JACK AND THE BEANSTALK River Software Spectrum 48 You are Jack and are playing out the fairy tale. Type HELP for hints. LOOK UNDER the barn. This is a relatively straightforward game. The only additional hint needed is to wait until you return to the giant's castle after you have disposed of the dragon before using the sleeping potion. INVENTORY (nothing), UP, S (in you bedroom), EXAMINE BED (you get a teddy bear), EXAMINE TEDDY BEAR (needs repair), LOOK OUT WINDOW (you see cultivated soil), N, N (you mother's room), EXAMINE BED, LOOK UNDER PILLOW (you get a hanky), EXAMINE HANKY (your mother's), S, DOWN, EXAMINE MOTHER (she is sobbing), DRY EYES (she says you need to sell the cow and gives you a key to the barn), E, E, UNLOCK DOOR, E, EXAMINE STALL (you see straw), EXAMINE STRAW (you get a knapsack), LOOK IN KNAPSACK (nothing), WEAR KNAPSACK, EXAMINE SACK, OPEN SACK, TAKE CORN, CLOSE SACK, TAKE COW (she will follow you until you drop, sell or swap her), W, CLOSE DOOR, LOOK UNDER BARN (you get an axe), EXAMINE AXE (blunt). Go W, N, EXAMINE STONE (abrasive), SHARPEN AXE (blade needs to be wet), S, E, NW, EXAMINE BARREL (full of water), DIP AXE, SE, W, N, SHARPEN AXE, S, W (the cow stays outside; your mother gives you a penny), DROP KEY, EXAMINE MOTHER (more in control), PUT ALL IN KNAPSACK, E, S, W, W, N, W, W, W, N (you see Catchem), READ NOTICE (swap goods for magic beans), SWAP COW (you get the beans and Catchem runs off), E (lanterns for a penny), TAKE PENNY FROM KNAPSACK, BUY LANTERN, EXAMINE LANTERN, W, S, E, E, E, E, GIVE BEANS (you mother sends you to bed), UP, S, LOOK OUT WINDOW (you see tiny green shoots), SLEEP (you awake), LOOK OUT WINDOW (you see a beanstalk), N, DOWN, E, S, PUT ALL IN KNAPSACK, UP, UP, UP, UP, READ NOTICE (keep away from the Giant and the dragon). READ SIGNPOST (northwest to Giant's castle, northeast to Elfland), NE, W (in a ravine), UP (you can see a small dragon blowing rings to the northeast and a grappling hook), TAKE HOOK, EXAMINE HOOK (there is a rope), PUT HOOK IN KNAPSACK, DOWN, S, NW, N (you see a bird with a shiny object in its beak), TAKE CORN FROM KNAPSACK, DROP CORN (the bird eats it and drops a ring), TAKE RING, EXAMINE RING (makes wearer invisible to giants), WEAR RING, N (it's dark), TAKE LANTERN FROM KNAPSACK, TURN ON LANTERN, REDESCRIBE, N (you see a wall with a glow), EXAMINE WALL (you see a drawing of Ali Baba and the 40 thieves), OPEN SESAME (the wall opens), TURN OFF LANTERN, PUT LANTERN IN KNAPSACK, N, N, EXAMINE DOOR (there is room to crawl under it), CRAWL UNDER DOOR (you see a giant in the dining hall). EXAMINE GIANT (he will want a cup of tea), EXAMINE TABLE (a bowl of golden eggs), UP you can't), W (you are in rubbish), DOWN, EXAMINE RUBBISH (you get a packet), EXAMINE PACKET (gold chips to feed to a goose and wait for it to lay an egg), TAKE CHIPS, PUT CHIPS IN KNAPSACK, DROP PACKET, E, E, SE (in a hamlet), S, SE (the mayor tells you if you can get rid of the dragon, Efland will reward you), N, READ NOTICE (swap damaged toy for the one on show), TAKE BEAR FROM KNAPSACK, SWAP BEAR (you get a pogo stick), S, E (you see a book), EXAMINE BOOK (pogo stick instructions), TAKE CHIPS FROM KNAPSACK, GIVE CHIP, TAKE BOOK, READ BOOK (you read it hurriedly), READ BOOK THOROUGHLY (you are now proficient), DROP BOOK, W, S, READ NOTICE (sleeping potions for sale), GIVE CHIP, EXAMINE POTION, PUT ALL IN KNAPSACK. Go N, NW, N, NW, W, SW (back at the ravine), S, NW, N, TAKE LANTERN FROM KNAPSACK, TURN LANTERN ON, N, N, OPEN SESAME, TURN LANTERN OFF, N, N, CRAWL UNDER DOOR, TAKE STICK FROM KNAPSACK, UP, S, E (you are by the giant's bed), TAKE HOOK FROM KNAPSACK, THROW HOOK, CLIMB ROPE, EXAMINE BEDCLOTHES (you see a bug), TAKE BUG, EXAMINE BUG (big), DOWN, W, N, DOWN, CRAWL UNDER DOOR, S, S, PUT STICK IN KNAPSACK, TAKE LANTERN FROM KNAPSACK, TURN LANTERN ON, OPEN SESAME, S, S, S, TURN LANTERN OFF, SE, NE, N, N (the bug spots the dragon, a fight ensues, the dragon runs off, something falling off his back), REDESCRIBE (you see a scale), TAKE SCALE, EXAMINE SCALE (would make a good shield), E (the mayor is grateful and gives you a sword). Go W, S, S, SW, NW, N, N, TURN LANTERN ON, N, OPEN SESAME, N, TURN LANTERN OFF, N, N, TAKE STICK FROM KNAPSACK, TAKE POTION FROM KNAPSACK, CRAWL UNDER DOOR, N, TAKE POTION FROM KNAPSACK, PUT POTION IN TEA POT, S, UP, N, W, NW (you see a web), EXAMINE WEB (s spider emerges, the scale protects you and you kill it), DROP SWORD, DROP SCALE, PUT STICK IN KNAPSACK, UP, UP (you see a goose), TAKE CHIPS FROM KNAPSACK, FEED GOOSE (the goose lays an egg and you hear the giant stirring), TAKE EGG, PUT EGG IN KNAPSACK, DOWN, DOWN, SE, E, S, DOWN, CRAWL UNDER DOOR, S, S, OPEN SESAME, TURN LANTERN ON, S, S, S, SE, DOWN, DOWN, DOWN, DOWN, TAKE AXE FROM KNAPSACK, CUT BEANSTALK (the giant dies), E, N, W, TAKE EGG FROM KNAPSACK, GIVE EGG. You are finished. Score: 100 %. Terri Sheehan 2007-09-15 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com