REVENGE OF THE SPACE PIRATES by Larry Horsfield FSF Adventures Spectrum 48 Presumably there were some instructions given when the game was sold as there are no clues in the game how to solve a few of the puzzles. Hints: Part 1. Your real name is Mike Erlin. Remember this for part 2. Buy something once you recognize the official. Examine the lighter. Find a way to get there when you arrive in Darius. Examine the window on Wednesday. The flashlight is not necessary. Follow the men to the showers, then go where they go. LOOK SOUTH at the guard. Follow the clues the lingerie gives. Inside the lorry you find something you need. Release something that is on. On the lorry is also a good place to be. You need two items in this location. Four-word phrases are needed. PUT and HOOK are the operative words. After you've been where you need to go, retrieve the items. You need two items to get over the electrified fence. Put the crystal in one place, the same way that you took it out, i.e. remember the bracket. Examine the wall to get the old frequency. Examine the panel to get the correct frequency. Examine the window on Wednesday. Read the diary twice. Take two objects with you. Hints: Part 2 The large, comfy object can be moved. There is something behind the fridge. Look through the grille before venturing there. Tell the woman your name. Ask the woman about the ducts. Once you find the plans go first to B4. There are three items here you need. S1 is a difficult location to navigate. You can RELEASE what you fired, and RELOAD it. When you think you are there, you really are not, so go there again and repeat your actions. You will need two other objects to return, and again you will have to go to where you want to be twice. Remember to replace the grilles if someone might notice them. To wake the scientist up, say the name of one of the women you saw. Get Simon what he needs. Check out what's to the east. You get the man to leave if you've been to the kitchen. You need to get in there to call the Space Patrol. To contact then say WOTAN "MERLIN" twice and tell them the coordinates of Waystar. Do you have the materials needed to distract the guards? Uses them at the radar installation. You need to give the spanner to Simon, but first use it yourself. Solution: Part 1: Darius INVENTORY (you have a cigarette lighter, an ID card, a credit card, travel documents, and are wearing clothes, EXAMINE LIGHTER (Fogg's gym on Hort Street), EXAMINE ID (you are Marc Kolt), EXAMINE DOCUMENTS (authorization to travel to Darius), EXAMINE CARD (100 credits), W, LOOK AROUND, EXAMINE OFFICIAL (he will recognize you), N, BUY DRINK, S, EXAMINE OFFICIAL (you don't know this one), W, SHOW ID, SHOW DOCUMENTS, W, W, WAIT (until a bus comes and you are on Main Street), W, LOOK AROUND (you see an alley to the north), W, N, SIGN REGISTER (you are shown to your room), EXAMINE WINDOW (you overlook the alley), EXAMINE BED, SLEEP (you wake the next day), S, E, S, S, W, BUY MAP, E, FIND HORT STREET, N, N, E, N, W, EXAMINE NOTICE, UP (you are stopped), E, S, W, S, W, EXAMINE JOBS (at Fogg's gym # 7135), CLERK "JOB 7135" (it's for three days and pays 50 credits per day; you must have