THE NAMELESS ONE by Dennis Francombe Adventure Probe Software Spectrum 48 This is a well-written, long, highly descriptive game set in the time of King Arthur's reign. You play a young man with no name who arrives at King Arthur's court with a ring and a scroll. Arthur tells you that you must go to the wastelands of Senaudon where the Princess Blonde Esmeree is held captive under a magic spell and return her to Camelot. You are given arms. Hints: Typing HELP gives you some verbs. EXAMINE and SEARCH are not the same. Use both. Sometimes you need to LOOK BEHIND <object>. Revisit the crone place once you have helped the peasant. DIG in the scree. Need payment for the ferry? EXAMINE the furniture. People will repay favours. Do you have something that needs repairing? The spikes get to you? What do you have that can keep the walls apart? Need a light to enter the cave past the ledge? You should have found some objects which would be helpful to make a torch. You will need the verbs TRIM and DIP. Need to light the torch? Have you found something to give to the swineherd? Need another light source to get into the cave at the strange rock? DIG. The rope doesn't work at the ledge? How would you lasso the rock? Make a noose. The peasant tells you about the Northern pastures and the dragon that blocks the way at the ford. Before you open the way make sure you have light. Keep falling into the pit when you turn the red wheel? First turn one, and then both. You need the flask later in the game, so keep it. DROP ALL and TAKE ALL work to the limit of your carrying ability. Solution: Part 1: INVENTORY (you are wearing light armour, and a sword, carrying a shield and riding a horse), EXAMINE ARMOUR, EXAMINE SWORD, EXAMINE SHIELD, EXAMINE HORSE (Perseus), DOWN, DOWN, DISMOUNT, EXAMINE SCREE, DIG (you see gauntlets), TAKE GAUNTLETS, EXAMINE GAUNTLETS (too old and stiff to be wearable), MOUNT HORSE, DOWN (you see a cave), E, (the horse shies), DISMOUNT, SEARCH PATH (you see a rag), TAKE RAG, MOUNT HORSE, E, S, EXAMINE SWINEHERD, W, DISMOUNT, EXAMINE REEDS (you get a paddle), MOUNT HORSE, S, SW, EXAMINE TREE (do you see a path?), DISMOUNT, REMOVE SWORD, CUT TREE (you create a path northwest and a branch), WEAR SWORD, TAKE BRANCH, EXAMINE BRANCH (small shoots still attached), MOUNT HORSE, W, UP, DISMOUNT, LOOK BEHIND ROCKS, TAKE ROPE, EXAMINE ROPE (looks strong). MOUNT HORSE, UP, UP (you see a rock), DISMOUNT, EXAMINE ROCK (there is a crack in the side), MOUNT HORSE, DOWN, DOWN, DOWN, E, DISMOUNT, NW, EXAMINE CLIFF (you see a ledge), EXAMINE LEDGE (rocks project out), MAKE NOOSE, THROW ROPE, SE, MOUNT HORSE, NE, DISMOUNT, E, EXAMINE PEASANT, TALK TO PEASANT (he invites you to a meal if his son comes), W, N, E, TALK TO SWINEHEARD (he runs home), W, S, E, TALK TO PEASANT. He tells you that since the dragon came to the ford, the people cannot pasture their animals. Only he and his son and an old wise woman remain. The wise woman tells him that his son could become famous if he were given the key. You decide to help. TAKE FOOD, W, W (in the forge), EXAMINE ANVIL, MOVE ANVIL (you can't), DROP ALL, MOVE ANVIL (you see iron), TAKE ALL, EXAMINE IRON, E, DROP BRANCH, DROP PADDLE, W, TAKE RAG, E, DROP RAG, DROP FOOD. Go S, S, EXAMINE BAR, LOOK BEHIND BAR (you see a trapdoor), EXAMINE FURNITURE (you get a coin), OPEN TRAPDOOR (you can't), LEVER TRAPDOOR, DOWN, SEARCH RUBBISH (you see a cup), TAKE CUP, UP, N, E, S, EXAMINE CUPBOARD (you take out an object), INVENTORY (you have a bauble), EXAMINE BAUBLE, N, W, N, DROP COIN, DROP SHIELD, TAKE RAG, TAKE BRANCH, N, E, GIVE BAUBLE (the swineherd tells you there is a tarpit in the corner), EXAMINE PIT, REMOVE SWORD, TRIM BRANCH, WEAR SWORD, WRAP RAG, DIP BRANCH (you create a torch), W, S, W, SEARCH RUBBISH, TAKE HAMMER E, DROP HAMMER, DROP IRON, TAKE FOOD, MOUNT HORSE, N, E, N, W, W, CROSS FORD (the flames drive you back but the torch is lit). Go E, E, S, W, S, DISMOUNT, SW, NW, REMOVE ARMOUR, DROP ARMOUR, REMOVE SWORD, DROP SWORD, DROP FOOD, UP, N, FILL CUP, ENTER (you see a hermit), EXAMINE HERMIT, TALK TO HERMIT (he wants water), GIVE WATER, TALK TO HERMIT (he wants