DRIFTIN' AND DREAMIN' Written by Peter Clark on ACE writing utility Developed by Andrew Clark Solution by Doreen Bardon on PC Start on cricket pitch - I - nothing X BENCH - LOOK UNDER BENCH - X COIN (œ1) - N - X BOX - N - X PANEL - X LEVER - PULL LEVER (door closes) - X WHEEL - TURN WHEEL (box moves and you hear something fall to the floor) - LOOK - GET SCREWDRIVER - X SCREWDRIVER - PULL LEVER (door opens) - TURN WHEEL (the power is exhausted you need a crystal) - S - (by a lake) - Score 10 X LAKE - SWIM IN LAKE (to get 2 points) - X BANK - E - X CREEPERS - LOOK IN CREEPERS - (under the creepers is a shovel) - X SHOVEL (bit rusty but serviceable) - CLIMB CREEPERS (your score goes up but nothing else happens) - E - X BRUSHWOOD - LOOK IN BRUSHWOOD (you find a dart) X DART - X STUMPS - X PILES - U (into oak tree, where you can see pictures of cards etched into the top of the stumps) - THROW DART AT QUEEN (appears to be the right card but needs further investigation) - D - LOOK BEHIND OAK TREE (see a carved heart with the words 'My Queen') - U - THROW DART AT QUEEN (you throw the dart and there is a small explosion, something flies into the air and lands on the floor below) - D - GET KEY - W - W - DIG BANK WITH SHOVEL - X CHAIN - PULL CHAIN (the lake drains away) - N - X HOLE - X PLUG (message about annual convention) - N - X STONE - X SWORD - PULL SWORD (not strong enough) S - S - W - X LADY - TALK TO LADY (needs a key to the van to go to loo) - GIVE KEY TO LADY (she takes the key and give you an ice lolly) - W - N - X LANDLORD - BUY BEER - X WOMAN - TALK TO WOMAN (turns her nose up at you) - TALK TO LANDLORD - BUY BEER - X BEER (strong beer) - S - D - X WOMAN - TALK TO WOMAN (she has lost a diamond bracelet) - U - NW - X WOMAN - TALK TO WOMAN (she says all the machines are in use - come back later) - X MACHINES - SE - W - X GARAGE DOORS (the garage doors and closed and locked, and built between two arches) NW - ASK WOMAN ABOUT BRACELET (she has found one this morning and a key) - X BRACELET - SE - D - GIVE BRACELET TO WOMAN (she kisses you and gives you a bottle opener) - U - UNLOCK DOOR WITH KEY - W - (hear snoring) - KICK LEGS - TALK TO MECHANIC - GIVE LOLLY TO MECHANIC - GET SUPERGLUE - E - E - E - N - N - OPEN BOTTLE - DRINK BEER - PULL SWORD (you pull it but it breaks you hold the hilt) - X HILT - X SWORD - STICK HILT TO SWORD - PULL SWORD - X SWORD (a mighty jewel encrusted sword) - S (you fall down the hole in the drained lake and land on top of a haystack) X HAYSTACK - LOOK DOWN (see a ladder propped up, you climb down) - S E - X SINK - OPEN CUPBOARD - X CABBAGE - U - X WASHSTAND - X JUG - LOOK IN JUG (something stuck in bottom) - D - E - X WELL - X GEAR (needs a hook) - W - W - W - S - X HEDGE - LOOK UNDER HEDGE X BUCKET - X GAP - CUT HEDGE WITH SWORD - E - X CAVE (dark and big) - LOOK IN CAVE - X DRAGON - TALK TO DRAGON (wants to be a different colour, green) - W - N - W - X DITCH - X RUBBISH - LOOK IN RUBBISH LOOK IN RUBBISH - X NEEDLE (6" and rusty) - BEND NEEDLE - U - W - X SCARECROW (it moved) - TALK TO SCARECROW (needs a hat) - W - X KNIGHT - TALK TO KNIGHT (wants a knife) - N - X CROP (its linseed) - X SEEDS - SHAKE STEMS (you pick up some seeds) - W - X WINDOW - X DOOR - X BELL - E - S - E - E - E - S - E - TELL DRAGON ABOUT NEEDLE (he bends the needle) HOOK OBJECT WITH NEEDLE (the object in the jug is a hook) - W - N - E - E - E - TIE HOOK TO ROPE - HANG BUCKET ON HOOK - LOWER BUCKET IN WELL - LOOK IN BUCKET (now have a fat green frog) - W - W W - W - W - W - W - S - X KING - X KNIGHTS - X TABLE (square) - TALK TO KING (needs a round table) - LOOK UNDER TABLE - X BOWL - SQUEEZE SEEDS INTO BOWL (now have some oil) - N - E - E - E - E - E - POUR OIL ON AXE - PULL AXE - X AXE - W - W - W - W - W - S - CHOP CORNER WITH AXE (king is happy and gives you a key) - E - N - W - SW - NW - X WINDOW - X BOARDS - PRESS SCREWDRIVER ON NAILS - CLIMB THROUGH WINDOW - X CHEST - OPEN CHEST - X CLOTHES - LOOK UNDER CLOTHES - X KNIFE (3") - U - X DOOR - UNLOCK DOOR WITH KEY - U - X CHARTS - X CAULDRON - X WINDOW - LOOK THROUGH WINDOW (see someone coming) - X MERLIN - TALK TO MERLIN - ASK MERLIN ABOUT DRAGON - (he says to collect 4 green objects and find his wand) D - D - W - SE - NE - E - S - GIVE KNIFE TO KNIGHT (receive an apple) - E - E - E - NE - N - LOOK IN STRAW - X FEATHER - S - SW - S - E - TICKLE DRAGON WITH FEATHER (he rolls about and you see a wand) - N- E - E - U - LOOK UNDER BED - X HAAT - D - W - W - W - W - GIVE HAT TO SCARECROW (receive some flypaper) X FLYPAPER (sticky) - E - E NE - N - X CORN - CATCH CRICKET WITH FLYPAPER - S - SW - W - W W - N - W - SW - NW - CLIMB THROUGH WINDOW - U - U - GIVE WAND TO MERLIN - GIVE APPLE TO MERLIN - GIVE FROG TO MERLIN - GIVE CABBAGE TO MERLIN - GIVE CRICKET TO MERLIN (he puts all the items into the cauldron and brews up a green potion) D - D - W - SE - NE - E - S - E - E - E - S - E - GIVE POTION TO DRAGON (he drinks it and turns green, then goes to see the people) - SW - X WEB - X STRANDS - X SPIDER - CUT STRANDS WITH SWORD - X ALCOVE - LOOK IN ALCOVE - X CRYSTAL - X TUNNEL - CRAWL THROUGH TUNNEL (back in market) - E - E - E - X BOX - ENTER BOX - X CHUTE - PUT CRYSTAL IN CHUTE (the tardis takes off and then lands, you leave quickly then the tardis leaves. You stand outside a small hotel) N - N - W - W - X MAN - TALK TO MAN (lost combination paper) - E - X TABLES - LOOK UNDER TABLE - X COIN - S - X BAR - LOOK BEHIND BAR - X CORKSCREW - N - E - X BELL - RING BELL - X MAN - TALK TO MAN - ASK MAN FOR ROOM - X KEY - U - UNLOCK BEDROOM DOOR WITH KEY - W - X TV - X TABLE - X LAMP - TURN ON LAMP - X FLOOR - X WIRE (4") - X DRAWER - LOOK IN DRAWER - X MOUSETRAP - W - X WC - PULL CHAIN - X BOLT - E - E - X CUPBOARD DOOR - PICK CUPBOARD WITH WIRE - E - X LINEN - X SHELVES - LOOK UNDER SHELVES - X HOLE - LOOK IN HOLE (cheese) - GET CHEESE (can't get hand in) - GET CHEESE WITH CORKSCREW - PUT CHEESE ON TRAP (baited & primed trap) W - D - D - S - E - E - N - X SACKS - LOOK UNDER SACKS - X SPANNER S - W - W - N - U - U - W - W - REMOVE BOLT WITH SPANNER - X CHAIN (3' with handle) - E - E - D - D - S - E - E - E - X DOOR - X BELL - FIX CHAIN TO BELL - RING BELL (too stiff) - W - X CARAVANS - LOOK UNDER CARAVANS - X OILCAN - E - OIL BELL WITH CAN - RING BELL - X MAN - TALK TO MAN (you go inside the cottage) - X MAN - TALK TO MAN - (wants something to rid rats) - GIVE MOUSETRAP TO MAN (he's delighted and gives you a piece of paper) - X PAPER (combination numbers on it) - W - W - W - N - U - W - W - GIVE PAPER TO MAN - X POCKET WATCH (it tells the correct time) E - E - D - S - W - W - NW - W - X GATE - X CLOCK (stopped) - X CATERPILLAR - TALK TO CATERPILLAR - (must know time) - GIVE POCKET WATCH TO CATERPILLAR (open the gate and leaves) - W - W - X RUBBISH - LOOK IN RUBBISH - X TRAY - S - X BEAM - MOVE BEAM - MOVE BEAM HARD - X TARBRUSH (black tar on it) - N - E - E - E - X OAK TREE - CLIMB OAK TREE - X NEST - X GULL (its white, wants to be black) - GIVE TARBRUSH TO GULL (he paints himself black then flies off) - X ROPE (yards of it) - X NEST - LOOK IN NEST - X CRYSTAL - D W - W - W - W - X TUNNEL - X GRILLE - LOOK IN WATER (see a grappling hook on bed of stream) - E - E - E - E - SE - E - E - N - U - E - (dining room) - LOOK BEHIND CURTAINS - X STICK (hooked end) - E - D S - W - W - NW - W - W - W - W - GET HOOK WITH STICK - X HOOK - TIE ROPE TO HOOK - E - E - X BOAT (other side of river at jetty) - THROW HOOK AT BOAT - BOARD BOAT - X SEAT - LOOK UNDER SEAT - X SAILCLOTH - ROW BOAT WITH TRAY - LEAVE BOAT X PLANKS - STAMP ON LOOSE PLANK - X HOLE - LOOK THROUGH HOLE - GET SHOVEL - X SHOVEL - N - E - X CLEFT - SQUEEZE THROUGH CLEFT - X ASHES - X WALL - X SLIME - WIPE