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All In a Day's Work (All_in_a_Days_Work.txt)

ALL IN A DAY'S WORK
by Jonathan Scot and Stephen Boyd
Zenobi Software
Spectrum 48

Hints:

If you cannot do something, maybe Wauchope can help. She will also stop 
you from getting robbed.

Dispose of the bug before you call Parker.

Keep the hacksaw and the coffee– both will be necessary more than once.

To get Wauchope to follow you, type WF. To get her to stay, type WS.

Take note of the words on the notice on the warehouse about what the kids 
are playing.

To get time to pass more quickly, type Z 15, or Z 30 or Z 45 or Z HOUR.

The secretary's terminal is tricky. The blue button locks the computer, 
the yellow opens the door to Wilder's office, the red summons the guards, 
the green locks the door. You may need to explore first but do a "save" 
first. Don't talk to Wilder. Don't hang around in Wilder's office. Take 
what you need quickly. Do not get caught. You have only a limited number 
of moves. Remember the curtain.

You meet Zimmerman again. Search him twice.


Solution:
You are Dirk Bogosian, FBI agent who is sent to investigate Rick 
Lumberjack's murder with Wauchope, your partner. You only have 16 hours. 

EXAMINE WAUCHOPE (she has her car keys), L (not LOOK – you are in your 
office), EXAMINE DESK, OPEN DRAWER, LOOK IN DRAWER (you get a pen), 
EXAMINE PEN (writes in invisible ink only an infrared red light can read), 
INVENTORY, EXAMINE REVOLVER, EXAMINE CLOTHES (you have a badge), EXAMINE 
BADGE, EXAMINE BILLFOLD (empty), S, EXAMINE BOOTH, EXAMINE DIRECTORY, FIND 
LUMBERJACK (address – St. Lucia's Boulevard), E, EXAMINE CAR (doors locked 
and trunk closed), IN (you see a device, OPEN DEVICE, SAY TO WAUCHOPE 
"OPEN DEVICE" (she can't), OUT, OPEN TRUNK, SEARCH TRUNK (you find a 
hacksaw), EXAMINE HACKSAW (new blade), CLOSE TRUNK, IN, CUT DEVICE, DRIVE 
CAR (you can't).

SAY TO WAUCHOPE "DRIVE TO ST. LUCIA", OUT, N, SHOW BADGE (you are told you 
need to see Captain Chrysler out in the Copshop), N (your billfold is 
stolen), S, EXAMINE GROUND (you find your billfold), N, GIVE BILLFOLD , 
EXAMINE MACHINE, PRESS BUTTON (jammed), HIT MACHINE (you can't), SAY TO 
WAUCHOPE "HIT MACHINE" (a cup of coffee comes out), TAKE COFFEE, N, 
EXAMINE CHAIR, TAKE OSIER, EXAMINE OSIER, EXAMINE DESK, READ MEMO 
(Parker's phone number), SEARCH DOCUMENTS (you get a tape), EXAMINE TAPE 
(it's of a conversation between Malone and Wilder), EXAMINE TELEPHONE, 
LIFT RECEIVER (you hear a crispness), UNSCREW TELEPHONE (it is bugged), 
EXAMINE BUG, SMASH BUG (you can't), DROP BUG IN COFFEE (it's dead).

LOOK UNDER DESK, REMOVE BASE (paper falls out), TAKE PAPER, EXAMINE PAPER 
(for a printer), S, EXAMINE DOOR (you see a gap), INSERT OSIER (the door 
is opened), W, LOOK BEHIND CRATES (you get a printer cable), SEARCH 
MERCHANDISE (you get a card), EXAMINE CARD (Harold Lumberjack), E, N, CALL 
PARKER (he's at the Metropole Hotel and wants to see a transcript of a 
telephone conversation), INSERT TAPE, GIVE PAPER, CONNECT CABLE, SAY TO 
WAUCHOPE "TRANSCRIBE TAPE", WAIT (until she is finished), TAKE TRANSCRIPT, 
GIVE CARD, WF, S, S, IN, SAY TO WAUCHOPE "DRIVE TO COPSHOP", OUT, S, 
EXAMINE CHRYSLER, SAY TO CHRYSLER "HAROLD" (he drinks in the Cajun bar), 
SAY TO CHRYSLER "MALONE" (he deals in drugs).

SAY TO CHRYSLER "WILDER" (the exporter), N, IN, SAY TO WAUCHOPE "DRIVE TO 
METROPOLE), OUT, N, WAIT (until Parker arrives), EXAMINE PARKER, GIVE 
TRANSCRIPT (he tells you Wilder and Malone had Schultz kill Lumberjack. 
Wilder's offices are on Aston. They will be at a poker game in Chicago), 
S, IN, SAY TO WAUCHOPE "DRIVE TO ST LUCIA", OUT, DROP OSIER, OUT, E, READ 
SIGN, PRESS BUTTON, S, EXAMINE HYDRANT (you get a brick), S, SAY TO BARMAN 
"HAROLD", EXAMINE HAROLD, SAY TO HAROLD CARD (he tells you the pin 
number), SAY TO HAROLD "RICK", N, PRESS, BUTTON, N, TAKE CARD, INSERT CARD 
(you get a large bankroll), GIVE CARD, PRESS BUTTON, S, E (you see pink 
pills), BUY PILLS, GIVE CARD TO WAUCHOPE, W.

