The Caves of Olympus - A Science Fiction Adventure (C) Howard W. Sams 1982 Solution by Matthew Barton, based on another by Kim Schuette (great danger) N (vestibule) get info-cube, activate info-cube, N (gigantic dark room) N (an unusual situation) N (the center of a hall) N (the same hall) N (the far end of the hall) W (a well known room) wear mask, S (an activated navigation center) look robot, E (the center of a hall) N (the same hall) N (the far end of the hall) wear clips, S (the same hall) S (the center of a hall) S (an unusual situation) S (a gigantic dark room) S (the vestibule) E (a former armory) get microbomb, S (an empty hallway) E (a communications center) N (a large niche burnt out of the rock) push wall, enter transmitter (a transmitter receiving station) S (the anteroom to an anti-grav shaft) blast laren, E (a seemingly unimportant room) push wall (a distribution corridor) N (a fully functional astrogation-center) E (a chamber containing a large bio-positronicon) look, lovely boscyk, S (a stripped room) S (an information cell) take crystal, blast ammunition closet, open door (a large corridor) open bulkhead, open air-lock (a distribution corridor) drop crystal, enter transmitter (a chamber filled with technical paraphernalia) S (an empty room) W (a transport-capsule station) N (a hall) drop info-cube, push wall, enter transportcapsule (a deactivated transportcapsule station) N (a recently used transmitter station) E (a gravity trap) S (a desert) wear spacesuit, W (a deactivated transportcapsule station) N (a recently used transmitter station) open door (a small computer room) E (a small defense-center) N (a transmitter station) open bulkhead, enter transmitter (a reception transmitter) W (a large niche burnt out of the rock) enter transmitter (a transmitter receiving station) S (the anteroom to an anti-grav shaft) E (a seemingly unimportant room) push wall (a distribution corridor) S (a large corridor) remove spacesuit, remove mask, open gate (the end) Nine clues of the info cube: 1: space suit....1....2....door 2: suits complicate identification 3: nothing is as it appears to be! 4: robots diminsh chances of survival! 5: the info-cube is a key 6: blasting is helpful at times! 7: clips secure entry 8: only anson argyris may survive 9: after 2 activations, the info-cube blows up! ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com