WALLS WITH SAILCLOTH - X WALLS - X HOLE (star-shaped) X CRYSTAL (star-shaped) - PUT CRYSTAL IN HOLE - TURN CRYSTAL (the floor gives ways and then you walk out to a woodland glade) X DUCK - TALK TO DUCK (he is Friar Duck and his friend Dobbin Good has been captured by the sheriff, he gives you a sausage) - X SAUSAGE (a really big banger with a piece of fatty string at one end, if you help to release him he may help you back to your own time) - E - (see guards at castle to the east) - SW - X RUBBISH - DIG IN RUBBISH - X COVER - (has a bolt) - CLIMB RUBBISH GET HACKSAW - CUT BOLT WITH HACKSAW - X DRAIN - LOOK IN DRAIN - ENTER DRAIN - E - U - X DOOR - X ALCOVE (dusty cobwebs) - X DUST - X COBWEBS - MOVE COBWEBS (see a lever) - PULL LEVER - PULL LEVER - PULL LEVER (the door clicks) - OPEN DOOR - (you open the door and go through) E - X WINDOW - LOOK THROUGH WINDOW (see a white horse in some hay Dobbin?) - X CORRIDOR - X FLAGSTONE - LIFT FLAGSTONE - X PILL (sleep-ezee) - U - E - X GRILLE - LOOK THROUGH GRILLE (see a guard) - W - W - X BUCKET - KICK BUCKET (the guard rushes down stairs to find out the cause of the noise) - E - E - E - (see a tankard on table) - PUT PILL IN TANKARD - W - W - W - LOOK THROUGH GAP (see guard slumped at table) - E - E - E - LOOK UNDER TABLE - X KEYS - MOVE GUARD - GET TINDERBOX - X TINDERBOX - W - W - D - UNLOCK DOOR WITH KEYS (you release Dobbin) - U - E - U - U - X WOODEN DOOR (locked no key) - PUT SAUSAGE INTO KEYHOLE - LIGHT STRING WITH TINDERBOX (it starts to fizz, you retreat - then a loud bang) - U - U - N (out onto the battlements) E - X GALLOWS (see a hook) - W - LOOKOVER BATTLEMENTS (see Fryer Duck) - CALL DUCK (doesn't hear) - THROW COIN AT DUCK (he shoots some line up to you) - E - X ARROW - X LINE - PULL LINE - (you pull the line till a rope appears) - TIE ROPE TO HOOK - SLIDE DOWN ROPE (you loose some items then Dobbin Good arrives) - TALK TO DUCK (as promised he will help you he says to find the woodcutter, then he gallops off into the wood with Dobbin) X MAGAZINE - (Adventure Probe) - READ MAGAZINE (notes about a ring and time travel) - N - N - X BUSH - PUT SAILCLOTH UNDER BUSH - LIGHT SAILCLOTH WITH TINDERBOX - N - X MAN - TALK TO MAN - ASK MAN ABOUT RING (he leads you indoors, just as he is about to reveal the magic words a Gollum steals him and the ring) - X DRAWER - LOOK IN DRAWER - X PAPER - READ PAPER (Gollum hides at Mt. Doom) - X TABLE - LOOK UNDER TABLE - X TRAPDOOR - D - N - W- W - N - X LANDLORD - SHOW PAPER TO LANDLORD (he advises you to see Mr Frodo) - S - E - E - N - N - W - X HOUSE - KNOCK ON DOOR - X FELLOW - ASK FELLOW ABOUT RING (he ushers you into the house and tells you where Gollum has his hideout, in Mt Doom by the fountain, the Black gates are guarded and gives you a jewel of hypnotic powers, he pushes you out of the house, and goes to the inn for back up) E - U - N - X GATES (heavily guarded) - S - X BOULDERS - CLIMB BOULDERS - N - D - D - W - X TOWER - N - U - W - X CAVE - X FIRE - X STONE - LOOK UNDER STONE (can't move it too heavy) - E - SE - E - X TREE (you break off a stout branch) - W - NW - W - LEVER STONE WITH BRANCH - X CHAIN - PUT JEWEL ON CHAIN - X TALISMAN (it glitters) E - SE - E - U - U - X GOLLUM - SWING TALISMAN (Gollum is mesmerized by it he drops a ring and rod then topples into the crater) - X RING WEAR RING - X ROD (triangular) - D - D - W - NW - D - D - X TOWER - U - X DOOR - X KEYHOLE (triangular shaped) - PUT ROD IN KEYHOLE - (the door clicks and you walk inside, the woodcutter is here and asks if you have the ring. You say yes and he takes you to the Circle of Knowledge) SAY HOGWORT... Everything goes black and spins, then a bell tolls, the park is closing - was it a dream? All you have on you is a copy of Adventure Probe... CONGRATULATIONS YOU HAVE FINISHED ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com