PRESS BUTTON, N, W, TAKE BILLFOLD, PUT MONEY IN BILLFOLD, GIVE BILLFOLD, 
GIVE REVOLVER, GIVE PEN, IN, SAY TO WAUCHOPE "DRIVE TO ASTON", DROP 
HACKSAW, OUT, NE, EXAMINE ZIMMERMAN (pink eyes), UP (he won't let you), 
SW, IN, SAY TO WAUCHOPE "DRIVE TO COPSHOP", OUT, S, SAY TO CHRYSLER 
"ZIMMERMAN" (his eyes could be a weakness), N, IN, SAY TO WAUCHOPE "DRIVE 
TO ST LUCIA", OUT, N, N, SMASH PILLS, DROP BRICK, TAKE DUST, GRAB DUST 
(you need to be carrying nothing), GIVE COFFEE, GIVE TRANSCRIPT, GRAB 
DUST, S, S, IN, SAY TO WAUCHOPE "DRIVE TO ASTON", OUT, NE, THROW DUST 
(Zimmerman rushes off), GET COFFEE, SW, SAY TO WAUCHOPE "GO NORTH" (she 
eventually distracts Wilder).

Go NE, UP, W, W, EXAMINE SECRETARY (she's spruced up), EXAMINE TERMINAL 
(red, blue, green, and yellow buttons), DROP COFFEE (the secretary rushes 
off), PUSH YELLOW, N (you see a curtain), EXAMINE CURTAIN (an exit), E 
(you see a safe, a wall display and a bureau with a keyhole), EXAMINE 
DISPLAY (you see a birthdate), DIAL 07045 (you get a small key), OPEN 
BUREAU (you get a ledger), W, IN, S, PUSH GREEN, PUSH BLUE, N, DOWN 
(Wauchope is there), WF, IN, EXAMINE LEDGETR (evidence), TAKE TRANSCRIPT, 
TAKE REVOLVER, TAKE BILLFOLD, TAKE PEN, TAKE HACKSAW, SAY TO WAUCHOPE 
"DRIVE TO HOOVER", OUT, W, N (Pirelli takes the transcript and ledger – 
there is a glitch here as you are still carrying them – and tells you to 
attend the poker game and puts you on the plane to Chicago).

Go E, EXAMINE METER, LOOK BEHIND METER (you get a silencer), EXAMINE 
SILENCER, CONNECT SILENCER, DOWN, WAIT (until the train comes in), IN, 
EXAMINE MAN (he has shades), TAKE SHADES (you can't), SAY TO WAUCHOPE 
"TAKE SHADES" (she gives them to you), EXAMINE SHADES (infrared), WAIT 
(until the train stops and the doors are open), OUT, UP, EXAMINE 
WAREHOUSE, READ NOTICE, NE (Zimmerman makes you drop your revolver, takes 
Wauchope hostage, drugs you, and puts you on a train track tied up), CUT 
ROPES (the train is coming at you), E, E (you see a recess), IN (the train 
passes you by), W, W, W, W, W, W, W, UP, UP, NE, TAKE REVOLVER.

EXAMINE FENCE (electrified), EXAMINE DUSTBIN (by the fence), KICK DUSTBIN 
(you short-circuit the fence), CLIMB FENCE, E (you see Zimmerman), HIT 
ZIMMERMAN, SEARCH ZIMMERMAN (you see a bulletproof vest), TAKE VEST, WEAR 
VEST, SEARCH ZIMMERMAN (you find a key), DRAG ZIMMERMAN (you see a cell 
and some crates), SEARCH CRATES (you see a tuxedo), TAKE TUXEDO (you put 
it on), WEAR VEST, EXAMINE CELL (you see a female figure), OPEN CELL 
(Wauchope emerges and changes into an evening dress !!!), UP, WAIT HOUR, 
WAIT HOUR, WAIT HOUR (until Schultz arrives and opens the casino), N, 
EXAMINE SCHULTZ, SIT (you need the password), SAY SCHULTZ "HOOKEY", SIT, 
EXAMINE CARDS, MARK CARDS, WEAR SHADES.

EXAMINE CARDS, WAIT HOUR, WAIT HOUR. Malone and Parker arrive. You win and 
everyone believes you are Wilder and his secretary. The real Wilder and 
secretary burst in. Schultz shoots you in the chest but you are protected. 
Agents burst in. You are finished. Score: 250

Terri Sheehan
2006-11-07

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