HOUNDS OF HELL Peter Clark Spectrum 128 This is a good, interesting game, with lots of eerie descriptions, minimal retracing of steps, and an objective that becomes clear as you play the game. There is a very helpful feature: if you haven't done everything you need to do in a particular area, the game tells you to keep exploring. At times you have to hurry and cannot waste time. All in all an excellent game. There are some red herrings – of course – but not enough to really be a problem (some are very interesting). There are many things to examine, some of which are necessary to do, some not). The game recognizes prepositions and adverbs (i.e. more than a two-word parser). Hints: Part 1: You need the spanner more than once. The only thing you need to carry into part 2 is what the man in the bar gives you. Chat him up. Examine things, but you don't need to have them with you after you do so. To perform some actions you will need to wait until everyone has gone to sleep. You yourself do not need to sleep. Revisit some locations. In the farmhouse you find an upturned hand. Would anything you have/find fit on it? Look behind the reception desk to get an object you need. You will have to get out of the barn. Sunlight and glass work wonders here. There is a padlocked door. What could you use to pick the lock? A bent wire, perhaps? You will see a table with three holes. Eventually you will find an object with three spikes. To make it work you will also need a glass. Then use you finger. Don't visit beyond the office until you have done this. Part 2: Even if you have no money, buy some libation at the inn. But drink something else first. Do what one does in a church, kneel and pray. Where do you drive to? Part 1 tells you where. Take the hint when the newsagent tells you to read the newspaper thoroughly. Turn the page to read on. Solution Part 1: You begin in your car, INVENTORY (nothing), TAKE SUITCASE, LEAVE CAR, EXAMINE NOTICE (Griffin Hotel), N, N, EXAMINE PILLARS (sculpture of a dog's head), N, EXAM DESK, EXAMINE BELL, RING BELL, ASK FOR ROOM (you get a key), SIGN REGISTER, EXAMINE KEY, N, W, EXAMINE PAINTING (of a woman with the head of a dog), EXAMINE BAR, EXAMINE MAN, ASK MAN ABOUT DOGS (he says to beware of the hounds of hell and gives you something), INVENTORY (you have a phial), EXAMINE PHIAL (green liquid), E, UP, UP, N, UNLOCK DOOR, OPEN DOOR, N, OPEN WARDROBE (you see a page of a newspaper). TAKE PAGE, READ PAGE (you read about the disappearance of Denise Barley), DROP PAGE, DROP SUITCASE, DROP KEY, S, E (you see a clock – you can explore it, but it is not needed), E (you see a padlocked door), W, W, DOWN, DOWN, E, E (you see a table with three holes), EXAMINE SHELVES (one book stands out), TAKE BOOK, EXAMINE BOOK, READ TITLE, READ BOOK (a photograph falls on the floor), TAKE PHOTOGRAPH, EXAMINE PHOTOGRAPH (it is of Denise by a car with a registration number – H 459 ABL), READ BOOK, DROP BOOK, DROP PHOTOGRAPH, W, EXAMINE AERIAL, TAKE AERIAL (it is attached to the television), UNPLUG AERIAL, TAKE AERIAL. Go W, W, LOOK BEHIND BAR, TAKE GLASS, EXAMINE GLASS, E, UP, UP, E, E, BEND AERIAL, PICK PADLOCK, DROP WIRE, N, UP, W, SEARCH FURNITURE (you see a Ouija board), TAKE BOARD, EXAMINE BOARD (three spikes protrude), E, DOWN, S, W, W, DOWN, DOWN, E, E, PUT BOARD ON TABLE, PUT GLASS ON OUIJA, PUT FINGER ON GLASS [you get a message about longitude and latitude coordinate (45W and 50N)], W, W, S, LOOK BEHIND DESK, TAKE KEY, EXAMINE DOOR (it has a keyhole), UNLOCK DOOR, DROP KEY, OPEN DOOR, E, EXAMINE CARVING, EXAMINE DESK, OPEN DRAWER, TAKE REGISTER, READ REGISER (Denise was booked into your room but never left), DROP REGISTER. Go E, EXAMINE GLOBE, EXAMINE FRAME, SET LONGITUDE TO 45W, SET LATITUDE TO 50N (a passageway is revealed), E, E, E, N, MOVE