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Caves of Olympus (Caves_of_Olympus.txt)

The Caves of Olympus - A Science Fiction Adventure

(C) Howard W. Sams 1982

Solution by Matthew Barton, based on another by Kim Schuette

(great danger) N 
(vestibule) get info-cube, activate info-cube, N
(gigantic dark room) N
(an unusual situation) N
(the center of a hall) N
(the same hall) N
(the far end of the hall) W
(a well known room) wear mask, S
(an activated navigation center) look robot, E
(the center of a hall) N
(the same hall) N
(the far end of the hall) wear clips, S
(the same hall) S
(the center of a hall) S
(an unusual situation) S
(a gigantic dark room) S
(the vestibule) E
(a former armory) get microbomb, S
(an empty hallway) E
(a communications center) N
(a large niche burnt out of the rock) push wall, enter transmitter
(a transmitter receiving station) S
(the anteroom to an anti-grav shaft) blast laren, E
(a seemingly unimportant room) push wall
(a distribution corridor) N
(a fully functional astrogation-center) E
(a chamber containing a large bio-positronicon) look, lovely boscyk, S
(a stripped room) S
(an information cell) take crystal, blast ammunition closet, open door
(a large corridor) open bulkhead, open air-lock
(a distribution corridor) drop crystal, enter transmitter
(a chamber filled with technical paraphernalia) S
(an empty room) W
(a transport-capsule station) N
(a hall) drop info-cube, push wall, enter transportcapsule
(a deactivated transportcapsule station) N
(a recently used transmitter station) E
(a gravity trap) S
(a desert) wear spacesuit, W
(a deactivated transportcapsule station) N
(a recently used transmitter station) open door
(a small computer room) E
(a small defense-center) N
(a transmitter station) open bulkhead, enter transmitter
(a reception transmitter) W
(a large niche burnt out of the rock) enter transmitter
(a transmitter receiving station) S
(the anteroom to an anti-grav shaft) E
(a seemingly unimportant room) push wall
(a distribution corridor) S
(a large corridor) remove spacesuit, remove mask, open gate
(the end)

Nine clues of the info cube:
	1: space suit....1....2....door
	2: suits complicate identification
	3: nothing is as it appears to be!
	4: robots diminsh chances of survival!
	5: the info-cube is a key
	6: blasting is helpful at times!
	7: clips secure entry
	8: only anson argyris may survive
	9: after 2 activations, the info-cube blows up!

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