your own PE kit; you get a slip). EXAMINE SLIP (introduction), E, S, S, W, BUY PE KIT, E, N, N, N, E, N, W, GIVE SLIP (you are set to work), N, SEARCH EQUIPMENT, TAKE MAT, EXAMINE MAT (rubber), S, DOWN, E, S, W, W, N, SLEEP (you away the next day), S, E, E, N, W (you work for a half day, buy get paid for the whole day; you see two men head off for the showers), REMOVE CLOTHES, W, LISTEN (one of the men is meeting Jarok in the park that afternoon), WEAR CLOTHES, N, DOWN, E, FIND PARK, S, W, W, W, EXAMINE BENCH, SIT ON BENCH, WAIT (two men sit down), LISTEN (they talk about a rumour that an agent has been sent to rescue the woman; the password is Pluto for next week), UP, E, E, S, E, EXAMINE LIST (you can buy things and get crystal retuned), BUY ROPE, BUY FORCER, BUY LEAD, EXAMINE ROPE, EXAMINE FORCER, EXAMINE LEAD, W, S, S, LOOK SOUTH (you see a lorry), EXAMINE GUARD, E, EXAMINE LINGERIE (flame- coloured), LIGHT LINGERIE (the guard rushes into the shop). Go S, EXAMINE LORRY, ENTER LORRY, EXAMINE CONTROLS, EXAMINE HANDBRAKE, RELEASE HANDBRAKE (the lorry rolls south), SEARCH CAB (you find something), INVENTORY (you have the driver's ID badge), LEAVE LORRY, CLIMB ON LORRY (you see a wire fence), EXAMINE WIRE (electrified), PUT MAT ON WIRE, HOOK ROPE ON WIRE, CLIMB ROPE, S, W, S, E, SE, SW, N, W, NW (you see a freighter), EXAMINE FREIGHTER, W, EXAMINE CONSOLE, EXAMINE COMPUTER, EXAMINE COMPARTMENT (you see a crystal in the bracket), TAKE CRYSTAL, EXAMINE CRYSTAL (must be in tune to the particular frequency of the ship), EXAMINE WALL (13930), E, NE, S, E, SE, EXAMINE COURIER, E, EXAMINE CONSOLE, EXAMINE COMPUTER (you see an access panel), EXAMINE PANEL, OPEN PANEL, DROP FORCER, TAKE PANEL, EXAMINE PANEL (13922), DROP PANEL, DROP LIGHTER, W, NW, N, W, N, N, CLIMB ROPE, TAKE ROPE, TAKE MAT, DOWN, N, N, N, N, E. SHOPKEEPER "RETUNE CRYSTAL", SHOPKEEPER "13922" (you are told it'll cost 150 credits and to come back tomorrow with the ticket), EXAMINE CARD (100 credits only), W, N, W, N, SLEEP (you wake the next day), EXAMINE WINDOW (you see something), OPEN WINDOW, CLIMB WINDOW (you see an unconscious man), EXAMINE MAN, SEARCH MAN (you get a diary), READ DIARY (Waystar 4361 9292), READ DIARY (Venus is underlined), E, N, W (you are not needed today but are paid anyway), EXAMINE CARD (150 credits), S, W, S, E, GIVE TICKET, W, DROP PE KIT, WEAR BADGE, S, S, S, ENTER LORRY, RELEASE HANDBRAKE, LEAVE LORRY, CLIMB ON LORRY, PUT MAT ON WIRE, HOOK ROPE ON WIRE, CLIMB ROPE, S, W, S, E, SE, E, INSERT CRYSTAL IN BRACKET, DROP DIARY, TAKE FORCER, LAUNCH SHIP (you need the coordinates), INPUT WAYSTAR 4361 9292, LAUNCH SHIP. End of Part 1. 240/500 points. Part 2: Waystar You land on Waystar and need a password. WAYSTAR "VENUS", INVENTORY (you have the lead and the forcer), W, N, W, SEARCH LOCKER (you get coveralls), EXAMINE COVERALLS (cleaner), WEAR COVERALLS, E, N (you are allowed in), W, EXAMINE DOORS, N, EXAMINE DOORS, W, MOVE SOFA (you see a grille), EXAMINE GRILLE (screwed in place), UNSCREW GRILLE, N, LOOK BEHIND FRIDGE, TAKE COCKROACH, S, CLIMB DUCT, N, E, LOOK THROUGH GRILLE (you see a woman), UNSCREW GRILLE, CLIMB DUCT, WOMAN "MIKE" (you tell her your