QUAD–X Edmund Spicer Amstrad This is a short game, and solvable without much help. Your aim is to get back to the ship. You are in a wood, INVENTORY (nothing), W, GET FISH, EXAMINE FISH, E, S, S, GET KEY, EXAMINE KEY, E, N, N, N, UNLOCK DOOR, E (the door slams hut), N, GET BOOK, EXAMINE BOOK, GET GLASS, EXAMINE GLASS (septic), S, S, OPEN BOX (you can't), GET BOX, EXAMINE BOX protection), E, N, GET BISCUITS, EXAMINE BISCUITS, W, UP (you see a monster), GIVE FISH (the monster disappears), UP, W (in the lab), W. You are finished. Terri Sheehan 2009-04-09 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com