food), LEAVE, S, DOWN, TAKE FOOD, UP, N, ENTER, GIVE FOOD (the hermit wants to repay your kindness), ASK HERMIT ABOUT GAUNTLETS (he repairs them), INVENTORY (you are wearing them), LEAVE, S, DOWN, SE, NE, TAKE ALL, WEAR SWORD, WEAR ARMOUR, MOUNT HORSE, SW, W, UP, UP, UP, DISMOUNT, PUT IRON IN CRACK, HIT IRON (the rock trembles), HIT IRON (the rock tumbles down and lands at the entrance of the cave; it turns hot and smoke issues out, then the roar stops), MOUNT HORSE, DOWN, DOWN, DOWN. Go E, NE (the smith wants his hammer back and you give it to him), DISMOUNT, TAKE ALL, S, E, (the crone gives you an amulet and warns you where you lay your head), EXAMNE AMULET, WEAR AMULET, W, N, MOUNT HORSE, N, E, N, W, W (the cave entrance is now blocked), CROSS FORD (you are in the Northern Pastures), N (you see a coracle and a chateau beyond), EXAMINE CORACLE, DISMOUNT, DROP TORCH (it goes out), BOARD CORACLE, W, EXAMINE BUSHES, PULL BUSHES (you get a gold fillet), EXAMINE FILLET (worn to control unruly hair), BOARD CORACLE, N, W, LEAVE. A mud monster destroys the coracle and you find yourself by the moat. You hear a woman singing. LISTEN (you hear of a maiden held captive in the thrall of a wicked wizard). Go N (you see Rhianon), EXAMINE RHIANON, TALK TO RHIANON (her hair is unruly), GIVE FILLET (she wants to take you to meet her sister Elaine but a Black Knight beckons her and they leave together), S (you see Salore, the ferryman), EXAMINE SALORE, BOARD FERRY (he wants payment), GIVE COIN. The ferryman tells you the chateau was built by the astrologer Astolpho to protect Elaine from her sister Rhianon, and tells you to do all that Elaine requires of you. You see a sly grin as he leaves. Go S, UP (you see damsels who resemble Rhianon; by a doorway to a bedroom you see Elaine who beckons to you), EXAMINE ELAINE, EXAMINE BED, TALK TO ELAINE (she asks you to kiss her), KISS ELAINE. She asks how could you bruise her with your armour. You drop everything and she pushes you on the bed. The Black Knight and Rhianon enter and the knight advances. TAKE SWORD, TAKE SHIELD, ATTACK BLACK KNIGHT (his head falls off but he continues), HIT BLACK KNIGHT, TAKE AMULET. You notice that Rhianon has taken it. She holds it up and recites an incantation. Elaine becomes an old man. The Black Knight collapses. Rhianon tells you that she is the true maid, that Elaine lured many knights to their doom and that she, Rhianon, was subservient to the Black Knight. All were illusions. She had no will of her own until you restored the golden fillet to her. Later you join her in her court. You bid farewell. Rhianon holds her hawk and restores all your possessions then gives you the bird. A knight rides by without greeting her. She is offended and asks that you fetch him back, FOLLOW KNIGHT, S (you hear a crackling sound and see that the chateau has vanished. End of Part 1. Part 2: You are at a bridge and see a giant with an axe. You can pass if you give him the name of the ferryman. SALORE, S (you see a horse and a knight), EXAMINE KNIGHT (dying), TALK TO KNIGHT (he offers his horse and a flask which you must empty...somewhere), EXAMINE BODY, EXAMINE FLASK (you imagine you see Rhianon's face in it), BURY KNIGHT (you see a banner), TAKE BANNER, EXAMINE BANNER (a flag with red dragon on a green and white background mounted on a sturdy pole), MOUNT HORSE, S (not the right way), N (you cross the bridge, speed west and enter a forest clearing), DISMOUNT, EXAMINE SHRINE (you see an altar on which lies the body of a headless black knight holding a broken axe), EXAMINE ALTAR (you see a recess as a storm approaches). FEEL IN RECESS, TAKE CASKET, MOUNT HORSE, EXAMINE CASKET, EXAMINE LID (tiny keyhole), OPEN LID (you can't), EXAMINE INSCRIPTION (it makes no sense), WAIT. A bolt of lightning hits the dead knight who sits up and raises his axe. Flames begin to engulf the shrine. The horse bolts, clears the Severn Sea and runs into Cambria until it collapses. You recover, see Deganwy perched on a tree stump. You hear voices to the south. LISTEN (women's voices are chanting), TAKE HAWK, S (you see a coffin), EXAMINE COFFIN (a body of a young