CURSE OF THE SERPENT'S EYE Martin Freemantle Spectrum 48 Hints: You cannot use the screwdriver to take the trap. In fact, the screwdriver is one of the few unnecessary objects. The pitchfork is used more than once so use it to dig at the orchard before using it to get the cheese. You need to ride the donkey in a certain place for him to deposit you somewhere else. The hymn book provides a clue about how to decipher a grid you will later find. Note the numbers. FILL BELLOWS WITH (whatever may be useful). The smoke first, then the acid. The water is not needed. The card gives you the key how to decipher what the hymn book said. The bear can be useful if you lure him away with something tempting and have him sleep in a place where it's necessary to keep a door open. Use the lard on the hole, not on yourself. Listen to the parrot's advice. SEARCH and EXAMINE are not the same. Do both. The list of names is interesting but not really necessary to complete the game. You can lift some things to get at what you want. When giving does not work, try throwing. Try FLOGGING the eel. Fruits and vegetables are necessary. The tomato is good to have when someone appears to be hungry, the garlic when something is being amorous, the carrot when you think a rabbit may be nearby. Look in things after you open them, especially in the kitchen. You lose points for climb on the ladder, though you can still win the game. You need to LOOK UP or LOOK AROUND in certain places. Solution: You play Jenny Peril who needs to pass her test to be a cadet. These examinations are holographic whereby you need with the people you meet and with objects you get to get to the eye to get a first grade pass. EXAMINE MONOLITH (shaped like a serpent with an eye is missing), INVENTORY (your jumpsuit and earrings), EXAMINE EARRINGS (shape of bells), E, EXAMINE BOARD (Jake's Hardware), UNTIE BOARD, TAKE BOARD, LOOK THROUGH GATE (you see a jam jar), TAKE JAR, EXAMINE PADLOCK (it is not keeping the gate closed), W, W, EXAMINE TRAILER (you see a pitchfork underneath it), SEARCH TRAILER (you get a riding crop), TAKE PITCHFORK (how?),E, N, W, EXAMINE TRAP (piece of cheese in it), TAKE CHEESE (you can't), TAKE TRAP (it's screwed into the floor), EXAMINE HOLE (if you're lucky you can fit through it), ENTER HOLE (you're too big), SEARCH JUNK (you see a jack), TAKE JACK, CLIMB SHELVES (you get a tin), EXAMINE TIN (like a baked bean tin), E, S, W. USE JACK (you get the pitchfork), S, SEARCH STRAW (you see a bear), EXAMINE BEAR (asleep), don't climb up the ladder, N, E, S, SW, E, EXAMINE DONKEY (tied to an apple tree), DIG (you see a pin), TAKE PIN, W, NE, N, N, W, SPRING TRAP, TAKE CHEESE (but the pitchfork is now stuck), EXAMINE DUST, EXAMINE NAMES, EXAMINE DOOR, OPEN DOOR (locked), E, S, S, SW, UP (you see a coffin), DOWN, DOWN, SEARCH GRAVE (you see matches), TAKE MATCHES, UP, S (the floor sinks and you hear the click of a door opening), SEARCH PEWS (you see a glove), TAKE GLOVE, EXAMINE FLOOR (pressure plate which activates a door lock), N, E, E (you see a pond), TIE STRING TO PIN, OPEN PIN, PUT CHEESE ON PIN. FISH (you catch a crayfish), EXAMINE CRAYFISH (has a large snapping claw), WEAR GLOVE, TAKE CRAYFISH, OPEN TIN (you get a bean), EXAMINE BEAN (might be poisonous), SEARCH BULRUSHES (you see a biscuit and an eel pops up), TAKE BISCUIT (you can't), FLOG EEL, TAKE BISCUIT, W, UNTIE DONKEY (it wanders away), W, NE (you see the donkey but ignore him for now), N, W, S, EAT BEAN, JUMP (you are in the hayloft and see windows in the west side of the church), SEARCH SACKS (you see bellows), TAKE BELLOWS, EXAMINE BELLOWS (fill me then squirt me), LAY BOARD, S, SEARCH NEST (you get a whistle), N, DOWN, N, E, N, N, EXAMINE DOOR, SE, EXAMINE SIGN (do not touch), EXAMINE LAMPPOST (you see a glowing bug in a bowl at the top). SEARCH BIN (you see a carrot, tomato, and garlic), TAKE CARROT, INVENTORY (you have garlic, a tomato and a carrot), BLOW WHISTLE (dogs come, but the bowl breaks and a glowing bug is buzzing around), CATCH BUG (you put it in the jam jar), NW, PUSH BELL, REMOVE EARRINGS, PUT EARRINGS IN LETTERBOX, PUSH BELL (the door opens), N (ignore the screwdriver), TAKE BOOK, EXAMINE BOOK (you see 46, 97, 21, 59, 18, 74, 38, 22), E, EXAMINE FRIDGE (closed), OPEN FRIDGE, LOOK IN FRIDGE (you see lard), TAKE LARD, W, W (you see leaves), LIGHT LEAVES (they smoulder), FILL BELLOWS WITH SMOKE, E, SEARCH STAIRS (you see a gap), N (you are in a garden), EXAMINE BATH (you see boots), TAKE BOOTS (they are wedged), LIFT TUB. TAKE BOOTS, S, S, S, S, S, SW, E, E, EXAMINE HIVE (you see honey), TAKE HONEY (would you), SQUIRT SMOKE IN HIVE, TAKE HONEY, W, W, NE, N, W, S, WAKE BEAR (it wakes and follows you), N, E, S, SW, S, FEED BEAR (you give him the honey and he falls asleep on the plate), WEAR BOOTS, W, DOWN, DOWN (the floor is covered with acid), FILL BELLOWS WITH ACID, UP, UP, E, N, NE, RIDE DONKEY (you find yourself on a verge), EXAMINE STRUCTURE (you see a closed window on the keyboard), E (you see a purple toad), E (you can't), EXAMINE TOAD (it wants a kiss), EAT GARLIC, KISS TOAD (it hops away), E (you are in a large cave with an urchin), TAKE SCYTHE, EXAMINE URCHIN (he is rubbing his stomach), THROW TOMATO (he throws something back). TAKE GEM, EXAMINE GEM (red), W, W, NE, CUT WEEDS (you see a hole), DOWN (you are in a rabbit burrow), EAT CARROT (you see a rabbit's foot), TAKE FOOT, UP, SW, DOWN, N, N, W, RUB LARD ON HOLE, ENTER HOLE, SEARCH BOXES (you see a menu), TAKE MENU, EXAMINE MENU, (wine list on one side and main courses on the other), SEARCH MENU (a card slides out), EXAMINE CARD (you see a 9 X 9 grid which provides correspondences between various numbers to create double-digit code - if you have read the hymn book, it is a straight forward procedure to decipher what the number combinations mean; translation is WARP TIME), E, E, S, S, RIDE DONKEY (you are on grass and see a structure). EXAMINE STRUCTURE (you see a screen and a keypad and a closed window), EXAMINE KEYPAD (online and offline), ONLINE (enter code), WARP TIME (code accepted), OPEN WINDOW (complying), OFFLINE, LOOK THROUGH WINDOW (nothing), INSERT GEM, ONLINE, WARP TIME, CLOSE WINDOW, OPEN GATE (you hear the gate open), OFFLINE, LOOK THROUGH WINDOW (there is a gem inside), DOWN, N, E (the gate is now open), E (you see a serpent's eye and a table), W, W, S, SW, S, W, DOWN, DOWN, E, E, E, UP (you are in the dome and see shadows), SEARCH SHADOWS (you find a bone key), TAKE KEY, E (you hear the clanking of metal and see a manacled skeleton), EXAMINE ALTAR, EXAMINE CRACKS. EXAMINE CASKETS (only the luckiest will discover its secrets), UNLOCK MANACLES (the warrior comes to life and smashes at the altar and he disappears), CLIMB ALTAR, TAKE SALT, DOWN, W (you see a suit of armour), SQUIRT ACID AT ARMOUR, DOWN, E, E, E, (the acid bubbles up), UP (you see a worm's head in the doorway), THROW SALT (it destroys the beast), NE, LOOK UP (you see a parrot), EXAMINE PARROT (it wants a cracker), THROW BISCUIT (it'll do, and he takes it and squawks a message to follow him), FOLLOW PARROT (you find yourself at the open gate), E (the parrot gives you the eye), W, W, (in the square), INSERT EYE (the jaws open), ENTER JAWS (you are finished). Score: 300/300. Terri Sheehan 2007-01-13 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com