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Spectre of Larry Horsfield, The (Spectre_of_Larry_Horsfield.txt)

SPECTRE OF LARRY HORSFIELD
by Fly on the Wall (Sharon Harwood)
Spectrum 48

This is a sequel to Murder at Hamilton Halls, using many of the same 
characters. You are Larry planning revenge on your friends. Your objective 
is to send them away and during the game you will find out how. There is 
no actual end to the game, so when you dispatch all of your "friends" , 
the game ends, but with the comment that you can't. Nice twist. 

Hints:

Although there are no "chance" elements in this game, many of the actions 
that others take recur again and again, and some of your actions can occur 
in these narrow windows of time. 

Can't pick up any objects? Seek help from a woman.

EXAMINE your friends for clues about which objects match with which 
people. Sometimes more than once, or later.

If you can't pick up an object, try again later.

Find something familiar? Seek help again.

Can't finish the computer game? Try QUIT.

EXAMINE and SEARCH are not synonymous. Neither is EXAMINE <object/person> 
and EXAMINE <object/person> CAREFULLY.

Remember to LOOK AROUND, LOOK BEHIND, LOOK UNDER, etc.

Play the computer.

To take objects out of what you are carrying them in, DROP them.

Ignore the phonecard and the phone.

Solution:

You begin in the main lounge, with your old friends sitting at the table), 
INVENTORY (nothing), EXAMINE PEOPLE, EXAMINE BLOKE (he is using matches), 
TAKE MATCHES (you can't), EXAMINE BOOKCASE (you see a burger), LOOK AROUND 
(there is a new quiz machine), LOOK BEHIND QUIZ (you see a tome), READ 
TOME (banishing a being to the Realm calls for absolute hatred and a 
shrine to the Spirit Hades. The shrine should consist of two black 
candles, an inverted cross and a vessel to hold a personal item belonging 
to the victim. In the darkness light the candles, carefully place the 
personal object into the vessel and chant the incantation: I send you now, 
oh yar yar, into the realms of darkness hee hee hee), LOOK UNDER TABLE 
(you see an empty bottle), EXAMINE FRIENDS (Sharon, Lynne, Anne, Martin, 
Bob, Sue, Jenny, Vicky).

EXAMINE SHARON (she's drunk), EXAMINE LYNNE (eating chocolate fudge cake), 
EXAMINE ANNE (she's lost something), EXAMINE MARTIN (flogging his games), 
EXAMINE BOB (rolling a cigarette), EXAMINE SUE (swapping chairs), EXAMINE 
JENNY (flinging her arms), EXAMINE VICKY (gathering ideas), E, LOOK AROUND 
(you see a cigarette machine, a telephone, and a coat rack), EXAMINE RACK 
(you see a brown coat), EXAMINE COAT (Lynne's), SEARCH COAT (there is 
something in the pocket), UP (in the balcony), EXAMINE ANGELS (you see 
earrings), EXAMINE EARRINGS (shaped like Custard the cat), EXAMINE PEOPLE 
(you see a woman), EXAMINE WOMAN, TALK TO WOMAN (She feels your death. You 
will spend eternity here unless you do something. She can help).

ASK WOMAN FOR HELP (You tell her of your failure to manipulate real 
objects. She tells you it takes more than practice and tells you to move 
the glass). MOVE GLASS (nothing happens), MOVE GLASS (it wobbles), MOVE 
GLASS (it moves off the table and a young man cleans up the glass), ASK 
WOMAN FOR HELP (she tells you the carrying around of objects is more 
difficult; first you must find a vessel to carry them in), DOWN, N, 
EXAMINE BAR (until you see an ashtray and a cigarette), EXAMINE CIGARETTE, 
(two strands of tobacco), LOOK BEHIND BAR (trapdoor), EXAMINE PEOPLE, 
EXAMINE WOMAN (you see a cross), EXAMINE WOMAN CAREFULLY (she has a nice 
bum), NIP BUM (she starts beating the nearest man and the manager throws 
them out, and you notice the cross), S, NE, SEARCH CUBICLE (you see a 
rucksack), EXAMINE RUCKSACK (familiar), EXAMINE NEWSPAPER, EXAMINE LEAFLET 
(manual for installing a PC), READ LEAFLET, READ MESSAGES (written by 
Sue), SW, N, UP.

ASK WOMAN FOR HELP (You tell her about the rucksack; she says we must 
enchant the bag to make it invisible. She gets up to fetch the rucksack, 
returns, and begins the incantation.), TAKE BAG, DOWN, SEARCH COAT (you 
find a dummy and put it in the rucksack), EXAMINE DUMMY (yellow, chewed), 
EXAMINE MACHINE, EXAMINE DRAWER (you see a cassette tape), TAKE TAPE, 
EXAMINE TAPE (Dragonslayer), N, TAKE CROSS, TAKE CIGARETTE, TAKE ASHTRAY, 
SE, W, EXAMINE BLOKE, TAKE MATCHES, TAKE BURGER, E, UP, E, EXAMINE 
MANAGER, WAIT (until he leaves), EXAMINE DESK, SEARCH DESK, TAKE KNIFE, 
PLAY SPECTRUM (You see the game is written by M. Freemantle, and you find 
yourself in a forest with a troll and a goblin), N, EXAMINE TROLL, EXAMINE 
GOBLIN (he has a candle and he's wearing lipstick), KISS GOBLIN, TAKE 
CANDLE, QUIT, QQ (you finish the game), W, DOWN, W, TAKE BOTTLE, E, E, N, 
TAKE LEAFLET, EXAMINE MIRROR (Larry's Revenge – Not!), S.

EXAMINE TOILETS (you see a phonecard – ignore it), WAIT (until Vicky comes 
in), WAIT (she eventually drops the hairbrush), EXAMINE HARIBRUSH, TAKE 
STRANDS, N, W, DOWN, LOOK BEHIND BARRELS, (you see a candle), DROP KNIFE, 
CUT CANDLE (you make two candles), EXAMINE CRATES, EXAMINE CRATE (would 
make a good shrine), TAKE CANDLES, DROP CANDLES (you put them on the 
crate), DROP CROSS (you stand it upside down), DROP ASHTRAY (you place it 
on the crate), LIGHT CANDLES, DROP STRANDS (they are in the ashtray), SAY 
INCANTATION (send character), SEND VICKY, DROP LEAFLET, SEND SUE, DROP 
CIGARETTE, SEND BOB, DROP TAPE, SEND MARTIN,  DROP BOTTLE, SEND SHARON, 
DROP DUMMY, SEND LYNNE. Unfortunately, Jenny has the book, so everyone 
comes back. You are not really finished, but the game is over.

Terri Sheehan
2008-07-21

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