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Moonshards of Sacrimore (Moonshards_of_Sacrimore_hints.txt)

MOONSHARDS OF SACRIMORE
by Mark Beech
Global Games 89
Spectrum 128

This solution has been written by Doreen Bardon, with a few changes (as well as 
the hints) written by Terri Sheehan. While there is much ambience in the game 
and story details, it is still a challenging game to play. Beware, there are 
random elements in this game.


HINTS:

If you are killed, save an earlier game and wait a few moves as the opponents 
move around. You can also kill them which gives you more points.

This solution does not deal with any fight routines. You will encounter a ghost, 
wayfarer, dragon, orc, stableman, elf, stone guardian, wolves, werewolf, 
vampyre, daemon, spectre, faery, monks, and a giant, among others. Some you need 
to fight directly (some are easier to kill than others); some you need to give 
an object to; some you may get an object from; some you may need to cast a spell 
on; some you can ignore or buy things from. Examine the non-threatening folk. 

You can always type TIME to determine where you are in the day/night cycle. This 
also gets you your status as well.

Eat and drink whatever you find. This adds to your stamina points.

There are many, many unnecessary objects.

Smash the dam.

Climb the millwheel.

The wolves stalk you? Once this happens, go back to where you left your horse, 
and cut the bridge. You need to go back to this area though.

You need to jam the cogs with something.

Can't get back across? Use the steadyfoot spell. 

Haven't the steadyfoot spell? You need to write in a book you find. 

Can't write in the book? You need two implements to do so. Examine the desk.

Can't open the trunk without dying? EXAMINE TRUNK CLOSELY. You need the trap 
spell to open it.

Stuck in the tunnels? You need to swim the tunnel twice. Make sure you can see 
as the lantern goes out.

You bump your head? Try crawling in the direction you want to go.

Can't open the chest in the shipwreck? The implement you need is in the trunk. 
Play around with the words.

You will find money in various locations. It is not really needed unless you did 
not win enough.

Give flowers to the faery. Don't have flowers? But you have a seed of sorts. 
Don't have a seed? Did you examine the wayfarer? Accelerate the bean with a 
spell.

Spells and how to get them (not all are necessary though they may help you gain 
the maximum points):

Defence: cover your ears at the megalith
Steadyfoot: solve the riddle and write in the book
Ageing spell: smash the hourglass
Berserker: read grimoire
Dissipation: read parchment
Fireblast: read scroll
Eyebright: read inscription on the clean idol with the lens
Heal: read manuscript
Disillusionment: give flower to faery


Terri Sheehan
October 25, 2008

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