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Malice in Wonderland (Malice_in_Wonderland.txt)

MALICE IN BLUNDERLAND
Lumpsoft Adventures
Spectrum 48

Mother has decided that all new agents should take a computer training 
assignment before going out into the field.
 
Hints:

There are random elements in this game, notably when you come across the 
suspects. Sometimes you need to talk to them, but most often not.

HELP is available is several locations.

At intersections where other exits are shown, you can type "GO location", 
or simply "location".

There are several red herrings in this game: panda, cornflakes, 
fertilizer, footprints, decoder ring, the flour.

When you are in the car, YAN CAR (even though he is not there.  Remember 
to be safe first).

When you have all five implements, ARREST <any suspect>.

Solution:

You start in a driveway. INVENTORY (a letter), READ LETTER (man from the 
second Andorvian embassy has been murdered; you must find the murder 
weapon and arrest the killer). The card has some questions in Zndrovian; 
show it to the suspects and they will point to the replies on it). 

Go S, HOLE, TAKE WOMBALL, EXAMINE WOMBALL (Zndrovian tournament standard), 
UP,  ROSE, MAZE, E, E, TAKE TORCH, W, W, W, SHED, TAKE RADIO, S, W, SHRUB, 
SHED, CAGE, TAKE WOMBAT, E, DROP LETTER, UP, TAKE BATTERY, PUT BATTERY IN 
RADIO (radio starts to play), DOWN, TAKE LETTER, N, UP (far off you see a 
cottage), DOWN, E, LISTEN (you hear about an advertisement that breaks 
glass), N, IN (the mirror breaks into fragments), DROP RADIO, E, EXAMINE 
PHOTO (the Count playing his favourite game – Zndrovian wom), EXAMINE 
SHELVES (you see an A to Z Zndrovian book), TAKE A (the bookcase swings 
around to reveal a secret passage), DROP A.

Go W, N, EXAMINE BODY (stabbed, strangled, poisoned, shot, and hit with a 
blunt instrument), EXAMINE MIRROR (you feel a strange sensation; you see 
flour – ignore it), S, STAIRS, N (you see a plaque), HELP (Wom is the 
national game; play it to win your heart's desire), READ PLAQUE (in code), 
PLAY WOM (the plaque swings around and you see a lift door), DROP WOMBAT, 
S, DOWN, E, WINDOW, TAKE KEYS, W, W, STAIRS, N, GO LIFT, PRESS DOWN, OUT, 
CUPBOARD, TAKE OATS, S, TAKE CELLO, GO LIFT, PRESS UP, OUT, S, DOWN, N, 
EXAMINE MIRROR, S, E, GO PASSAGE (it's dark), TORCH ON (you see a panda), 
EXAMINE PANDA (escaped from another game), KITCHEN (a packet of 
cornflakes), EXAMINE PACKET (decoding ring in every box), OPEN BOX (you 
see a decode ring – ignore it), E.

TAKE KNIFE, W, N, STABLE, STALL (you see a horse and a rope), TAKE ROPE 
(the horse starts eating the oats), OFF TORCH, DROP TORCH, TAKE ROPE, S, 
W, GARAGE, CAR, OPEN GLOVE, EXAMINE GLOVE (you see a revolver), SEATBELT 
UP, DROP KEYS, TAKE REVOLVER, YAN CAR (your seatbelt saves you from dying; 
you see a cottage), DROP LETTER, COTTAGE, E, HELP (what's up on top of the 
posts), BED, TAKE PILLOW (you see a set of keys), DROP PILLOW, TAKE KEYS, 
UP (you see a button ), PRESS BUTTON (you fall into a hole and are in a 
tunnel), E, UP, N, IN, UP, BATH, OPEN CABINET, DROP KEYS, EXAMINE CABINET, 
TAKE BOTTLE, E, DOWN, E, (find the butler – he's around somewhere – any of 
the suspects will do), ARREST BUTLER (You are finished. Score: 100%).

Terri Sheehan
2008-01-01

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