The Weirdstone By P. L. Ramsay, Graphics by G. M. and P. L. Ramsay Solution by David Lodge This short adventure seems to have not been fully finished: there's a lot of objects that are red herrings and even a few puzzles that you don't need to complete to beat the game! Our quest is to find the weirdstone and return it to the starting position. We find ourselves in a green field outside a castle, first we're going to gather some items, so go E, E, N and GET CHEST. Now, head S, W, N, W and GET BOOK. Head back to the start (E, S, W) and carry on into the castle proper by going S, S, E, N. We need to continue on east, but the guard's in the way, so BRIBE GUARD and DROP CHEST. The east exit is now open and the guard has dropped a key, the key allows us to get into a locked area, but we don't need to go there to complete the game, so ignore it and go E. From the great hall, go S, DESCEND STAIRS and W. GET BOTTLE and head back to the great hall (E, ASCEND STAIRS, N). Now, head back to the library (W, S) and WATER PLANT and DROP BOOK and we find ourselves in the priest hole. GET CRUXIFIX and N to leave, now go to the chapel: N, E, N. A common rule of text adventures and chapels is that you pray in them, so SAY PRAYER and we find ourselves in the crypt with the weirdstone. GET WEIRDSTONE and W to leave the crypt. We find ourselves in the chapel, go S to the hall and try going W and we see that the armour has blocked our path. So answer the question by SAY STYX and go W, S to the library. Now we're in the library, the plant decides to get onto the old question and answer thing, so answer the plant's question: SAY HORATIO and continue W to the keep. From here, try and go N and the guard comes back and threatens us. WAIT and he'll ask us the final question. So answer him, by SAY VALHALLA and N, N to finish the game. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com