JUMBLANJI Written by Peter Clark on ACE writing utility Developed by Andrew Clark Solution by Doreen Bardon on PC Start in hall – I – wallet and pair of shoes worn. X WALLET (contains £20) – X TABLE – X BOXES – W – X TABLE – X HATCH – X LADY – TALK TO LADY - BUY CAKES – SIT AT TABLE (you overhear 2 men talking about the man in the hall has chests full of old games and books, which might be worth a small fortune) – E – TALK TO MAN – LOOK IN CHEST (you find an old ‘pop up’ book which you purchase for £5) – X BOOK – READ BOOK (wait until you are at home) – S – E – E – S – (in newsagents, you can examine the goods but that’s all) – N (as you leave the shop you are aware that there is something sticky on your shoes) - REMOVE SHOES – LOOK UNDER SHOES (find some gum) – X GUM (well chewed) - 3% W – N – X BUTCHER – BUY SAUSAGES (need to attract the butcher’s attention) – TALK TO BUTCHER – ASK BUTCHER FOR SAUSAGES (you get the sausages cost £1) – X COUNTER – X SCALES – LOOK UNDER SCALES – FEEL UNDER SCALES (find a skewer) – S – E – NE – SE – (in your own hall) – 5% E – X FRIDGE – OPEN FRIDGE – LOOK IN FRIDGE – GET LEMON FROM FRIDGE – PUT SAUSAGES IN FRIDGE – CLOSE FRIDGE – W – W – X DESK – OPEN DRAWER – LOOK IN DRAWER – X SCREWDRIVER – E – S X CABINET – OPEN CABINET – LOOK IN CABINET – X CORKSCREW – X TABLE – GET PHOTOGRAPH – X PHOTO – LOOK BEHIND FRAME (see screws) – UNSCREW SCREWS WITH SCREWDRIVER (you open the frame and find a short piece of sellotape) – DROP PHOTO - 8% SIT IN CHAIR – READ BOOK (you are sucked into the book and find yourself in a desert) – E – E – X OASIS – X TENT – X HORSES – N – X PEGS – CAREFULLY PULL PEG – S – GET PEG – S – E – X TREES – X TALL TREE (see foot holes) – U – GET DATES – D – E – NW – X SANDBAR - LOOK IN WATER – REACH INTO WATER (you fish out a rusty sword) – LOOK – GET RUSTY SWORD – 17% SE – N – X SAND – X PILES – X FOOD – KICK PILES – GET CARROT – X TENT (far side of oasis – this triggers the flag for the loose horse to appear) - N – W – W – S – S – S – X HORSE – GET HORSE (no) - GIVE CARROT TO HORSE – RIDE HORSE – N – W – W – W – N – U (the horse gallops to the top of the sand dune then promptly dumps you) 19% N – W (you are arrested and put into a cell) – X BUNK – LOOK UNDER BUNK (this triggers a timer for a guard to appear – just examine anything or wait till the guard appears) – HIT GUARD WITH PEG – X GUARD – GET CLOAK – WEAR CLOAK (now in cobbled street) – E - (golden gate entrance) - X OLD LADY – TALK TO OLD LADY (she tells you not to forget to visit the old temple ruins, and welcomes you to Jerusalem) – W – N – X SKINS – FEEL UNDER SKINS – X BOWL – S – W – W – N – X TREES – X ROCKS – SIT UNDER TREE (you find a gold coin) - X GOLD COIN – S – S – E – X FOUNTAIN – X BOWL – LOOK IN WATER – REACH INTO WATER – X SILVER COIN – E X BEGGAR – GIVE GOLD COIN TO BEGGAR – X DUSTY BOOK – READ DUSTY BOOK (pages blank?) – 26% W – N – X CHILD – X PLATE – GIVE DATES TO CHILD – GET STAFF – X STAFF (forked end) – NW – S – X COUNTER – KNOCK ON COUNTER – X OLD MAN – TALK TO OLD MAN (ask if you want anything sharpening) – SHOW SWORD TO MAN – GIVE SILVER COIN TO MAN (he sharpens the sword) – X SWORD (sharp) – CUT LEMON WITH SWORD (you cut it and squeeze the juice into the bowl) – POUR JUICE OVER PAGES (something appears) – X DIAGRAM (clues) – 34% NE – S – U (temple altar) – X SLAB – X ANGELS – X LARGE ANGELS (one is the devil and the other an imp) – X DEVIL (appears loose) - X IMP – X EYE – CLEAN SOCKET WITH SKEWER – INSERT CORKSCREW INTO SOCKET (you turn it and hear a click) – X DEVIL (this time the devil moves and a wall opens up at the back of the altar) – 40% ENTER OPENING – X SKELETON – MOVE SKELTON – GET PHIAL – X PHIAL (orange liquid inside) – E – X KNIGHT – X SHIELD – X MACE – X BALL – X CHAIN – X HANDLE – PULL BALL (it moves to the top of the shield and a door opens to the east, if you move away the ball moves back) – STICK BALL WITH GUM – STICK BALL WITH SELLOTAPE – E – X DAIS – X CHEST – U – X CHEST – OPEN CHEST (locked) – D – W – W – U – D N – W – (stables) – X HORSES (knights horses) – GET ROPE WITH STAFF – GET ROPE – X TROUGH - PUT PHIAL INTO TROUGH (the horses drink and then sleep) - E – SW – N – X BED – X BLANKET –LOOK UNDER BLANKET (there is nothing here, but it starts a timer for a man to appear, you tell him about the chest and he says the room upstairs in the inn might help) – 45% E – N – U – X BOOK – READ BOOK (list of names in Hebrew) – X CASKET (locked) – E – X CHEST – X HANDLES – X RUGS – LOOK IN RUGS – X NEEDLE – W – PICK LOCK WITH NEEDLE – LOOK IN CASKET – GET KEY – X KEY (large iron key) – E – TIE ROPE TO HANDLE – CLIMB DOWN ROPE – 49% S – W – NW – S – U – ENTER OPENING – E – E – U – UNLOCK CHEST WITH IRON KEY – OPEN CHEST – LOOK IN CHEST – I - X GRAIL – D – W – W – U – D – N – (you see some Knights running, you have been seen – it’s a good job you drugged the knights horses - you run towards the northern gate) – E – S – E – S – S – S – E – (by a boulder where a sand whirlpool has appeared) – STEP INTO WHIRLPOOL – (you begin to spin and find yourself back in your own hall. The Grail has crumbled to dust....END 52/100 This is the end of this part of the game – more to come later….? ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com