story; Glenda tells you that Simon is forced to perform experiments on the woman held in the physics lab), GLENDA "DUCTS" (she says there is a plan in the office), CLIMB DUCT, W, S, CLIMB DUCT, E, S, E, E, N, SEARCH CABINETS (you get a plan), S, E (you see the letter A), E. SEARCH RUBBLE (you get a detonator), SEARCH RUBBLE (you get Semtex), EXAMINE SEMTEX (explosive), W, W, W, W, N, W, CLIMB DUCT, N, E, CLIMB DUCT, EXAMINE PLANS, SHOW PLANS (Simon's room in B3 on the plan), READ INDEX (you are given the locations for important places), CLIMB DUCT, GOTO B4, LOOK THROUGH GRILLE (you see an empty workshop), UNSCREW GRILLE, CLIMB DUCT, SEARCH WORKBENCH (you get a ropegun), EXAMINE ROPEGUN, LOOK UNDER WORKBENCH (you get a wire), SEARCH WORKSHOP (you see a crowbar), TAKE BAR, MAKE BOMB (you need a timer), CLIMB DUCT, GOTO S1 (you see a vertical shaft), FIRE GUN, CLIMB ROPE, RELEASE GRAPNEL, RELOAD GUN, GOTO S1, FIRE GUN, CLIMB ROPE, RELEASE GRAPNEL, RELOAD GUN, GOTO S1 (you see a grille), LOOK THROUGH GRILLE (you see a radar installation). UNSCREW GRILLE, CLIMB DUCT, SEARCH INSTALLATION (you get a spanner), CLLIMB DUCT, GOTO B3 (you see a shaft going down), TIE LEAD TO BAR, LAY BAR ACROSS SHAFT, GOTO B3, LOOK THROUGH GRILLE (guard is dozing), W, LOOK THROUGH GRILLE (you see the scientists), WAIT (you hear a noise and see a scientist being escorted out through a door and one guard remains), E, LOOK THROUGH GRILLE (you see a man sleeping), UNSCREW GRILLE, CLIMB DUCT, WAKE SCIENTIST, SIMON "JAELAINE" (Simon wakes and explains the pirates threaten to kill his wife unless he tries to find the secret behind Jaelaine's powers; she needs the drug ZX128 – there is some in the medical centre), CLIMB DUCT, GOTO C1. LOOK THROUGH GRILLE (a nurse is there; you get an idea if she is called away, the room would be empty), GOTO A14, CLIMB DUCT, GLENDA "NURSE" (she'll call the nurse), CLIMB DUCT, GOTO C1, WAIT (the nurse leaves), UNSCREW GRILLE, CLIMB DUCT, SEARCH CUPBOARD (you get the antidote), CLIMB DUCT, SCREW GRILLE, E, LOOK THROUGH GRILLE (you see a man), EXAMINE CONSOLE (there is a sandwich), WAIT (you see the man walk out), UNSCREW GRILLE, CLIMB DUCT, PUT COCKROACH IN SANDWICH), CLIMB DUCT, SCREW GRILLE (the man returns and eats the sandwich), WAIT (the man retches and runs from the room), UNSCREW GRILLE, CLIMB DUCT, WOTAN "MERLIN", WOTAN "MERLIN", WOTAN "4361 9292" (Space Patrol tells you they will be there in an hour). CLIMB DUCT, SCREW GRILLE, GOTO B3, CLIMB DUCT, GIVE ANTIDOTE (Simon says we have to get rid of the guards), GIVE SPANNER (you have to distract the guards first), SIMON "BOMB", SIMON "TIMER" (he gives you one), CLIMB DUCT, GOTO S1, FIRE GUN, CLIMB ROPE, RELEASE GRAPNEL, RELOAD GUN, GOTO S1, CLIMB DUCT, MAKE BOMB, SET TIMER, CLIMB DUCT, GOTO A11, CLIMB DUCT, E, S, E, E, E, UP, W, WAIT (until you hear the explosion), W, HIT GUARD, E, E, DOWN, W, W, W, N, W, CLIMB DUCT, GOTO B3, CLIMB DUCT, GIVE SPANNER, W, W (you tell Simon to get his wife and meet you in the spaceship), TAKE JAELAINE, E, S, E, E, DOWN, W, W, S, S, E. You are finished with 475/500 points. Terri Sheehan 2005-09-20 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com