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Quad-X (Quad-X.txt)

QUAD–X
Edmund Spicer
Amstrad

This is a short game, and solvable without much help.

Your aim is to get back to the ship.

You are in a wood, INVENTORY (nothing), W, GET FISH, EXAMINE FISH, E, S, S, GET 
KEY, EXAMINE KEY, E, N, N, N, UNLOCK DOOR, E (the door slams hut), N, GET BOOK, 
EXAMINE BOOK, GET GLASS, EXAMINE GLASS (septic), S, S, OPEN BOX (you can't), GET 
BOX, EXAMINE BOX protection), E, N, GET BISCUITS, EXAMINE BISCUITS, W, UP (you 
see a monster), GIVE FISH (the monster disappears), UP, W (in the lab), W. You 
are finished.

Terri Sheehan
2009-04-09

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