD (to make a magic bracelet to control the thorns, you will need an average bracelet, 2 drops of gold paint, and a knob of butter), W, W, EXAMINE HANDS, TALK TO HANDS (he needs blueprints), S (you whiz by the Botanical garden), EXAMINE HOUSE, EXAMINE PASS, E, SEARCH STRAW, EXAMINE HOOK, EXAMINE DUCK, TALK TO DUCK, SAY DOC HAY FEVER (he can cure you once you prove your medical status), S, EXAMINE SERPENT, EXAMINE OPHELIA (she wants you to throw her something to put down the serpent's throat), SW, EXAMINE PILLAR (on top is a computerized translator), THROW HOOK, UP. TAKE TRANSLATOR, EXAMINE TRANSLATOR (broken), DOWN, E, EXAMINE HERMIT, TALK TO HERMIT (his name is Dougal and he wants something to admire), EXAMINE SHACK (you get a whistle), EXAMINE WHISTLE (summons butterflies), EXAMINE PALETTE (has gold paint), TAKE PALETTE (you can't), W, N, EXAMINE CLONING, PRESS BUTTON (sample must be inserted on a Petri dish), W, EXAMINE DESK (you get a lamp), EXAMINE CABINET, OPEN CABINET, SEARCH CABINET, TAKE BLUEPRINTS, SW, EXAMINE HANDYWOMAN, TALK TO AGGIE (she must find her long lost love, Dougal), E, TALK TO PETE, HUG PETE (you get a bracelet), EXAMINE BRACELET (average), IN, READ HIEROGLYPHICS (you can't), OUT, TAKE PINCUSHION, EXAMINE PINCUSHION, W, NE, E, S, NE, THROW PINCUSHION (you get a matrix), EXAMINE MATRIX, N, W, W, GIVE BLUEPRINTS (Fred arrives), EXAMINE FRED, TALK TO FRED. SAY FRED FOLLOW, E, N, E (Fred zaps the dragonflies), INSERT MATRIX (the detector functions), E, EXAMINE KING, TALK TO KING (he'll give you a cage for a quartz), S, SEARCH FOUNTAIN (you get a hologram), EXAMINE HOLOGRAM (for a Ferris car; press button to activate), EXAMINE SORCERER, TALK TO SORCERER (he's lost a bat), N, W, W, LIGHT LAMP, W, TAKE QUARTZ, TAKE CARD, E, OFF LAMP, EXAMINE QUARTZ, EXAMINE CARD, E, E, GIVE QUARTZ, EXAMINE CAGE, W, W, S, W, S, E, GIVE CARD (you're cured), S, SW, N, W, SW, SAY TO AGGIE HERMIT (she repairs the translator), E, IN, ON TRANSLATOR, READ HIEROGLYPHICS (you get a Petri dish), EXAMINE DISH (for cells), OUT, W, NE, E, S, NE, N, W, W, EXAMINE FLOWERS, EXAMINE ORCHID, TAKE CELL, E, E, S, SW, N. INSERT DISH, PRESS BUTTON (you have an orchid), S, E, GIVE ORCHID, TAKE PALETTE, W, NE, N, W, BLOW WHISTLE (you get butter and it's melting), APPLY BUTTER TO BRACELET, PAINT BRACELET, W, N, E, E, TAKE BOOK, READ BOOK (guide to using an ultrasound detector), W, N, E, TAKE DETECTOR, W, LIGHT LAMP, W (you see a bat), CATCH BAT, E, OFF LAMP, E, E, S, GIVE CAGE (you get a crystal ball), EXAMINE BALL (you see it pass through a gateway), N, W, W, S, W, S, E, E, S, SW, N, W, SW, THROW BALL (the gateway smashes), S, EXAMINE KEVIN (a flash falls out), TAKE FLASH, INSERT FLASH, E, EXAMINE STRONGMAN, TALK TO STRONGMAN, DROP ROCK, LIFT ROCK (the strongman faints), SEARCH STRONGMAN (you get a ticket). EXAMINE TICKET (for roller coaster), E, EXAMINE ATTENDANT, TALK TO ATTENDANT, IN, SEARCH CAR (you get a key), EXAMINE KEY (for Funhouse machinery), WAIT (until the card returns and you get off), E, EXAMINE MACHINERY, INSERT KEY, PRESS BUTTON (you are reunited with Kevin), EXAMINE KEVIN, TALK TO KEVIN (he says to take a photo), TAKE PHOTO. You can read the long ending and you are finished. Terri Sheehan 2006-10-28 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com