The Philosopher's Stone ======================= In this short BBC adventure we are Daverick Harpmoon, looking for the Philosopher's Stone. We start in a Forest Clearing with no objects. So, the first thing we need to do is gather some useful items. Head to the strange, crumbling building (N, N, N, GO BUILDING) and we can see some a club and crossbow. GET EVERYTHING and go D into the crypt and we can see some a cloak and a flute, pick these up by GET EVERYTHING. Now head to the hole in the forest clearing (U, E, S, S, S, D) and GET the KNIFE that is here. Now north and we can see a chest suspended between the floor and ceiling by a rope. CUT ROPE and the chest falls to the floor and we can now GET the SWORD. Head N and we see a pixie trapped under a glass dome, with a bone. We couldn't really care about the pixie, but the bone is useful, so we're going to release the pixie. Though if we don't take pre-cautions, the pixie will steal all of our items; so DROP EVERYTHING and GET DOME. Now GET EVERYTHING. We're about to enter a hot area, so we'll need some protection from the flames, so WEAR CLOAK and head D to meet with a fire-breathing hell hound. We can get rid of the Hound by DROPping the BONE and heading S, S. Here we can see an orc and a wooden-key. Kill the orc with the sword by STABbing ORC and GET WOODEN-KEY. Before we carry on through the passages, we need to gather some stuff from the forest. Head back to the clearing, N, N, U, S, S, U. Head into the mossy cave (N, GO CAVE) and we can see a snake stopping us advancing. To get rid of the snake, PLAY FLUTE, head W, GET the PLUGS and WEAR the PLUGS (we'll see why in a bit). Head out of the cave and into the forest (E, E, N, E) to where we see a boulder beast. SMASH the BEAST with the club and carry on E to where we can see a locked casket. UNLOCK the CASKET with the wooden-key and GET the STONE-KEY. To use the stone-key, head back through the forest, W, W, W, W, W to a clearing where there's a large, locked trunk. UNLOCK the TRUNK with the stone-key and you'll see why we wore the nose plugs. GET the ARROW inside the trunk and LOAD CROSSBOW. We've now finished with the forest, so head back into the passage: E, E, E, S, S, D, N, N, D, S, S. Head E and we see a door with a target above it, SHOOT TARGET and the door will open. Head E to a T-Junction. GET the TUBE of potion and head north, where we're told "Say the word to enter". If we take this literally, we can say THE WORD and we find ourselves in a cramped cave with a phial of potion. The potions have different effects, drinking the tube will double our size and drinking the phial will halve our size, we'll use them in a bit, but for now, head to the south fork of the T-junction (S, S, S) and we can see a gauntlet of ogre power hanging from the ceiling. We can use the potions to get this: DRINK TUBE, GET GAUNTLET, DRINK PHIAL. Whilst we're here, we may as well WEAR GAUNTLET. Head S and we find our way blocked by a portcullis and several levers. There's only one correct order, and only one way to find out: try it out. For laziness, the correct sequence is: PULL GREEN-LEVER, PULL BLUE-LEVER, PULL RED-LEVER. The portcullis will open. Head W and we can see a stone golem blocking our route. Now that we have the gauntlet, we can STRANGLE GOLEM and head U. That's pretty much most of the adventure out of the way, for some reason the rest of it is pretty much flavour text, so I'm just going to take you through the solution. If you explore around a bit, you can find a statue that will tell you how to defeat the dragon, rather than cheating by reading it here. So, head U, U, U, N, N, E, E, N, D, N, N to the dragon and then KOLLCHOP and the dragon will disappear. Head N and N and we can see the philosopher's stone. To finish the game, just GET STONE. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com