EXCHANGE by S. Holderness Cascade Software Competition Amstrad Your task is to get your microfilm back and put it in a safe place in your house. This is a short game, with a few nice puzzles, and a few interesting ones. It has far too many red herrings. You can only carry three objects, which, if you wish to map the maze, and other locations, you will need to retrieve. Hints: No light? There are objects around. One of them needs to be a lamp, so GET LAMP somewhere. What to do at the tulips? SMELL them? Can't do that? Get rid of the glass. How to get up the cliff? You will need three objects which are in the vicinity. The eagle kills you? What is said to be a red herring is not a red herring. THROW is used a lot in this game. Solution: INVENTORY (nothing), N, GET LAMP, LIGHT LAMP, S, GET WHISTLE, W, BLOW WHISTLE (you shatter the glass), DROP WHISTLE, SMELL TULIPS (you sneeze and knock over a few things), GET KEY, E, UNLOCK DOOR, DROP KEY, S, W (you see various uniforms), GET WARDEN, WEAR WARDEN, E, S, (you get through the traffic), S, W, S, W, GET STICK, EXAMINE STICK (like a boomerang), THROW STICK (you get the rope), DROP STICK, GET ROPE, GET LOG, E, E, DROP LOG, W, S, THROW ROPE (you make a bridge), S, GET PLANK, DOWN, WHISPER (a door opens), W, GET STONE, E, UP, N, N, E, DROP PLANK, GET WINGS, THROW STONE (you are propelled up), DOWN, S, W, EXAMINE POOL, GET FISH, EXAMINE FISH, E, N, E, N (you see an eagle and the microfilm), THROW FISH (the eagle leaves), GET MICROFILM, S, W, UP, N (you float down), W, N, W, N, N, N, OPEN DOOR, E, N, E, DROP MICROFILM. You are finished. Terri Sheehan 2009-03-21 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com