woman, Rhianon, who is still alive and is pleading), EXAMINE WOMEN, TALK TO WOMEN. They answer that the maid, seeking you, came to them for shelter from Astolpho. He imprisoned her thus. POUR FLASK ON COFFIN (it shrinks until a crystal remains). TAKE CRYSTAL, EXAMINE CRYSTAL (you see Rhianon; the image disappears and the hawk is impatient), LOOSEN HAWK (she hovers above you and your horse comes into the clearing), MOUNT HORSE, FOLLOW HAWK (you see Senaudon; the hawk flies off in the direction of the runes), DISMOUNT (you see a cliff, the base which is hidden by bushes), EXAMINE BUSHES (you see an entrance to a cave), PULL BUSHES (you see a rock), EXAMINE ROCK (three feet high with a depression), DIG (you find a disc), TAKE DISC, EXAMINE DISC (like a mirror), INSERT DISC (the sunlight is reflected into the cave), ENTER (you see stalagmites and stalactites), EXAMINE STALAGMITES, SEARCH STALAGMITES (you find a "baby" one), DRAW SWORD, HIT STALAGMITE (you find a tiny key), WEAR SWORD, TAKE KEY, EXAMINE KEY (it fits a tiny hole). READ INSCRIPTION (Pegasus), LEAVE, MOUNT HORSE, UNLOCK CASKET (it is filled with grain), GIVE GRAIN (the horse sprouts wings), CLOSE CASKET, EXAMINE HORSE (she is showing off), DOWN, DOWN (the wings disappear), E, DISMOUNT, EXAMINE RUBBLE, CLIMB RUBBLE (you can't), MOUNT HORSE, UNLOCK CASKET, GIVE GRAIN, TALK TO HORSE, SAY TO HORSE FLY (you cross over the rubble and send Andromeda back losing the grain, casket and key), S, S (you see pools of water and an island), EXAMINE POOLS, SEARCH POOLS (you get a blue wheel), EXAMINE BLUE WHEEL (designed to fit ad square axle), N, N, W, S, S (in the courtyard), EXAMINE DOOR (locked but you see a cellar), NW, N, EXAMINE HANDRAIL, TAKE BAR, EXAMINE BAR (strong). Go UP (you see a building on an island, some controls and a red wheel), EXAMINE CONTROLS, EXAMINE RED WHEEL (you see a square spindle minus a wheel), INSERT BLUE WHEEL, TURN BLUE WHEEL (you hear clicking within the walls), TURN BOTH WHEELS (a secret door opens which you enter and it closes), DOWN, EXAMINE BARRELS (there is a tap), EXAMINE FLAGSTONE (one is ill-fitting), LIFT FLAGSTONE (you see steps down), DOWN (you hear voices), LISTEN, E (you see drunk soldiers, only holding an empty bottle), EXAMINE SOLDIER (you see a large key), EXAMINE DOOR (locked), TAKE KEY (the soldier wants something for it), W, UP, FILL FLASK, DOWN, E, GIVE FLASK (the soldier unlocks the door; you go through and he locks it). Go E (you see Deganwy), ENTER, EXAMINE ALTAR (you see a hole), DOWN, EXAMINE STRAW (unevenness), MOVE STRAW (you see a ring attached to a trapdoor), INSERT BAR IN RING, TURN BAR (Astolpho rises and turns into a serpent), UP, CALL HAWK. The hawk seizes the serpent and flies up to the roof and releases the serpent. It becomes an eagle and attacks Deganwy. Astolpho's power comes from the altar, can you help? DROP CRYSTAL IN HOLE . It absorbs the glow; the eagle resumes its human form and crashes to its death. The crystal shatters and Rhianon emerges from the altar. Deganwy returns to his mistress's wrist. Rhianon tells you to complete your quest in the pit and she will wait outside. She givens you a token. EXAMINE TOKEN (of a toad), WEAR TOKEN, EXAMINE CORPSE, DOWN, DOWN. EXAMINE DOOR, EXAMINE SPIKES (they can move), OPEN DOOR (the spikes begin to close in), USE BANNER ON SPIKES (the walls stop closing in), OPEN DOOR (you step through to the cave and see a dragon), EXAMINE DRAGON (it's crying), COMFORT DRAGON (you kiss the dragoon which dissolves, leaving a girl, Esmeree), TALK TO ESMEREE. She says she is still afraid of Astolpho. You explain that he is dead and that you have come to take her back to the court of King Arthur where she will be safe. She takes your hand. Go W, UP, UP, LEAVE. Rhianon waits by a barge. You and Esmeree board. You arrive at Camelot. Arthur confesses he unwittingly slept with his sister and names you Mordred. Merlin pales at the name and, as Sir Lancelot arrives, murmurs that the collapse of the Court and the death of King Arthur are imminent. You are finished. Terri Sheehan 2008-02-11 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com