BOXES, CRAWL E (you are captured and find yourself in a barn), INVENTORY (you have the phial), SEARCH HAY, TAKE BOTTLE, EXAMINE DOOR (you see an oily rag and a rope holding the door), TAKE RAG, WAIT (until sunlight pours in), FOCUS SUNLIGHT ON RAG, BURN ROPE, E, E, CLIMB ON PORCH (Banemoor house), S, E, S, EXAMINE MOWER (you see a toolbox), OPEN TOOLBOX, TAKE SPANNER, N, W, N, E, E, EXAMINE PICTURES (you see a dog's head on a red segment of the pentagon), UP, EXAMINE CHEST, OPEN CHEST WITH SPANNER, TAKE BALL, EXAMINE BALL (opaque), N, E, OPEN CUPBOARD (you see a jacket), DROP BOTTLE. TAKE JACKET, EXAMINE JACKET, LOOK IN POCKETS, DROP JACKET, TAKE KEY, W, S, DOWN, W, S (you see a upturned hand), PUT BALL IN HAND, EXAMINE BALL (you see a roadway with a signpost – Black Tor Church), N (there is cheese in this area, but it is not necessary), W, N, E, EXAMINE SHED, EXAMINE TREE (climbable), CLIMB TREE, EXAMINE ROOF (there is a hole), JUMP THROUGH HOLE, EXAMINE TRUNK, LEVER TRUNK WITH SPANNER, TAKE PLATES, EXAMINE PLATES, DROP PLATES, DROP SPANNER, S, W, S, W, N, N, EXAMINE GATE, UNLOCK GATE, OPEN GATE. You are finished Part 1. Part 2: INVENTORY (phial), N (you see a thorn bush), N, EXAMINE BANK (you see boulders), EXAMINE BOULDERS, SEARCH BOULDERS (you see a glove), TAKE GLOVE, WEAR GLOVE, S, EXAMINE BUSH, SEARCH BUSH, TAKE CRUCIFIX, EXAMINE CRUCIFIX, WEAR CRUCIFIX, N, EXAMINE WALL, CLIMB OVER WALL, N, E, S, E, E, S, E, E, E, N, W, N, N, N, N, NE, SEARCH GRASS, TAKE COIN, EXAMINE STONE, READ INSCRIPTION (devils and demons will be afraid if the sound of hounds is made), SW, S, W, BUY NEWSPAPER, READ NEWSPAPER (there is a Black Magic Circle operating in Dartmoor), TURN PAGE (a note falls out), DROP NEWSPAPER, TAKE NOTE, READ NOTE (the Vicar at St. Olav's will help), DROP NOTE, E, N, NE, EXAMINE CHURCH (St. Olav's), E, EXAMINE ALTAR, KNEEL AT ALTAR. PRAY (the door opens and you are given holy water), TAKE CONTAINER, STAND, DRINK HOLY WATER, DROP CONTAINER, W, SW, S, E, EXAMINE GENTLEMAN, EXAMINE BENCHES (you see a table), EXAMINE TABLE (you see an ignition key), TAKE KEY, EXAMINE KEY (for a Vauxhall), BUY BEER (the farmer buys you one and walks out), TAKE BEER, DRINK BEER (it begins to boil and explodes), LEAVE, N, NW, RING BELL, EXAMINE CAR (Vauxhall), ENTER CAR, INSERT KEY, DRIVE TO BLACK TOR, LEAVE CAR, EXAMINE BRIDGE, EXAMINE SIGN (dog's head), W (a demon arises), HOWL (it stops, explodes, and leaves an inky liquid behind), W, N, EXAMINE COTTAGE, N (you see a telephone), S, S, W, SW, W, EXAMINE DOOR (boarded up). Go N (you see a doorway), W, EXAMINE HOLE (covered with boards), LIFT BOARDS (you see steps leading down), DOWN (you are in the church; a panel has slid across the opening), EXAMINE PULPIT, UP, EXAMINE CARVINGS (the centre angel is different), EXAMINE ANGELS, TURN CENTRE ANGEL (you hear a sound), DOWN (you see steps down), DOWN (you are in a damp tunnel), EXAMINE DRAWING (blue, green, yellow, red, and orange), EXAMINE WALL (there is a crack), PUSH RED SEGMENT (the wall rises), S (the wall slides back), EXAMINE DOOR (not locked), SW, S, (you see a chest), EXAMINE CHEST (you see a square hole), REMOVE CRUCIFIX. INSERT CRUCIFIX IN HOLE, TURN CRUCIFIX (you hear a click), OPEN CHEST, LOOK IN CHEST, TAKE MASK EXAMINE MASK, WEAR MASK, N, NE, EXAMINE DOOR, OPEN DOOR QUIETLY, S, SEARCH ROCKS, TAKE CLOAK, EXAMINE CLOAK, WEAR CLOAK, N, SE, EXAMINE LEDGE, PULL ROPE, S, EXAMINE BLOCK, DOWN, EXAMINE CAULDRON, THROW PHIAL IN CAULDRON (you can't get close enough), WAIT (Denise Barley is brought in), THROW PHIAL INTO CAULDRON (you take Denise), S (you are back at the southwest corner of the church), E, N, E, NE, E, N, N, DIAL 999 (the police come). You are finished. Terri Sheehan 2007-05-19 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com